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Rings of Power, a fantasy chess

The complete specification can be provided once we recieve OO code and art samples.

*General Description*

Rings of Power is fantasy chess game where two or four races vie to capture their opponent&'s powerful, magic ring. Each side takes turns strategizing on which piece to move against an unknown enemy. As the opponent&'s army is revealed, so to is the location of the ring. Once a Ring of Power is captured, the capturing army is infused with magical power, practically insuring victory unless of course their own ring is lost. To complete the victory, the attacker must also destroy the opponent&'s two towers.

The playing field is square like a chess board but can vary in size 10 squares along an edge and 15 square cross for multiplayer. There are five preset playing boards to choose from. Each board has a different terrain set which effects movement and battle outcomes. There can also be treasure, power nodes, and lairs scattered randomly about the map.

Each side has 20 or 30 pieces varying according to player choice. Four player sides always have 21 pieces. There are four races with slight differing troops. Generally speaking fog of war is always on, meaning players can see the position of the pieces but does not know what that piece is until they fight it. Each player takes turns moving one piece at a time. Pieces may move diagonally but automatically reveal themselves for a preset period of time; this option can also be turned off. Pieces may not attack diagonally because they are tired from moving so far.

A player loses when his Ring of Power is captured and both of his towers are destroyed.. In the four player, non-alliance game, if a player loses all of his remaining pieces are routed and removed from the board. When the Ring of Power is captured and the player still has a tower in play, the capturing player gets two advantages. First all remaining pieces gain one attack point. Second, the capturing piece becomes a Ring Lord with a ten attack and two move

## Deliverables

*Bidding Requirements*General

Flat bids only. No hourly rates.

No bids over $4000 accepted.

Must have previous game development experience or be absolutely amazing.

Bid to include all code, UI, art, sound, and graphics.

Must include previous game shots, art samples, and OO code samples with bid.

We are looking for a team that we can build more than one game with. We consider this game a simple test of your skills and ability to work with us, so that we can get to building the great ones.

We get a lot of applicants who are talented coders but don&'t have art skills. Given the simplicity of the game, art becomes very important and should be of the highest quality. We aim for an 8 or higher rating from Gamespot.

Assume specification is 90% done to give some leeway.

All property rights to Playful Minds.


MSVC++ 6.0.

WinCVS and/or FTP for code and exe updates.

2-3 months. No more than 4 months. Quality over speed.

No pay for incomplete work or 6 month deadline.

Must use PMGL; No wrappers unless approved.

Target platform Windows that supports direct x.

Weekly updates with questions, issues, progress.

Clean code.

Well documented and documented as progressed.

Use our Security for key encryption.

All text for game read from dbase for Multilanguage support.

Help file built in game.

Walk thru in game.

Tool tips from database.

Wise installer.

Build a shareware and commercial version.

1 Year Code support and bug fixes.

Development recommendation: Get the network done before writing the AI to have human practice first.

Network playable. Peer to Peer and Lobby launch.

Allow for a few minor changes in game specification; assume 90% complete.

Use our online Bug Tracker System.

Must have AOL Instant Messenger for easy communication.

Weekly updates.


We have provided some art samples as guide lines.

Style wise it would be cool to do something like Simcity 4, HOMM, Warlords 2.

If you can show us a cool style, we are open.

Everything should be fantasy-esque.

Two choices for sprites either pre-rendered or 3D sprites using X files.

Map can be pre-rendered or tiled. Must just allow for a square overlay and tool tips explaining terrain advantages.

Art will include all windows, buttons, animations, victory animations, sprites, etc.

Sound and Music

Everything fantasy-esque.

Victory, loss, and background music.

All original should be done in high quality WAV.

Music will be converted to OGG format.

Plan on all making a sound effect for all animations, button clicks, mis-clicks, special events, etc.

Key Attachments


PMGL Headers

Map and Creature Spreadsheet

Art sample

Navigation Flow JPG

How to make art for PMGL document.

PMGL Image Tool.

1) Complete and fully-functional working program(s) in executable form as well as complete source code of all work done.

2) Installation package that will install the software (in ready-to-run condition) on the platform(s) specified in this bid request.

3) All deliverables will be considered "work made for hire" under U.S. Copyright law. Buyer will receive exclusive and complete copyrights to all work purchased. (No GPL, GNU, 3rd party components, etc. unless all copyright ramifications are explained AND AGREED TO by the buyer on the site per the coder's Seller Legal Agreement).

## Platform

Windows, Direct x 8.1

Kĩ năng: 3D Animation, 3D Modelling, Lập trình C, Kĩ thuật, Game Consoles, Thiết kế trò chơi, Microsoft, MySQL, PHP, Kiến trúc phần mềm, Kiểm tra phần mềm, Màn hình Windows

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Về Bên Thuê:
( 17 nhận xét ) United States

ID dự án: #3114099

3 freelancer chào giá trung bình$2678 cho công việc này


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