Infinite Unity terrain with ability to change biomes with code
$2000-6000 HKD
Thanh toán khi bàn giao
Hi, I am working on a new Unity project for an exhibition. I need a procedural "infinite" terrain in Unity3D that is randomly generated (different throughout its generation). Also, I need to switch between environments or biomes at runtime. I would like there to be a blend between the different environments when they switch. I need to be able to easily trigger the different terrain changes with C#. I have attached a brief for for specifics and the look I want. I think some of the environments in the brief can be combined. For instance, a snow/dirt/lava/rock splat map can be controlled with script that fades between them and used in a mountain or plain scene. I think it might be possible to algorithmically generate the terrain maps to blend between them. I am not sure how to do this so I am up for workarounds to simplify this process. Please let me know if this is something you can do and how much it will cost. The budget may be flexible. Thank you.
ID dự án: #29814265
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