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Unity Configure- DoozyUI and ReWired to accept gamepad controls when navigating UI

I need to take 2 Unity assets and integrate them. Both assets and documentation will be provided. Here's the overview of the assets:

ReWired is an input manager for Unity.

DoozyUI is a UI controller and manager for Unity.

This project has 2 main parts. First, DoozyUI buttons need to be able to be navigated using a GamePad, as integrated by ReWired. Second, using DoozyUI, a text object should be updated with the name of any connected GamePad controller.

A starter project with all assets and documentation will be provided. Additionally, I am happy to provide further details if anything is unclear.

Deliverables

The starter project will be returned with the following integrations:

UI buttons in DoozyUI can be navigated to and interacted with using both a gamepad.

DoozyUI buttons show some sort of visual effect when "navigated to" with a gamepad controller, such as a stroke outline or recoloring.

DoozyUI buttons can be navigated visually, so that D-Pad or Joystick up/down/left/right movements appropriately navigate to buttons on the screen.

Using DoozyUI, create a Text Object that detects if a gamepad is connected, and displays the name of that gamepad, from ReWired.

Kĩ năng: Unity 3D

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Về Bên Thuê:
( 6 nhận xét ) Bucharest, Romania

ID dự án: #30196165

4 freelancer chào giá trung bình$373 cho công việc này

(9 Nhận xét)
6.3
(14 Nhận xét)
5.7
luckyjagritiwari

Hello sir i am unity expert and i can start your this app in unity game engine and its cross platform so i can do for all platform well so please send me message to start it now and i have developed lot of games and ap Thêm

$140 USD trong 7 ngày
(1 Nhận xét)
3.4
amit98038

Hi, I just checked about these two assets DoozyUI and ReWired on Unity asset store. I think DoozyUI one is pretty simple and I can implement it very easily. And about ReWired, I will have to watch some tutorials but I Thêm

$100 USD trong 7 ngày
(0 Nhận xét)
0.0