I'm working on an RPG Project in Unreal Engine 4, but I'm a programmer, not a 3d artist. I created a bow mesh from a blender tutorial, and I'm satisfied with it, it fits my purposes, but I don't know how to rig it, and I don't want to spend a lot of time learning to rig meshes. I've followed a tutorial step by step for rigging a bow, but for me somehow it didn't work out.
What I need:
-A bow rigged with bones, (root, bones for the bow part, and 1 bone for the string)
-I want to just grab the string bone in "Pose Mode" and draw the bone backwards, and it draws the string back perfectly.
What you get:
-Reward upon completion, if I'm satisfied with the product.
I've uploaded the .blend file for the bow here.
Được trao cho:
Hi there. Im a Blender artist. I have rigging experience and modeling. Let me know if you have any questions and I kindly answer. Greetings from Argentina.