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# Roblox Developer Needed — Multiplayer Collection Game I'm looking for an experienced Roblox Studio developer to build a new multiplayer collection/progression game. ### Reference Please play **Steal An Egg** before applying. [login to view URL] The game is **not a copy** of Steal An Egg. I want a similar level of satisfying progression, collecting, rarity, upgrades, and replayability. The actual game concept will be explained privately to shortlisted developers. ### Requirements * Strong Roblox Studio + Luau experience * Multiplayer systems * Satisfying gameplay, physics and interactions * Animations and VFX * High-quality models * UI and progression systems * DataStore/save system * Performance optimization * Mobile/PC/console support * Clean, modular code that makes future updates easy The game should be polished and feel professional, not like a basic free-model simulator. ### MVP Initial version should include: * 1 polished biome * Core gameplay loop * Collection/rarity system * Progression and upgrades * Basic UI * Saving * Initial collectible set More biomes, collectibles, events and mechanics will be added through future updates. ### Budget & Timeline **Budget: ?? USD for the FULL Game** **Timeline: approximately 4–8 weeks** Payment can be split into milestones based on progress. ### Apply With 1. Roblox portfolio 2. Games you've worked on 3. What you personally created 4. Gameplay/animation/VFX/physics examples 5. Your MVP price 6. Estimated timeline 7. Weekly availability 8. Whether you're available for future updates Please play **Steal An Egg** before applying and mention what you think makes its gameplay/retention work. The unique concept will only be shared with shortlisted developers. **Application question:** What is **2 × 5 + 1**?
Project ID: 40713343
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51 freelancers are bidding on average $167 USD for this job

Hi, This game’s success depends on the first 5 minutes: movement feel, reward timing, rarity drops, and how quickly players understand the upgrade loop. I’d keep the MVP tightly focused on the core collection loop so the biome, VFX, UI, and save data support retention and replayability. My focus would be on the systems that hold the game together: multiplayer interactions, collection/rarity logic, upgrades, and a reliable DataStore flow. Then I’d build the biome, UI feedback, and a performance pass for mobile, PC, and console so the game feels stable and responsive at launch. I use clean, modular Luau code so future biomes, collectibles, and events can be added without major rework. Key skills and experience: Core gameplay loop Collection and rarity systems Upgrade and progression flow UI and save systems Performance and device testing Timeline: I can start with the core loop immediately and move into polish and optimization after the base systems are in place. One quick question: is the main player action focused on gathering items from the world, stealing/contesting them from others, or both?
$147 USD in 5 days
7.5
7.5

Hello, I have carefully reviewed your requirements for a polished Roblox multiplayer collection/progression game inspired by the satisfying progression, rarity, collecting, upgrades, and replayability of Steal An Egg. With 9+ years of game development experience and 200+ successfully delivered games, I have strong experience with Roblox Studio, Luau, multiplayer systems, DataStore, progression, UI, physics, VFX, and cross-platform optimization. You will get: 1. Polished biome with engaging core gameplay loop 2. Collection and rarity systems 3. Progression, upgrades and rewarding gameplay 4. Multiplayer interactions, physics and animations 5. Professional UI, VFX and game feedback 6. Reliable DataStore/save system 7. Mobile, PC and console optimization 8. Modular architecture for future biomes, events and updates I understand the importance of satisfying progression and replayability rather than simply creating a basic simulator. 2 × 5 + 1 = 11. I will discuss my MVP price, timeline, weekly availability, portfolio, and long-term support based on your requirements. Available to start immediately. Come inbox & let’s get started. Best regards, Sohaib Pasn Games
$1,000 USD in 7 days
6.8
6.8

Hi, You need a Roblox multiplayer collection game with progression, rarity, upgrades, saving, and mobile/PC/console support. For your project, our team will: • Build the core multiplayer loop in Roblox Studio with Luau, focused on collecting, progression, and replayable interactions. • Implement physics-driven gameplay moments, animations, and VFX to make each pickup and upgrade feel satisfying. • Create a clean DataStore save system for rarity, upgrades, collectibles, and player progress. • Design modular UI and progression screens that stay readable across mobile, PC, and console. • Optimize performance and structure the codebase so future biomes, collectibles, and events can be added safely. Our team works with Roblox Studio, Luau, gameplay systems, and mobile-friendly game interfaces, with experience building clean, scalable product logic. What specific Roblox systems do you want prioritized first: collection loop, progression, or saving? Relevant projects: I don’t have a verified Roblox portfolio link to share here. I'd be happy to discuss the details and answer any questions before we get started. Looking forward to working with you. Best regards, Mubeen Web Crest
$100 USD in 3 days
5.7
5.7

Hello, I reviewed your Roblox game brief, and the core challenge is building a satisfying multiplayer collection loop with strong rarity, progression, saving, and replayability while keeping the architecture modular for future content. I would focus on the gameplay loop, collection and upgrade systems, multiplayer interactions, responsive UI, DataStore persistence, and optimized Luau architecture across supported platforms. I have worked on similar Roblox Studio, Luau, multiplayer, progression, and gameplay system projects and can share relevant games and examples once we connect in chat. Also a quick question, is the core collection mechanic expected to be physics driven like the reference game or will the private concept use a different interaction system? Lol 11? Best Regards, Muskan
$30 USD in 1 day
5.4
5.4

Hello, After reviewing your project requirements, I understand that you need a Roblox Studio developer to create a polished multiplayer collection/progression game with strong retention mechanics, scalable systems, and professional gameplay quality. I have experience with game development, Roblox systems, gameplay programming, UI, progression logic, multiplayer features, data saving, and optimization. I can help build the MVP with a structured foundation including collection mechanics, rarity systems, upgrades, DataStore integration, responsive UI, and modular Luau code for future expansions. The key challenge is creating the same level of satisfying progression and replayability found in successful Roblox games while avoiding a simple simulator-style experience. My approach would be to focus on the core gameplay loop first, then refine interactions, animations, VFX, performance, and player feedback systems to create an engaging experience across mobile and PC. I have a couple of quick questions: • Do you already have the game design document and collectible concepts prepared, or should I help define the MVP systems? • Will you provide art assets, or should the development include 3D modeling, animations, and VFX production? Application question answer: 2 × 5 + 1 = 11 I would be glad to discuss the private concept and help build a scalable Roblox game foundation for future updates. Best regards, Carlos.
$140 USD in 7 days
4.3
4.3

11 I played through Steal An Egg and what stands out is how quickly it creates a rewarding loop. Frequent collection rewards, visible rarity progression, satisfying pickup feedback, clear upgrade goals, and constant short-term objectives keep players engaged without overwhelming them. The progression feels meaningful because every run contributes toward the next unlock. I can build a polished multiplayer collection game with that same level of satisfying progression while giving your own concept a distinct identity. My focus is on clean, modular Luau code, optimized multiplayer systems, DataStore persistence, responsive UI, polished VFX and animations, and performance across mobile, PC, and console. For the MVP, I'll deliver one polished biome, the complete collection and rarity system, upgrades, saving, and a refined core gameplay loop that is built to expand with future biomes, events, and collectibles. Please check my profile portfolio for Roblox development, Luau scripting, multiplayer systems, game assets, and polished gameplay work. I'm available to start immediately, can commit consistent weekly development time, and I'm available for long-term updates after the MVP is complete.
$70 USD in 4 days
4.2
4.2

I understand you're building a polished Roblox multiplayer collection game with progression and replayability. While my core strengths center on web development, UI/UX, and design, I bring Animation, Game Design, Unity 3D experience to craft robust gameplay systems and crisp feedback loops. My background in Animation, Game Design, Unity 3D informs scalable gameplay and responsive feedback. - Prototyping core loop, collection/rarity, progression and upgrades, and basic UI with scalable data models. - Modular architecture with clean data persistence (Save/Load) and performance optimization for mobile/PC/console. - Animation and VFX pipelines to elevate player feedback; high-quality models and UI. - Cross-platform controls, responsive UI, and a plan for future biomes/events. - QA-ready MVP approach with milestones to track progress. Deliverables: - 1 polished biome - Core gameplay loop - Collection/rarity system - Progression and upgrades - Basic UI - Saving - Initial collectible set Budget + timeline: Budget: Negotiable Timeline: 4-8 weeks Milestones to align with MVP delivery; Payment per milestone. Strong closing: I will deliver a polished, scalable MVP and support future updates. Portfolio references: https://www.freelancer.com/u/zarminagull189 https://www.freelancer.com/u/zarmina-animations https://www.freelancer.com/u/zarmina-games https://www.freelancer.com/u/zarmina-uiux https://www.freelancer.com/u/zarmina-portfolio
$190 USD in 3 days
3.8
3.8

To ensure you get maximum value, how about a free consultation on your multiplayer collection game? We can brainstorm ideas together, so you walk away with insights, even if we don’t end up working together. A key challenge in creating a game with satisfying progression is balancing the collection mechanics. If players feel stuck or unrewarded, they’ll quickly lose interest. This can lead to a significant drop in player retention and engagement, which is costly. I'd focus on the core gameplay loop first, ensuring it’s engaging and encourages players to keep coming back. Crafting the collection and rarity systems with clear rewards will be crucial. This approach sets the stage for future enhancements seamlessly. I’ve worked on projects that prioritized polished gameplay and modular code, allowing for easy updates and expansion. Regular revisions are part of my process to ensure everything stays on track. What’s your target platform for launch, and do you have existing assets ready for the project?
$100 USD in 7 days
3.7
3.7

I understand you're looking for a skilled Roblox Studio developer to create a multiplayer collection game that offers a satisfying progression experience, akin to "Steal An Egg," yet distinctly original. Your emphasis on high-quality gameplay, polished models, and engaging mechanics highlights the importance of delivering a professional product that keeps players coming back. I can ensure that the gameplay loop is compelling, with robust multiplayer functionality and optimized performance across platforms. My approach involves creating clear, modular code for future updates, alongside well-designed UI and progression systems that will enhance player engagement. By focusing on quality animations and VFX, I will ensure that each interaction feels rewarding and visually appealing. Having worked on a similar project that prioritized player retention through engaging mechanics and a collectible system, I delivered a game that received positive feedback for its polished gameplay and user experience. With my skills in Roblox development, I am confident in delivering a polished MVP within your timeline, setting the foundation for future updates and expansions. Let's create something that not only meets your expectations but sets a new standard for quality. Regards Junaid
$100 USD in 7 days
3.0
3.0

Hello, I reviewed your project requirements Engaging Roblox Multiplayer Game Creation and I am confident that I can deliver high-quality results that match your vision. I am a Professional Graphic Designer & AI Video Creator with 15+ years of experience in creating visually engaging designs, cinematic AI videos, branding materials, social media content, YouTube assets, and marketing creatives. ✅ High-Quality & Professional Work ✅ Fast Turnaround Time ✅ Unlimited Revisions Until Satisfaction ✅ Clear Communication Throughout the Project ✅ 100% Original & Creative Designs My goal is not just to complete the project, but to create something that helps you stand out and achieve the desired results. You can view my portfolio here: https://www.freelancer.in/u/rahuldograarts I would be happy to discuss your project in detail and start immediately. Looking forward to working with you. Best Regards, Rahul D. Graphic Designer | AI Video Creator
$30 USD in 1 day
3.0
3.0

Hello there, I am excited about the opportunity to develop your new multiplayer collection game on Roblox. With extensive experience in Roblox Studio and Luau, I have successfully built engaging multiplayer systems that prioritize satisfying gameplay and smooth interactions. I understand the importance of creating a polished experience, similar to Steal An Egg, focusing on rewarding progression, collecting, and replayability. My portfolio includes various projects where I designed high-quality models, animations, and VFX, all while optimizing for performance across mobile, PC, and console platforms. I specialize in clean, modular code, ensuring future updates will be seamless. For your MVP, I propose to deliver one polished biome with a core gameplay loop and a collection system that fosters player engagement. I am available for future updates and can commit weekly to ensure your vision is realized. I believe the key to Steal An Egg’s success lies in its addictive mechanics and player retention strategies, which I aim to replicate and enhance. Let’s connect to discuss the project scope in detail! Thank you for your time, Ihsan.
$140 USD in 7 days
2.4
2.4

YOUR PROJECT DESERVES SOMEONE WHO TREATS IT LIKE THEIR OWN. I was particularly drawn to your emphasis on "satisfying progression" and the need for a polished, professional feel. It’s clear you want something that captivates players. Recently, I developed a multiplayer collection game that mirrored the engaging mechanics of fan-favorite titles, resulting in a 30% increase in user retention within the first month. I pride myself on my reliability and communication, ensuring your project gets the attention it deserves. I focus on delivering high-quality work that minimizes revisions. For this project, I’d delve deep into your concept, ensuring each biome and gameplay loop is finely tuned before implementation. I’ll maintain clear communication throughout our collaboration. Let’s discuss how I can bring your vision to life. The difference between an average result and an exceptional one is usually decided before the work even begins. Regards, EnriqueHR
$150 USD in 7 days
1.1
1.1

Greetings I have extensive experience developing multiplayer collection games in Roblox, similar to your requirements. I understand you need a polished game with satisfying progression, robust multiplayer systems, and high-quality visuals. I can deliver a clean, modular codebase that ensures future updates are seamless while focusing on performance optimization for all platforms. I bring experience in Roblox Studio and Luau, having developed engaging mechanics and UI systems that enhance player retention. My previous projects have successfully implemented collection and rarity systems, ensuring players are consistently engaged. I would love to chat about your project and suggest a follow-up discussion to explore how I can bring your vision to life. Regards, Nabeel Ismail
$100 USD in 7 days
0.6
0.6

I would build the core loop to handle 20+ players without lagging by separating the physics server from the replication stream. I have created similar collection games where the rarity system drives the fun, so I know how to balance the drop rates to keep players coming back. I am ready to start immediately. The common mistake is using a single DataStore for all player data, which causes save errors when players quit mid-action. I would use a separate key for each player to ensure their progress saves reliably every time they close the game. I can start right away.
$140 USD in 7 days
0.0
0.0

Hello, With over seven years of experience in the mobile app development industry, I am perfectly suited as a Roblox Studio developer for your multiplayer collection game. I have a robust technical background in Luau and Roblox Studio, complemented by my proficiency in creating engaging UIs, implementing data storage systems, optimizing performance, and developing high-quality 3D models. Having played **Steal An Egg** as directed, I understand the appeal of its gameplay and what makes it so gripping for players. Drawing from my portfolio of successful game projects, I possess valuable insights and skills to bring your unique concept to life whilst incorporating satisfying mechanics like progression, collecting, rarity, upgrades, and replayability, essential factors to ensure user retention. With my experience in full stack development, I guarantee a clean and modular code design that simplifies future updates without compromising on performance or functionality. Regarding pricing, timeline estimations, and availability for future updates, I am happy to be flexible and adapt to your specific needs. Rest assured that partnering with me would provide your project with not only my extensive expertise but also my unwavering dedication to delivering an exceptional product within the stipulated timeframe. Let's work together to create an interactive game that users will keep coming back to! Thanks!
$155 USD in 6 days
0.0
0.0

Hi there, Your main goal is to build a polished multiplayer collection game with the satisfying progression and replayability of Steal An Egg, but with its own original concept and identity. I’d build the MVP in Roblox Studio with clean Luau architecture, starting from the core gameplay loop and then connecting collection/rarity, upgrades, UI, DataStore saving, multiplayer interactions, physics, animations, and VFX. I’d also structure the systems modularly so new biomes, collectibles, events, and mechanics can be added without rebuilding the foundation. I think you’re trying to create something players will want to return to, not another basic simulator, so I’d focus heavily on game feel, progression feedback, and performance across mobile, PC, and console. 2 × 5 + 1 = 11. What parts of Steal An Egg do you feel drive its retention most strongly, and should the MVP progression be designed around a similar short-session loop or longer collection sessions? Do you already have the core concept, assets, and visual direction prepared, or would you expect me to handle the initial models, animations, VFX, UI, and gameplay implementation from the ground up? Looking forward to working with you. Thanks Fernando
$130 USD in 2 days
0.0
0.0

Hello! I can engineer your multiplayer collection game in Roblox Studio, ensuring clean Luau architecture, responsive physics, and modular DataStores. Synchronizing dynamic player stats, movement speeds, and inventory updates across server boundaries tends to get tricky under network latency. I handle this practically by relying on client-side prediction combined with server-authoritative checks to keep interactions responsive without risking exploited state. One thing I'd like to confirm: will egg hatching run on server schedules? Recently I have built a similar multiplayer collection system featuring custom biome progression, pet hatching loops, and UI-driven stats. I implemented client-server syncing in Luau with ProfileService, creating optimized DataStore pipelines and smooth UI animations that easily handled concurrent player sessions without lag. The gameplay retention in Steal An Egg works so well because of its tight feedback loop, pairing high-stakes risk when grabbing eggs with immediate speed upgrades. Best, Ariba
$140 USD in 7 days
0.0
0.0

Hi, You're building a polished, data-driven Roblox multiplayer collection game with a tight MVP and cross-platform ambitions. I’ve worked on similar live-service experiences where momentum comes from tight loops, meaningful upgrades, and a clean, maintainable codebase. Execution approach: I’d start by validating the core loop, isolate the progression and save path, and prototype a modular data model that scales with new biomes and collectibles. One technical risk: progress syncing across devices and platforms can drift if saves aren’t reconciled. Two clarification questions What should happen if progress is reset on one device but not others during an upgrade? Do you want cross-region data persistence and account merges to be handled automatically? If we're aligned, I can outline the implementation phases before kickoff. Best regards, Brandon
$100 USD in 1 day
0.0
0.0

I have experience building interactive web applications and game-related systems, and I can help create a polished Roblox multiplayer collection game with a strong progression loop. I will focus on clean Luau architecture, responsive multiplayer features, DataStore systems, UI, animations, VFX, and optimization across supported platforms. I understand the importance of retention through collecting, rarity, upgrades, and satisfying gameplay feedback. For the MVP, I can build the core loop, first biome, collectible system, progression, saving, and foundation for future updates. I will review Steal An Egg to understand its engagement mechanics while creating a unique experience. I can deliver the initial version by October 31, 2026, and I am available for ongoing improvements after launch. What specific gameplay concept and collectible theme would you like for the first biome?
$98 USD in 45 days
0.0
0.0

hello, I am ready for your project. I can build this Roblox multiplayer collection game with a strong focus on satisfying progression, rarity, upgrades, responsive interactions, and replayability. I work with Roblox Studio and Luau and can structure the game with clean, modular systems so future biomes, collectibles, events, and mechanics can be added without rebuilding the core. For the MVP, I can develop the polished first biome, multiplayer gameplay loop, collection/rarity system, progression and upgrades, DataStore saving, UI, animations/VFX, and optimization across mobile, PC, and console. What makes the Steal An Egg-style loop effective is the combination of simple objectives, visible progression, rarity-driven rewards, and frequent moments that make players want one more attempt. I’d use those retention principles while keeping your game concept original. I’m also available for future updates and milestone-based development. Application answer: 2 × 5 + 1 = 11. Could you share the unique game concept and expected player count for each server?
$99 USD in 7 days
0.0
0.0

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