attached is an already quite good way to load .mov files into java fullscreen application.
but i have the following problems with it:
it becomes slow very quickly, especially when loading different movies.
I have 10 different movies to load each of it can occur 15 times but max is 15 symbols total all sizes are 158x158px.
my raw files are png sequences.
perhaps i have to preload them all into memory to get it faster, wich means i would have to load every symbol 15 times = 150 instances.
i need a solution that shows no delay on 1.5 ghz intel atom and i have max. 1gb total memory.
i need a way to load 10 different symbols which could occur up to 15 times each. the total symbols that can be displayed are 15. so it could be 15 times the same e.g.
and very resource cosuming would be showing all 10 different once and 5 of them [url removed, login to view] should be the example.
loading 1 movie with 158x158 px should spin/play as fast as loading 15 different once.
perhaps this solution is slow becase it combines the .mov with alpha channels during runtime. It would be recommended to use a codec that already supports alpha channels.
call of class= Medal([url removed, login to view], alphachannles, position, speed);
medal = new Medal("[url removed, login to view]", "[url removed, login to view]", points, 2);
2 = speed
this number can be increased but its an integer, here i need a way to adjust this more accurately 1.1 at least 1decimal point. best would be starting from 0.1
if you have a solution for another movie format pls let me know