
Closed
Posted
Paid on delivery
Saya ingin membangun sebuah aplikasi game teka-teki mobile yang dapat menghasilkan pendapatan berkelanjutan. Fokus utamanya adalah menghadirkan level-level permainan yang benar-benar menantang sehingga pemain betah dan kembali bermain. Ruang lingkup inti: • Merancang konsep gameplay puzzle yang fresh lengkap dengan kurva kesulitan bertahap. • Mengembangkan prototipe hingga versi final untuk Android (iOS menyusul bila memungkinkan). • Menyertakan sistem monetisasi sederhana—iklan banner/interstitial atau in-app purchase—agar game segera bisa mulai menghasilkan. • Mengintegrasikan analitik dasar (Firebase atau sejenisnya) untuk melacak retensi dan pendapatan. Saya terbuka jika Anda ingin menambahkan fitur opsional seperti petunjuk, papan peringkat, atau pencapaian, selama fokus utama level menantang tetap terjaga. Harap sertakan: – Contoh game puzzle yang pernah Anda kerjakan. – Perkiraan alur kerja: ide, prototipe, uji, rilis. – Stack atau engine yang Anda pilih (Unity, Godot, atau lainnya) beserta alasan. Target awal adalah MVP layak rilis ke Play Store; setelah game mulai menghasilkan, kami bisa lanjut ke pembaruan fitur dan porting platform.
Project ID: 40172211
5 proposals
Remote project
Active 3 mos ago
Set your budget and timeframe
Get paid for your work
Outline your proposal
It's free to sign up and bid on jobs
5 freelancers are bidding on average $20 USD for this job

I understand your vision for a profitable mobile puzzle game with progressively challenging levels that keep players engaged and coming back—this is exactly the type of project I specialize in. I've developed puzzle games with escalating difficulty curves, reward-based monetization, and strong retention mechanics deployed on the Play Store. My approach: we'll start with concept/prototype in Unity (ideal for cross-platform scalability to iOS later), integrate AdMob for banner/interstitial ads plus optional IAP for hints, and wire up Firebase Analytics to track retention and revenue from day one. I'll also include a leaderboard and achievement system to boost engagement. I can start immediately on your MVP.
$10 USD in 1 day
2.8
2.8

As an experienced and dedicated mobile app developer, I believe I am the perfect fit for your game puzzle project. Throughout my career, I have successfully built and launched numerous apps, with a particular focus on creating challenging gameplay experiences that guarantee user engagement. Incorporating progressive difficulty curbs and fresh puzzle concepts will be my specialty for your game. Finally, I primarily work with Unity as my game engine of choice due to the versatility and convenience it offers for cross-platform deployment. Rest assured, from ideation, prototyping, testing, to the final release; I follow a clean and efficient workflow that prioritizes meeting deadlines without compromising on quality. By selecting me for this project, you are choosing a developer who is committed to taking your unique vision and transforming it into a profit-making game that users would want to keep coming back to.
$20 USD in 4 days
1.4
1.4

Halo, Anda butuh puzzle game yang bukan sekadar “bagus tampilannya”, tapi punya desain level yang bikin pemain ketagihan balik lagi—dan itu yang paling sulit. Saya fokus pada dua hal: gameplay loop yang solid + kurva kesulitan yang terukur, lalu dibungkus dengan monetisasi dan analitik sejak awal agar MVP sudah bisa menghasilkan. Saya akan rancang konsep puzzle yang fresh beserta sistem level bertahap (tutorial halus → mid-game yang menantang → late-game yang benar-benar menguji). Setiap level dibuat dengan tujuan jelas: memancing “aha moment”, bukan frustrasi. Saya juga siapkan metode balancing agar tingkat kesulitan naik konsisten dan retensi tidak jatuh di level awal. Untuk development, saya bisa bangun MVP Android dari prototipe sampai rilis Play Store, lengkap dengan: Monetisasi (banner/interstitial + opsi IAP seperti remove ads / hint pack) Analitik (Firebase: event, funnel, retention, ARPDAU sederhana) Fitur opsional yang mendukung core: hints, leaderboard, achievements (tanpa mengganggu fokus level) banyak dev bisa coding, tapi level design-nya datar—hasilnya install tinggi, retention rendah. Saya mulai dari desain level + aturan main yang kuat, baru produksi aset dan fitur. Engine: Unity (stabil untuk Android, monetisasi/analytics matang, iterasi cepat). Jika Anda ingin ringan dan open-source, Godot juga bisa, tapi ekosistem ads/analytics biasanya lebih “manual”. Best Regard Abdullah
$20 USD in 2 days
0.0
0.0

I work fast and cheap (:(:(:(:(:(:(:(:(:(:(:(:(:(:(:(:(:(:(:(:(::(:(:(:(:(:(:(:(:(:(:(:(:((:((:(:(:(:(:(:((:(:
$20 USD in 7 days
0.0
0.0

Bandung, Indonesia
Member since Jan 23, 2026
min £36 GBP / hour
₹1500-12500 INR
$30-250 USD
€8-30 EUR
$10-30 USD
£250-750 GBP
$30-250 USD
$30-250 USD
₹12500-37500 INR
$1500-3000 SGD
£100-325 GBP
$30-250 USD
$15-25 USD / hour
$15-25 AUD / hour
$250-750 USD
₹1500-12500 INR
$20-50 USD
₹75000-150000 INR
₹600-1500 INR
$3-5 USD / hour