The issue is Unity does not support Twist Bones. I have 2 human character models that were originally rigged/skinned with Biped using Twist Bones.
I need a tech artist to take an existing character model that is rigged with Biped in a 3DSMax scene, remove the twist bones, skin the weights correctly, and produce a clean Biped skin model I can export as a FBX and use in Unity.
The completed model should be properly rigged and skinned with no twist bones (or any other unconventional method).
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[login to view URL] <— Portfolio link |||| Hi, this is not a copy pasted script & i am very sure i can re-rig your character & make it ready for Unity 100% sure.