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My live Roblox experience needs a round of professional polishing with stability as the absolute priority. Right now the server crashes whenever players perform a few specific in-game actions, interrupting sessions and hurting retention. I need those crashes diagnosed, reproduced, and eliminated, then I want the underlying codebase organised so we can scale with confidence. The current build is functional but messy: scripts overlap, unused assets bloat memory, and client/server communication isn’t as lean as it could be. Once the critical crash fix is in place, I’d like you to move through the project systematically—cleaning orphaned scripts and assets, refactoring large monoliths into clear modules, and tuning remote events so latency stays low even at high player counts. Please work directly in Roblox Studio (Lua), and if you prefer Rojo or a similar workflow for version control, that’s fine—I’ll grant repository access. Performance budgets should be visible in the microprofiler when you’re done, and memory usage should drop noticeably on both server and client. Deliverables: • Stable build with crash trigger removed • Refactored, modular code structure with comments • Purged unused assets/scripts, documented commit log • Benchmarked performance report showing lower memory and smoother frame times Send a quick outline of how you normally profile crashes in Roblox along with an estimated turnaround. I’m ready to merge fixes as soon as they’re verified on a test place.
Project ID: 40481188
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73 freelancers are bidding on average $436 USD for this job

Hi, I understand your live Roblox game is already working, but the main issue is server crashes from specific player actions, plus messy scripts, extra assets, and remote events that need cleanup. I will first reproduce the crash in a test place, check server logs, output errors, memory spikes, remote event calls, and microprofiler data to find the exact trigger. After the crash is fixed and verified, I will go through the codebase step by step, remove unused scripts/assets, split large scripts into clean Lua modules, add useful comments, and reduce unnecessary client/server traffic. I can work in Roblox Studio and also use Rojo/Git if your repo is ready. I will keep commits clear, test changes before merge, and share a short report with before/after memory and frame time results. Can you share the specific in-game actions that usually cause the server crash, plus any recent error logs or console output? Do you already have a test place and player-count target for load/performance testing? Are you using Rojo/Git now, or should I work directly inside Roblox Studio and provide a commit/change log manually? Do you want only stability and cleanup, or should I also review gameplay systems that may need redesign for scale? Thanks,
$750 USD in 18 days
7.7
7.7

Hey there, I have carefully reviewed your project requirements. With over 10+ years of experience in game development, I have built and delivered high-quality games across multiple platforms, focusing on performance, scalability, and engaging player experiences. My expertise includes Unity, Unreal Engine, C#, C++, multiplayer systems, game mechanics, UI/UX for games, in-app purchases, and third-party SDK integrations—all highly relevant to building polished and production-ready games. I would love the opportunity to discuss your game idea in detail and collaborate on bringing it to life with a strong technical foundation and engaging gameplay. Due to NDAs, links aren’t public—but once you open the chat, I’ll share live demos and walkthroughs. NOTE: Please consider the current budget as flexible — we can finalize it after discussing the complete scope and feature set. Thanks & Regards, Kajal
$750 USD in 7 days
7.1
7.1

Hi, this reads like a live-game stabilization pass where the real value is disciplined fault isolation first, then codebase cleanup without introducing new regressions. The main engineering risk is not the visible crash itself but the hidden coupling behind it: overlapping scripts, unclear ownership, and noisy client/server boundaries tend to create failures that reappear under load. I usually start by reproducing the trigger in a test place, narrowing the failing execution path, then validating the fix under repeated session conditions before touching broader refactors. The closest relevant work here is Custom Feature Development & Integration, where I stepped into an existing product, reviewed the codebase, isolated problem areas, and shipped fixes in a clean branch with documented commits. The bug localization project is also relevant in terms of systematic fault isolation and confidence-based debugging. I’d approach this by separating crash remediation, asset/script cleanup, and communication-path tuning into distinct passes so performance gains are measurable in the microprofiler rather than anecdotal. These are the kinds of fixes I structure for long-term production use, not just a one-off patch. If useful, I can sketch the profiling sequence I’d use for repro, isolation, and verification in Roblox Studio before any merge. Thanks, Hercules
$500 USD in 7 days
6.5
6.5

Hello! Though my previous work might not be directly tied to gaming, my expertise in Python and C-based projects can definitively provide the trimming you seek for your script messiness and bloat memory. I'm confident in applying my skills in robust project organization and memory management to streamline not just your scripts but also the communication between your clients and server, ensuring a lean operation even at high player counts. When it comes to tackling crashes, my overarching approach involves a thorough identification, reproduction, and elimination process. I'll start by examining the logs and reports in order to identify the root cause of the crashes, then use rojo or a similar workflow for version control to ease collaboration. In summary, choosing me means selecting someone who is adept at effective Profiling to minimize any issues while using Roblox Studio (Lua), passionate about delivering efficient experiences with noticeable improvements in frame times and memory usage. Reflecting on my previous experiences where efficiency was paramount (such as Car rental website development) will give you confidence that hiring me can provide the optimized Roblox experience you desire. Let's work together for stellar Results!
$250 USD in 2 days
5.6
5.6

Hi, We can help stabilise and optimise your Roblox experience with crash fixing as the first priority, followed by systematic refactoring and performance cleanup. Our workflow typically includes: • Reproducing crashes in isolated test environments • Using Roblox MicroProfiler, Developer Console, and memory/network analysis • Identifying problematic RemoteEvents, loops, yielding calls, or replication bottlenecks • Refactoring large scripts into modular systems • Cleaning orphaned assets/scripts and reducing memory overhead • Optimising client/server communication for scalability Deliverables: • Stable crash-free build • Refactored modular Lua codebase with comments • Cleaned assets/scripts with documented commits • Performance benchmarking report with memory/frame improvements We’re comfortable working directly in Roblox Studio with Rojo/Git workflows if preferred. Estimated turnaround: • Crash diagnosis/fix: 1–3 days • Full optimisation/refactor pass: depends on project size We can begin reviewing the test place and reproducing the crash immediately. Regards Interconnect Team
$500 USD in 7 days
4.6
4.6

❤️Hi there ❤️ As a skilled engineer, I can do your project perfect. Please check my reviews to verify my skills. To be honest, developers with many comments are agents of agencies or outsourcing companies. Therefore, I believe I am the most suitable candidate for your project. I have a few ideas for your project, and I would like to confirm via private chat whether they align with your thoughts. Warm Regards, Ruslan
$500 USD in 7 days
4.2
4.2

Hi there, This project instantly caught my eye, so I had to reach out. The need for a stable, professional Roblox experience aligns perfectly with my expertise. I specialize in optimizing game performance and ensuring seamless user experiences. With my skills in Lua and Roblox Studio, I can diagnose and eliminate those pesky crashes swiftly. I'm the right person for this project with a commitment to fast communication and turnaround. Let me know if you are available for a quick chat! Regards, Aashiq
$400 USD in 7 days
4.3
4.3

Hi, I’ll address the stability issues in your Roblox experience by diagnosing and eliminating the crash triggers immediately. With extensive experience in Lua and Roblox Studio, I’ll pinpoint the root causes, ensuring a stable environment for players. Once the crashes are resolved, I’ll systematically clean up the codebase. This includes removing unused assets, refactoring scripts into modular structures, and optimizing client/server communication for enhanced performance. I typically profile crashes by replicating the conditions that lead to failures, then analyzing the logs and performance metrics to identify bottlenecks. I can use Rojo for version control, ensuring a smooth workflow. You'll receive a stable build that not only resolves current issues but is also organized for future scaling. Performance metrics will be benchmarked, demonstrating improved memory usage and frame times. My estimated turnaround is one week for initial fixes, with ongoing improvements to follow. Thank you.
$537 USD in 7 days
2.6
2.6

Hi, I can help diagnose and stabilize your live Roblox experience, then clean up the project so it is easier to maintain and scale. My usual approach is to first reproduce the crash in a test place, identify the exact player actions that trigger it, and check the server/client logs, Script Performance, memory usage, and MicroProfiler data. Once the crash source is confirmed, I'll fix it, test it under repeated gameplay conditions, and make sure the same issue does not return through related scripts or remote events. After the critical fix, I can move through the codebase systematically: remove unused/orphaned scripts and assets, separate large scripts into clear Lua modules, clean up RemoteEvent/RemoteFunction usage, reduce unnecessary client-server calls, and add comments where the logic needs to be easier for future updates. I can work directly in Roblox Studio, and I'm also comfortable using Rojo/version control if you prefer a repository-based workflow. I'll provide a clear commit log and a short performance report comparing memory/frame-time behavior before and after the cleanup. Estimated turnaround: after reviewing the crash triggers and project size, I can usually handle the critical crash fix first, then continue with refactoring and optimization in stages. I am looking forward to working with you Best regards. Daniel
$500 USD in 3 days
2.2
2.2

Hello there, Ihsan Faridi, I am excited about the opportunity to work on your live Roblox project and address the critical stability issues you are currently facing. I understand the importance of eliminating crashes to enhance player experience and retention. With my expertise in Roblox development and Lua scripting, I am well-equipped to diagnose and resolve the specific in-game actions causing crashes. I will meticulously organize the codebase to ensure scalability and efficiency moving forward. My approach involves profiling crashes in Roblox Studio to pinpoint the root causes, followed by systematic cleanup of scripts and assets to optimize performance. I will refactor code into modular structures, enhance client/server communication for lower latency, and provide detailed documentation of all changes made. Upon completion, you can expect a stable build with the crash trigger removed, a well-structured codebase, and improved performance metrics visible in the microprofiler. I am committed to delivering high-quality results within your specified timeframe. I look forward to collaborating with you and creating a robust and polished Roblox experience for your players. Please feel free to reach out with any questions or to discuss further details. Thank you for considering my proposal. Ihsan Faridi
$500 USD in 7 days
2.4
2.4

Hi, those crashes are usually heap overflows or cyclic remote calls hitting the memory limit, i'll pull the server snapshots and check the microprofiler to see exactly which script is spiking, once the crash is isolated we can swap those heavy remotes for the new buffer api and unreliableremoteevents to cut the overhead, then it's just stripping the legacy monolith into clean modules so the scaling doesn't break things again, send me the studio access and let's go
$350 USD in 6 days
2.0
2.0

Hi. I'm a Roblox game developer and I mainly specialize in coding. I can fix your code, making it cleaner and more scalable. I'll perform a quick analysis of the code and the logs to identify the issue and implement a fix as soon as possible.
$400 USD in 3 days
2.3
2.3

Hello There! Hope you are doing fine. I am a senior Roblox developer with deep experience in debugging server crashes and optimizing performance. I will first reproduce your crash triggers using microprofiler and log analysis. I will then fix the root cause by refactoring problematic scripts and improving remote event handling. After the crashes are eliminated, I will clean orphaned assets, break monoliths into modules, and reduce memory usage. I will provide a benchmark report showing lower memory and smoother frame times. I can start immediately and deliver within 7-10 days. Please start a chat to share your place access and crash details. Best regards, Md Ruhul Ajom
$250 USD in 2 days
2.0
2.0

Hi. I can mitigate the script overlaps, crashes and structure the existing functionality into a modular and expandable codebase with better project organization. I'll first have a look at the current codebase and try to understand the existing structure and functionality. Profile the current implementation to understand where things stand initially in roblox studio and on private live server. Identify the problematic elements and initially try to fix the existing scripts increasing familiarity with the existing systems and then finally refactoring the codebase as required into modular, performant, easy to maintain and scalable architecture. The time required can vary with the complexity of the project. I have experience in: - creating various scalable gameplay systems in roblox luau (combat, AI, procedural gen, tools etc) - UI/UX blockout and scripting - Reliable roblox platform services scripting (datastore, market place, social etc) - Asset import-export from 3D software to roblox studio and integration - Animation authoring in roblox studio - Rojo-git-vscode for version control Thanks. Looking forward to hear from you -Sumit
$250 USD in 7 days
0.7
0.7

Hi, I’m Sean, an AI & Full-Stack Developer with over 10 years of experience, specializing in game stability and optimization. I understand that your Roblox game is facing critical stability issues affecting player retention, and I’m confident in my ability to address these problems efficiently. I have successfully worked on similar projects in the past, diagnosing issues that caused server crashes and implementing solutions to enhance performance. My approach will involve first diagnosing and reproducing the crash triggers to ensure they are effectively eliminated. Following this, I will organize the codebase by cleaning up orphaned scripts, removing unused assets, and refactoring the code into modules to improve scalability. My work emphasizes clean code, thorough testing, and comprehensive documentation, ensuring that the final build not only runs smoothly but is also easy to maintain. I can deliver the critical crash fix within one week, while systematic optimization can follow shortly after. Could you share more details on the specific in-game actions that trigger the crashes? Thanks, Sean
$700 USD in 5 days
0.0
0.0

Hi, I have done a similar project before where I used Lua and Rojo for efficient workflow and version control. I’m an experienced full-stack developer with strong expertise in Roblox game development, Lua scripting, code optimization, and performance tuning. Your project is very achievable within the listed budget and aligns well with my experience in Roblox game stability and optimization. I will deliver: • Stable build with crash trigger removed • Refactored, modular code structure with comments • Purged unused assets/scripts, documented commit log • Benchmarked performance report showing lower memory and smoother frame times Recommended stack: • Lua scripting • Rojo for version control Estimated timeline: 2-3 weeks depending on final accuracy requirements and codebase complexity. Regards, Kurt Siebritz
$350 USD in 7 days
0.0
0.0

Hello, Your Roblox experience is realistically fixable: the priority should be reproducing the exact crash actions, isolating whether they come from server-side Lua errors, runaway loops, memory spikes, or unsafe RemoteEvent handling, then patching without disrupting the live gameplay flow. I can work directly in Roblox Studio with Lua and use Rojo/Git if you want structured commits. My approach would be to first clone the experience into a test place, reproduce each crash, review server output/logs, inspect remote traffic, use MicroProfiler and memory stats, then fix the critical path before refactoring. After that, I’ll clean orphaned scripts/assets, split large scripts into clear modules, reduce duplicated logic, and tune client/server communication so high-player sessions are less fragile. For this scope, I’d estimate 7 days at $650, depending on how many crash triggers and large scripts are involved. I’ll keep a documented commit log, add practical comments where helpful, and provide before/after notes covering crash resolution, memory usage, frame timing, and any remaining risks. I can start anytime and work full-time. I look forward to working with you. Regards, Osama
$285 USD in 2 days
0.0
0.0

Being a seasoned professional in gaming and software development for nearly two decades, I am very much aware of the challenges you are facing with your Roblox game stability and performance. The crashes that disrupt gameplay are not only frustrating for players, but also harmful for your player retention. Based on my extensive experience in software development, not only would I be able to diagnose and fix the causes of those crashes, but I can organize your codebase to make it more maintainable and scalable, which will ultimately reinforce the game’s performance. In terms of game design, I am well-versed in Lua scripting within Roblox Studio – the precise environment we’ll be working in. Furthermore, my knowledge in software engineering equips me with the skills to avoid bloats and streamline client/server communications, ensuring lean and smooth gameplay even at higher player counts. My previous role as a Chief Technology Officer of an AI-driven startup mandated not only a strong command over software engineering – including frontend and backend development – but also an ability to think strategically about scaling systems efficiently. My PhD background in AI further strengthens my knack for diagnosing specific problems and designing tailored solutions. By choosing me, you’re selecting expertise, experience, and dedication that will ensure all your needs are met, cruxes resolved, and your Roblox game becomes more engaging than ever before.
$250 USD in 7 days
0.0
0.0

The bid amount and timeline above are rough placeholders - we'll firm those up once we've had a quick look at the project and talked through scope. Your experience is crashing at specific trigger points, which usually means a runaway loop, a memory leak on a remote event, or an unhandled edge case in a server-side script that the engine can't recover from cleanly. The messy codebase makes it harder to isolate because scripts are stepping on each other. What you actually want at the end of this is a build that holds up at real player counts, where the code is readable enough that the next developer (or you) can make changes without breaking something upstream. Here's how we'd approach this: - Crash diagnosis: Reproduce each crash trigger in a private test place, attach the microprofiler and Script Profiler, and trace the exact stack. We document the root cause before touching anything. - Server stability fix: Patch the confirmed crash paths in Lua - usually tightening remote event validation, capping runaway yields, and adding proper error handling with pcall so a bad script call doesn't tank the server thread. - Code cleanup: Orphaned scripts and duplicate logic get removed. Large monolith scripts get split into clean ModuleScript modules with clear responsibilities and inline comments where the logic isn't obvious. - Asset purge: Audit the workspace and ReplicatedStorage for unused models, sounds, and textures that are eating memory budget, then remove or archive them with a documented commit log. - Performance benchmarking: Before and after microprofiler snapshots showing memory delta and frame time improvement, delivered as a short written report you can keep. After a quick scope chat we'll put together a written proposal covering deliverables, timeline and a firm price. Want to jump on a quick call this week so we can take a look at the place file and scope out the crash triggers? Best, 96 Studio
$488 USD in 7 days
0.0
0.0

⭐Perfection is what I Guarantee⭐ I have extensive experience polishing Roblox experiences, focusing on stability and performance. I’ll diagnose and fix your server crashes, then organize the codebase for scalable growth. Core Deliverables ➡️ • Crash triggers identified and eliminated • Modular, well-commented code refactoring • Cleanup of orphaned scripts/assets with logs • Performance report showcasing improved memory and frame rates Approach ➡️ • Reproduce and profile crashes using microprofiler • Systematic code modularization and asset audit • Optimize remote events for low latency under load I’d love to learn more about your project to create a precise timeline. Committed to delivering quality results that align with your goals. Kind regards, Aaron R.
$350 USD in 14 days
0.0
0.0

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