Develop a new iPhone/iPad game engine for a game using physics (via Cocos2D-Chipmunk) and the iPhone accelerometer.
If possible we would appreciate to build the game using the C++ version ([login to view URL]) cross platform version to allow the game to run under android but the primary goal must remain to have an Xcode solution I can compile on my own under OS X without any issue.
The game concept is to play by inclining the iPhone to make a ball rolling on bouncing all over the screen.
It will be probably necessary to handle the CCRenderTexture object to draw the trail on the background since that the gameplay will be directly connected to the calculation of how much space (pixels) still hasn't been covered by the rolling ball.
The imagery, music, graphics and sound fx will be given by us.
Some sample levels should be provided as well as an xml schema to create ourselves, the idea behind any level is that there will be some obstacles making harder and harder to run the whole surface of the CCRenderTexture.
Particle effects should be used to animate the CCRenderTexture update of course...
The game will use Game-center, OpenFeint (OFUID) and adWhirl frameworks.
--It is REQUIRED a good english level since we will not award a project to someone who can't understand me!--
14 freelancer đang chào giá trung bình $1654 cho công việc này
Hello, 10+ years exp full time freelancer here, can deliver a quality & professional work in the timeframe posted. Please contact me via PM for any question, Thanks.
Hi, We love to Work on your project. we have the 5 star rating and 7 years of [login to view URL],first saw our work and after the the decision. Read Your PM for your solution. Thank You :) Ak
We are ready to start working on the project. Please check PMB for our portfolio. That would be pleasure if we can get a chance to work with you. Thanks