Develop a new iPhone/iPad/Android game engine for a game using physics (via Cocos2D-Chipmunk/Box2D) and the iPhone accelerometer.
If possible we would appreciate to build the game using the C++ version ([url removed, login to view]) cross platform version to allow the game to run under android.
The game concept is to play by inclining the iPhone to make a ball rolling on bouncing all over the screen.
It will be probably necessary to handle the CCRenderTexture object to draw the trail on the background since that the gameplay will be directly connected to the calculation of how much space (pixels) still hasn't been covered by the rolling ball.
The imagery, music, graphics and sound fx will be given by us.
Some sample levels should be provided as well as an xml schema to create ourselves, the idea behind any level is that there will be some obstacles making harder and harder to run the whole surface of the CCRenderTexture.
Particle effects should be used to animate the CCRenderTexture update of course...
The game will use Game-center, OpenFeint (OFUID) and adWhirl frameworks.
--It is REQUIRED a good english level since we will not award a project to someone who can't understand me!--