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I already have a full set of high-resolution sprites for my 2D hero and now I need a clean, reusable rig that plugs straight into a browser game powered by Three.js. The goal is to end up with skeletal or sprite-sheet animations that cover all core actions—walking, running, jumping, crouching, and several attack moves—so I can call them in code with minimal setup. Here is what I’m after: • Build a rig or bone structure that lines up perfectly with the supplied sprite layers. • Create and export separate animation clips for each action listed above, ready to be loaded through [login to view URL] (for example via [login to view URL] or a loader such as [login to view URL] or Spine/DragonBones JSON). • Keep pivots, frame counts, and naming conventions consistent so I can swap weapons or re-skin the character later without re-rigging. Acceptance criteria • All animations loop or transition smoothly with no popping or slipping. • Final files include the editable rig project (Spine, DragonBones, or comparable tool) plus the exported JSON/atlas/png (or sprite sheet) that [login to view URL] can consume. • Documentation or short comments show the exact method for loading and triggering each clip. If you have shipped [login to view URL] titles before or have a Spine/DragonBones portfolio, that’s a bonus—I want to integrate fast and focus on gameplay right away.
Project ID: 40737346
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136 freelancers are bidding on average $130 USD for this job

Hi there, I can build a clean, reusable 2D character rig from your existing sprites and prepare the animations for browser integration with Three.js. I can create walk, run, jump, crouch, and attack animations, with consistent bones, pivots, naming, and reusable weapon/skin support. I’ll provide the editable Spine/DragonBones project, exported JSON/atlas/PNG or sprite sheets, plus clear instructions for loading and triggering each animation in Three.js. I’ll focus on smooth transitions, accurate alignment, and an architecture that avoids re-rigging when you add new weapons or skins. I can share relevant 2D rigging and animation samples and start immediately. Best regards, Nadarajan Kiruba
$100 USD in 3 days
7.0
7.0

Hi, I can build a clean, reusable 2D character rig from your high-resolution hero sprites, prepared specifically for browser integration with Three.js. I’ll structure the character for efficient skeletal or sprite-sheet animation, covering walking, running, jumping, crouching, and multiple attack moves. I’ll organize animation states and naming clearly so they can be triggered from code with minimal setup. With 8+ years of animation and game-asset experience, I can deliver a reliable, reusable system ready for integration. Portfolio: https://www.freelancer.com/u/mahadhasan012 Best regards, Mahad Hasan | 2D Character Rigging Expert
$30 USD in 1 day
5.5
5.5

Hello Sir, I have already worked on similar types of website and software development projects and I am confident that I can successfully handle your project. I am a full-time freelancer with **17+ years of experience** in web development, software development, automation, and API integrations. My expertise includes: * ASP.NET C# web and software development * Android app development * Python automation and web scraping (Amazon, Instagram, Facebook, Google Maps, LinkedIn, Telegram, and other custom scraping solutions) * JavaScript, jQuery, AJAX, Bootstrap, HTML5 * Microsoft SQL Server database development * Payment gateway integration * SMS, Email, Banking, Financial, and Insurance API integration * Custom automation bots and workflow automation software I focus on delivering **high-quality, scalable, and reliable solutions** with clean code and long-term support. Please contact me in private chat so we can discuss your requirements in detail. I can also show you a **demo of similar projects** I have completed. Looking forward to working with you. Thanks & Regards
$250 USD in 2 days
5.2
5.2

Hi, I'd keep this to one rig, one skeleton, and just the moves you listed. No extra idle variations, no secondary animations layered on top, nothing that adds rig complexity before you know the first set works in your game loop. I'd build the skeleton in Spine, lined up to your sprite layers with pivots set so weapon swaps and re-skins don't need a re-rig later. Each action gets its own named clip, exported as JSON and atlas, and I'll write short notes on loading and triggering each one through THREE.AnimationMixer. The part that trips people up is transitions popping between clips, so I'll build in a few blend frames on each loop to keep that clean. I've rigged sprite characters for browser games before, this kind of setup is familiar territory. About 2 days and you'll have everything ready to drop in and start testing. Ready to get going whenever you are. Best, Emrah
$118 USD in 2 days
0.0
0.0

Hi js environment to enable smooth skeletal animations for actions like walking and jumping. AnimationMixer while keeping everything consistent for future updates. js and have successfully integrated animations using both Spine and DragonBones. In a past project, I developed a complete animation set-up for a browser game, ensuring flawless transitions and easy character reskinning. Your choice to focus on sprites with skeletal animations makes perfect sense as it gives you flexibility in asset management down the line. I can definitely help get your character rigged and animated smoothly, ready for integration into your browser game. Let’s discuss how I can tailor this implementation to fit your needs and walk you through the setup. Thanks, Jonathan
$140 USD in 7 days
0.0
0.0

Hi js for seamless game animations. The core challenge is aligning your sprites with a rig and ensuring smooth transitions using tools like AnimationMixer or Spine/DragonBones JSON format. I’ve tackled similar challenges with JSONs in building real-time web animations, ensuring precision in transitions and pivot consistency. Your focus on keeping the rig reusable for future reskinning really resonates with me. It’s an approach that definitely saves time and effort in the long run. I can set this up efficiently for you, providing the flexibility you need. Let's walk through my approach or discuss any specific part of your setup to get this moving forward. Thanks, Oswaldo
$140 USD in 7 days
0.0
0.0

The rigging and export pipeline is exactly the type of work that benefits from getting it right the first time. I can build a clean reusable animation setup from your existing sprite assets, create the action clips, and deliver both the editable project files and Three.js-ready exports with consistent naming and pivot structures for future weapon swaps and character skins. Have the sprites already been separated into layers suitable for bone rigging, and do you have a preferred format between Spine and Dragon Bones? Regards, Renier Basson
$140 USD in 7 days
0.0
0.0

Hi, I can create a clean, reusable 2D character rig with consistent bones, pivots, naming, and animation clips for walking, running, jumping, crouching, and attacks. I’ll deliver the editable rig, Three.js-ready exports, and concise integration documentation for loading and triggering animations. Send the sprite layers and I’ll get started.
$50 USD in 1 day
0.0
0.0

I recently completed a project where I built a reusable rig for a 2D character, allowing for smooth animations in a browser game. This experience aligns perfectly with your goal of creating a clean, flexible rig for your hero. I can develop a bone structure that matches your sprite layers and create separate animation clips for all the actions you've outlined. I focus on ensuring that pivots and naming conventions are consistent, making future updates easy. We have 75+ 5-star reviews on similar projects and rank in the top 1% among 75 million users. I would love to discuss how we can bring your character to life efficiently. Regards, HGNadia
$150 USD in 7 days
0.0
0.0

Hi, I’m Anesia from Namibia. I’m passionate about providing reliable, professional service and helping clients turn their digital ideas into something real. I recently worked on a project similar to yours, where I built a clean and reusable rig for a character in Three.js. I have extensive experience with both Spine and DragonBones, ensuring that the rig aligns perfectly with your high-resolution sprites. I will create and export separate animation clips for actions like walking, running, jumping, and more, all optimized for seamless integration with Three.js. My focus will be on maintaining consistent pivots and naming conventions, so you can easily swap assets later. I understand that smooth transitions and clean documentation are essential for your project, and I’m committed to delivering that. I’d love to learn more about your character and help bring your vision to life. Let’s do this! I’m more than happy to help and give your project the attention it deserves. Regards, Anesia
$100 USD in 7 days
0.0
0.0

Hi, I like this project because a well-built 2D rig should make animation easy to reuse, not create extra work during gameplay. I’d align the bones and pivots with your sprite layers, then create clean clips for walking, running, jumping, crouching, and each attack. I’d keep naming, timing, and attachment points consistent so weapons and skins can be swapped without rebuilding the rig. My experience with animation pipelines and browser-game integration helps me focus on smooth transitions, reliable exports, and straightforward implementation. I’ll provide the editable project, Three.js-ready assets, and concise code examples for loading and triggering clips. One question: are your sprites already separated into body parts, or are they complete character frames?
$140 USD in 7 days
0.0
0.0

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