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I’m putting together a quick-turn 2D prototype that showcases a directional gravity mechanic — the player can flip gravity up, down, left, or right at will — and I need a Unity dev who can bring it to life fast. Scope & gameplay The build should feel like a tight one-to-two-minute demo spread across five short levels. Smooth player movement, gravity switching, spikes, moving platforms, a lightweight enemy/trap system, checkpoints, and clean restarts are all part of the core loop. A simple sci-fi / neon look is perfect; visuals just need to communicate clearly, not wow. UX & platform Target is Android, so add intuitive mobile controls and a basic UI suite: main menu, pause, and game-over screens. Drop in fitting SFX and a looping background track to keep it lively. Engine & version Please work in Unity 6000.3.11f1 so I can open, tweak, and extend the project later without version headaches. Deadline Everything needs to be wrapped up before May 25. Deliverables (all required) • APK ready for install on Android • Complete Unity project folder with all scripts and assets • Zipped archive of the same for easy transfer • Short report outlining scene hierarchy, key scripts, and how to extend the gravity mechanic Function over flash is the mantra here; as long as the gravity switch feels good and the build is stable, we’re golden.
Project ID: 40464284
Remote project
Active 56 yrs ago
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Kosong, Korea, Republic of
Member since May 23, 2026
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