INLINE SHUFFLEBOARD - A professional sports game
I have a Papervision3d turn-based computer/multiplayer shuffleboard game I want redevelopfor the web in Unity3d
with changes and modifications. I own this game and it is copyrighted under Inline Shuffleboard
[login to view URL]
Game Platform
Server:
VPS on [login to view URL]
Linux - CentOS 4.x or 5.x
cPanel ( WHM ) with Fantastico Deluxe
PHP4 - MySql
Programs:
Smartfoxpro 1.6 - this needs to be replaced with the SmartFoxServer 2x community server which supports Unity3d.
(Very user friendly, easy to learn, tutorials, feature rich... "Create a chat/game lobby in 5 minutes.") [login to view URL] on site.
[login to view URL]
The package includes:
* The multiplayer Server
* Client API for Flash, Unity 3D, iPhone
* Examples and tutorials
* Documentation
* Additional Flash free components (SmartFoxBits 2X)
[login to view URL] combo (ladders/tournaments) modified for auto-scoring/stats (no reporting).
[login to view URL], a subscription management program that enables one-click login and custom plugins for all
payment systems and programs we require.
Game
The game is played on a modified shuffleboard game board that contains a scoring triangle on one end and
a company/entity logo for aiming and distance references on the shooting end.
The triangle scoring boxes are +10, +8, +8, +7, +7, -10. To score, a puck must be within and can not touch any
perimeter line inside a scoring box.
The game is played with 4 pucks (blue or yellow) per player per round for 5 rounds with players alternating shooting first in new games.
The scoring is cumulative over the 5 rounds re-computing after each shot until the end of round 5, game over high score wins.
Shooting is left mouse click on shooter button and hold then move shooter left/right/back/forward to
aim and gauge distance then release mouse button to shoot. No angle shots.
The shooter auto centers to the default position (top center) after each shot. Note: If a player shoots from this position
the shot puck should stop a couple of puck widths from the tip of the scoring triangle. When a shot is made from the
backline (full distance) it should pass over and stop beyond the triangle.
There is a 20 second shot clock and failure to shoot within the time limit is loss of shot.
ADD: Two failures to shoot within the time limit in the same game is loss of game.
There is a warning beep with 5 seconds remaining and a buzzer at the end indicating loss of shot/game.
NOTE: These sounds are not activated in the current game.
Players will compete in ladders and tournaments.
Each ladder will contain a different game room and board.
Rest of the details are in the attached document. Do not contact me if you haven't gone through the document.
I am placing this bid because I would like to introduce you to an alternative payment method that can retain the most profit possible for any game. It's by far the most embeddable, customisable and widely available system of it's type and will really boost your profits.
I'll send you more information via PMB if you're interested. Just drop me a message back to hear more!