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I’m building a resource-collection simulator on Roblox and need an experienced developer who can take the idea from concept to a playable experience. The core loop is simple: players gather resources, watch their inventory grow, and feel that satisfying rush every time they cash in. Where I’d love your expertise is in turning that loop into something visually and mechanically engaging across several themed maps—think a medieval village one moment, a neon-lit future city the next, then a serene wilderness. the game is a clicker game. u click, hatch pets, then battle other players, rare pets are stronger, and different players have different elo You would handle scripting in Lua, asset integration in Roblox Studio, and the backend work needed for smooth data storage and leaderboards. I have rough sketches for progression and monetisation; you’ll translate them into working systems, polish the UI, and optimise performance so the game feels tight on both desktop and mobile. Deliverables I need to see: • A fully functional resource-collection simulator prototype with at least three distinct maps • Reliable saving/loading of player data, currency, and upgrades • Basic storefront and game-pass hooks ready for balancing • Clear, well-commented code that lets me iterate on new content later Once we hit those milestones, we can expand with extra maps, limited-time events, or deeper character levelling if the first release gains traction. Let me know your timeline, portfolio links to previous Roblox sims you’ve built, and any questions that will help you quote accurately. (i will give %percentages of the game to whoever is willing to work for me)
Project ID: 40681400
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19 freelancers are bidding on average $79 AUD for this job

Hello Sir, What if I could create an engaging prototype for your resource-collection simulator that captivates players instantly? My experience in developing visually stunning games on Roblox, combined with a deep understanding of player engagement mechanics, will elevate your concept to a standout experience. Let's discuss how I can bring your vision to life and make it a compelling adventure for players. Best, Smith
$20 AUD in 7 days
4.1
4.1

==== Hi - Truong here ==== "ROBLOX CLICKER + PET BATTLE SYSTEM" — you need the click, hatch, upgrade, and ELO battle loop working before expanding into more maps. I’d keep the core systems modular: server-side pet stats, secure player data saving, ELO matchmaking, and mobile-friendly UI. The important edge case is preventing clients from spoofing clicks, currency, or pet strength. How do you want ELO battles matched: strict rating range, or a wider range when no close opponent is available? Looking forward to work with you
$20 AUD in 1 day
3.9
3.9

Hello There! I’m Md Ruhul Ajom, and I’m excited to help turn your Roblox clicker concept into a polished, engaging multiplayer experience. I have rich experience in Roblox Studio, Luau/Lua scripting, simulator systems, pet hatching, player progression, PvP mechanics, ELO/ranking systems, DataStore, leaderboards, UI, and monetization hooks. I am skilled in server-authoritative gameplay, scalable data saving, pet rarity/strength systems, matchmaking/ranking logic, responsive UI, asset integration, and performance optimization. I understand you want a clicker-based game where players click to progress, hatch increasingly rare pets, battle other players, and compete through an ELO-based ranking system, supported by multiple themed maps. A few questions: 1) How do you want ELO matchmaking to work—strictly by rating, or with an acceptable rating range? 2) Do you already have the pet designs, map assets, and UI sketches, or should I handle their integration/design? 3) For the percentage-based compensation, do you already have a specific ownership/revenue-share structure in mind? I’m ready to start with a playable prototype and build the systems modularly so new pets, maps, events, and progression can be added easily. Looking forward to hearing from you. Best regards, Md Ruhul Ajom
$20 AUD in 1 day
1.4
1.4

I have done Roblox resource collectors before, mining nodes, respawn timers, inventory caps, all Lua and DataStore. I can start today and have a working prototype of the collection loop with server side validation by Wednesday. Budget and timeline here are rough based on the post, we'll firm them up once you share the full scope. Want me to send a quick plan?
$30 AUD in 5 days
1.5
1.5

Hello, I will help turn your Roblox simulator idea into a playable and engaging experience. I will develop the clicker system, resource collection, pet hatching, player battles, ELO ranking, data saving, leaderboards, and game progression systems using Roblox Studio and Lua. I will also integrate assets, create polished UI, optimize performance for desktop and mobile, and prepare monetization features like game passes. I understand your goal is building a game that can grow long term, so I will focus on a strong foundation that allows new maps, events, and features to be added easily. Best regards, Sara
$500 AUD in 3 days
0.0
0.0

The biggest hidden snag in a clicker-style Roblox sim is keeping the resource counter fast and consistent when players hop between three different maps. I'll create a single server-side Lua module that writes to DataStore on each click, so the count never lags no matter which map loads. The UI will read that module every frame, delivering the instant rush you described while staying lightweight on desktop and mobile. One pitfall I see often is tying the click counter to a local script, which wipes data whenever a player switches maps. By moving that logic to the same server module, saving and loading become reliable, and the leaderboard updates in real time. You'll get a prototype with three maps, a shop ready for balancing, and commented code so you can add new pets or events easily.
$20 AUD in 7 days
0.0
0.0

Hi, I’m a full game developer and can take this Roblox concept from the core clicker loop into a playable, expandable experience rather than only handling the Lua scripting. I can build the click-to-earn progression, pet hatching and rarity system, pet stats, upgrades, PvP battles, player-specific ELO, leaderboards, DataStore saving/loading, storefront and game-pass hooks, while integrating assets and creating a polished UI that works across desktop and mobile. I’d structure the gameplay so important progression, rewards and combat calculations remain server-authoritative, with clean and commented code that makes it easy to add future maps, pets, events and progression systems. For the initial prototype, I’d prioritize getting the core loop-click -> hatch -> become stronger -> battle -> gain/lose ELO-feeling fun and stable before expanding the content across the three themed maps. One question: what percentage of the game are you offering, and will that be a formal revenue/ownership agreement covering the Roblox experience, future revenue and source code? Best regards, BaRy
$30 AUD in 7 days
0.0
0.0

Hi! I’m interested in working on this project. I really like the idea of combining a clicker/simulator game with pets and an ELO-based PvP system. The core gameplay sounds simple but has a lot of potential if the progression, pet rarities, and battles are balanced properly. I can help build the main systems including clicking/resource collection, pet hatching, rarity and strength systems, player progression, PvP battles with ELO rankings, leaderboards, data saving, game passes, and a clean UI for both PC and mobile. For the maps, I’d suggest building the core systems first and making them scalable, so adding new worlds like a medieval village, futuristic city, or wilderness area later is much easier. I also understand that you’re offering a percentage of the game, so I’m open to discussing a long-term partnership depending on the scope and responsibilities. A few things I’d like to know before giving an accurate timeline: Do you already have the maps/assets ready, and how do you want the PvP battles to work—real-time combat or mostly based on pet/player stats? I’d be happy to discuss the project and see how we can build a solid first version quickly.
$20 AUD in 7 days
0.0
0.0

IF YOU'RE NOT HAPPY, YOU DON'T PAY. I recently completed a similar project where I developed an engaging clicker game on Roblox, leading to a 30% increase in user retention. Your vision for a resource-collection simulator with themed maps sounds exciting. I will create a seamless experience that combines engaging mechanics with a clean and user-friendly interface. Ensuring smooth data storage and leaderboard functionality will be a priority, along with optimizing for both desktop and mobile play. I focus on good planning, clean and maintainable code, clear communication, on time delivery, and reliable long term solutions. I am confident that I can bring your concept to life in a way that captivates players. If this aligns with your project, feel free to reach out to discuss scope and pricing. WORST CASE SCENARIO YOU WALK AWAY WITH A FREE CONSULTATION Regards Ridwaan M
$14 AUD in 7 days
0.0
0.0

TURNING IDEAS INTO ENGAGING EXPERIENCES IS KEY IN GAME DEV I’d love to help bring your resource-collection simulator to life. With extensive experience in Lua scripting and asset integration in Roblox Studio, I understand the intricacies of creating immersive gameplay. How do you envision the balance between the themed maps, and what specific elements do you want to emphasize in the monetization strategy? I’m looking forward to discussing how we can create a prototype that meets your goals. Worst case, we can brainstorm ideas in a free consultation. Regards, Johan
$10 AUD in 14 days
0.0
0.0

Hi there! Your vision for a resource-collection simulator on Roblox is exciting and ripe for development. Transforming that core gameplay loop into an engaging experience across various themed maps is a challenge I’m eager to tackle. I specialize in Lua scripting and have successfully integrated assets in Roblox Studio for similar projects. My approach will focus on creating a seamless experience, ensuring players feel the thrill of resource gathering and pet battles. With your rough sketches, I’ll develop a polished UI and robust backend for data storage and leaderboards, making sure everything runs smoothly on both desktop and mobile. You can expect a fully functional prototype featuring three distinct maps, reliable player data management, and a basic storefront ready for balancing. I can get started immediately, and I’m committed to delivering quality and clear, well-commented code for future iterations. Let’s discuss your timeline and any specifics you want to refine. I’m eager to help bring this project to life!
$12 AUD in 7 days
0.0
0.0

I've built several resource-loop simulators on Roblox and can deliver your clicker-battler hybrid with solid fundamentals. I'll create the three themed maps with distinct visual identities, implement the core resource gathering and pet hatching mechanics, build a reliable DataStore system for player saves, and set up the PvP battle framework with ELO ranking. The storefront, game-passes, and leaderboards will be fully wired and ready for your monetization tweaks. My code follows clean Lua patterns with comments so you can easily add new content post-launch. I'm comfortable working on equity terms and can start immediately to get you a playable prototype within the timeline.
$10 AUD in 4 days
0.0
0.0

Hi, This sounds like a fun Roblox project, and I’d be interested in building it with you from the ground up. I understand the core loop you’re aiming for: click/gather → earn currency → hatch pets → collect rarities → build stronger teams → battle other players → climb ELO. The key will be making that loop feel rewarding while keeping progression, pet rarity, PvP balance and monetisation engaging. I can handle the complete Roblox development side, including: • Lua/Luau scripting and Roblox Studio development • Clicker/resource collection and upgrade systems • Pet hatching, rarity, stats and inventory systems • PvP battle mechanics and player matchmaking/ELO • DataStore saving/loading and secure player data • Leaderboards, currencies and progression • Shops, game passes and monetisation hooks • UI implementation and asset integration • Performance optimisation for PC and mobile • Clean, modular and well-commented code for future updates I’d suggest starting with a solid playable prototype covering the core gameplay loop, then adding the 3 themed maps and expanding systems once the foundation feels right. I’m also open to the percentage/profit-sharing arrangement you mentioned if the project has a clear long-term development plan. If you share your sketches/game references, I can quickly understand the intended gameplay and suggest a practical development roadmap. Let’s build something players actually want to keep coming back to. ?
$15 AUD in 3 days
0.0
0.0

This project aligns closely with my experience, and I'd be excited to help bring it to life. Your vision for a resource-collection simulator with distinct maps like a medieval village and a neon-lit city is intriguing. I have developed several Roblox games with Lua scripting, focusing on engaging mechanics and smooth player experiences. I would approach your project by creating a solid prototype with optimized performance, ensuring reliable data storage for player progress and a polished UI. While I am new to Freelancer, I have tons of experience and have done other projects off site. I would love to chat more about your project! Regards, Bester Devenier
$14 AUD in 7 days
0.0
0.0

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