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I’ve already built the shop GUI and coin economy for my Roblox Studio game; what I’m missing is the capsule mechanic itself. Here’s what I need: • Players must be able to purchase capsules with the existing coin balance shown in my GUI. • Each capsule hatches into a random item—mainly Squishys and a few character-style collectibles. • When hatched, the capsule assigns a random LB (rarity level). The higher the LB, the higher the coin price the shop displays next time that capsule type appears. • All odds, pricing tiers, and animation sequences should be script-driven so I can tweak tables rather than rewrite code. Acceptance criteria 1. Clean, commented Roblox Lua modules that plug into my current place with no errors. 2. Hatching animation plays once the player presses “Open,” then awards the item and updates DataStore. 3. Capsule prices adjust automatically based on LB weighting I provide in a table. 4. Works in Studio test and live servers with no replication issues. I’m comfortable handling UI artwork and coin balance visuals; I just need your scripting expertise to wire the system together. If you’ve built gacha, egg, or loot-box style mechanics in Roblox before, this should feel familiar. Let’s get these Squishys hatching!
Project ID: 40521698
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Active 6 hours ago
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