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? Project Overview This project involves converting an existing Unity-based Ludo Multiplayer game into a JavaScript-based web version, while integrating Firebase for backend services and customizing the payment APIs. The original game source code is available on: • WeTransfer: ? [login to view URL] • CodeCanyon: ? [login to view URL] ? Key Features of the Conversion ✅ Unity to JavaScript Conversion – Adapting the game logic to a web-based JavaScript environment. ✅ Firebase Integration – Using Firebase for authentication, real-time database, and cloud functions. ✅ Custom Payment API Integration – Replacing the default payment system with: • NotchPay (? [login to view URL]) for fiat transactions. • Cryptomus (? [login to view URL]) for cryptocurrency transactions. ✅ Multiplayer System – Maintaining real-time multiplayer gameplay. ✅ Admin Panel – A dashboard to manage users, monitor transactions, and configure game settings. ✅ Web & Mobile Optimization – Ensuring smooth performance across devices. ? Tech Stack & API Usage Game Engine Options: • [login to view URL] – Preferred for 2D browser-based games with optimized performance. Frontend: • Preferred: Lightweight JavaScript framework or Vanilla JS for minimal resource consumption. • Optional: React.js, Vue.js, or Svelte if a component-based structure is required. Backend: Firebase (Firestore, Authentication, Cloud Functions). Networking: WebSockets or Firebase Realtime Database for game state synchronization. • Payments: NotchPay API & Cryptomus API for deposits and withdrawals. • Security: Firebase Security Rules, reCAPTCHA for authentication protection. ? Primary Goal The objective is to convert the Unity-based game into a web-compatible version while ensuring optimized performance, Firebase integration, and alternative payment methods. The focus is on selecting the best game engine ([login to view URL], Construct 3, or [login to view URL]) for smooth gameplay and low latency. ?
Project ID: 39200223
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Metz, France
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