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I’m building a new, PC-first sports title that focuses on the thrill of a single athlete pushing their limits. My goal is to match the depth and polish of a “AAA” release while keeping the creativity and agility of an indie project, and I’m looking for a seasoned game developer who can help me turn the core concept into a playable reality. You’ll work with me from the earliest prototype through to a vertical slice, shaping responsive controls, authentic physics, and a clean, modern visual style that runs smoothly on today’s mid-range PCs. Whether you prefer Unity, Unreal Engine, or another comparable toolset, I’m open—as long as you can demonstrate mastery of the engine’s physics, animation pipelines, and performance-profiling features. Key deliverables • A tight, replayable core gameplay loop that captures the excitement of individual competition • Character controller and physics system tuned for believable momentum, balance, and trick execution • One polished arena/track environment, complete with lighting, shaders, and crowd ambience • Basic UI, scoring, and restart flow so the build feels like an actual game session • Clear, well-commented source project plus build instructions for Windows PC I’ll provide reference footage, design sketches, and rapid feedback throughout development. Code quality, frame-rate stability, and accurate input handling are critical acceptance criteria. If you have shipped—or at least prototyped—sports or physics-heavy titles before, I’d love to see links, clips, or binaries alongside your proposal.
Project ID: 40696969
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71 freelancers are bidding on average $13,732 USD for this job

I appreciate your consideration and must start by saying that Falcon Interactive is indeed a top choice for your AAA Indie combat sports game. With over 300 games under our belt, covering a diverse range of genres and platforms, our vast experience is key in understanding the intricacies required to develop your project at every level. As official Microsoft Xbox developers, we have the profound capability to use leading technology. Our team of senior experts boasts mastery over Unity 3D, Unreal Engine, and many more. We understand that precise, authentic physics paired with smooth character control create the core engagement for gamers. Our proficiency in physics engines and animation pipelines means we're capable of rendering believable momentum, balance, and trick execution for your athletes. Delivering tight core gameplay loops that are exciting and replayable is one of our biggest strengths.
$45,000 USD in 150 days
9.4
9.4

HELLO, I CAN TURN YOUR CORE SPORTS CONCEPT INTO A POLISHED, RESPONSIVE AND PERFORMANCE-FOCUSED PC VERTICAL SLICE. I have carefully reviewed your requirements and understand that the priority is creating a strong gameplay foundation first: responsive controls, believable physics, satisfying momentum and trick execution, while maintaining stable performance on mid-range PCs. I have 11+ years of software development experience and can work with Unity or Unreal Engine depending on the sport, physics requirements and visual target. I can build the character controller, physics and animation systems, gameplay loop, scoring, restart flow and the first polished arena/track. I’ll focus heavily on accurate input handling, physics tuning, animation blending, collision behavior and frame-rate profiling so the gameplay feels responsive rather than simply looking impressive. The vertical slice will include the complete playable loop, environment lighting/shaders, crowd ambience, UI/scoring, Windows build pipeline and clean, well-commented source code with build documentation. I can work iteratively from your reference footage and design sketches, with frequent playable builds so you can provide rapid feedback and we can refine the feel early. I CAN SHARE RELEVANT GAME DEVELOPMENT/PHYSICS WORK AND DISCUSS THE BEST ENGINE APPROACH FOR YOUR CONCEPT. Let’s have a quick call to discuss the sport, core mechanics and vertical-slice scope. Thanks, Christina
$15,000 USD in 7 days
8.2
8.2

Hello, I have carefully reviewed your requirements for a PC-first sports title focused on a polished, replayable core experience with responsive controls, authentic physics, and a strong vertical slice. With 9+ years of game development experience and 200+ successfully delivered games, I have extensive experience with sports gameplay, physics systems, character controllers, animation, performance optimization, and PC development. You will get: 1. Tight and replayable core gameplay loop 2. Responsive character controller & realistic physics 3. Momentum, balance & trick-execution systems 4. Polished arena/track with lighting, shaders & ambience 5. UI, scoring & restart flow 6. Optimized Windows PC build with stable FPS 7. Clean, well-commented source code & build instructions I will discuss the gameplay approach, engine, timeline, and budget based on your references and requirements. Available to start immediately. Come inbox & let’s get started. Best regards, Sohaib Pasn Games
$10,000 USD in 120 days
6.8
6.8

Hello, Your PC-first sports title needs more than a prototype, it needs responsive controls, believable physics, and a polished vertical slice that performs reliably on mid-range hardware. I can help shape the core gameplay loop in Unity 3D, building the character controller, momentum, balance, and trick execution with careful input handling and Game Design focused on replayability. I’ll also develop the arena presentation through lighting, shaders, crowd ambience, scoring, UI, restart flow, and performance profiling, delivering a clean, commented Unity project with Windows build instructions. We can begin by locking the sport’s movement model and validating a playable prototype, then iterate toward the vertical slice with frequent test builds. Which sport and movement or trick reference should define the first playable prototype’s physics and control feel? Best regards, Sahil
$10,000 USD in 1 day
6.3
6.3

For this vertical slice, I would lock the input, physics and animation loop before investing heavily in arena polish. If movement does not feel right, visual quality will not rescue the game. I recommend Unreal Engine 5 with C++ and Blueprints, using Enhanced Input, Animation Blueprints/Control Rig and data-driven tuning for momentum, balance, actions and scoring. Performance profiling would begin early so the finished slice remains stable on the agreed mid-range PC target. The build would cover the complete playable loop, one polished arena/track, character physics/animation, scoring, restart flow, ambience, performance optimization and a documented Windows source project. I can start immediately after award.
$12,500 USD in 56 days
6.0
6.0

Hello, The core challenge is making individual-athlete combat sports feel responsive and physical while keeping the simulation performant enough for mid-range PCs. I’d build the prototype around a reliable input and character-controller foundation, then tune momentum, balance, collisions and trick execution before expanding into the arena, scoring and presentation systems. My development background covers interactive applications, game-oriented logic and performance-conscious engineering, and I’d structure the project so gameplay, physics, animation and presentation remain modular and easy to iterate. The vertical slice would include a complete playable loop, polished environment, UI, lighting, audio ambience and Windows build pipeline, with profiling used throughout rather than only at the end. If you share the reference footage and design sketches, I can map the core mechanics into a practical prototype structure and identify the highest-risk physics systems first. Have a nice day
$20,000 USD in 90 days
5.7
5.7

✋ Hi, the hardest part will be getting the athlete movement to feel physically believable without sacrificing responsiveness. In a sports title, momentum, balance, animation blending, input latency, and collision behavior all have to reinforce the same feel. I’d start with a focused prototype for movement and core competition mechanics, then lock the physics/animation approach before expanding into scoring, UI, environment polish, crowd ambience, and performance tuning. The vertical slice should prove the gameplay first, not just the visuals. What specific combat sport or athletic discipline is the game based on, and how simulation-heavy do you want the movement to feel?
$19,000 USD in 20 days
4.9
4.9

Hi there, This project needs a strong gameplay foundation first, especially around responsive controls, believable physics, animation, and stable performance. I can help take the concept from an early prototype into a polished vertical slice for PC. I’d focus on building a tight core gameplay loop, then tuning the character controller and physics for convincing momentum, balance, and trick execution. From there, I’d develop one polished arena with lighting, shaders, and crowd ambience, along with scoring, UI, restart flow, and clean input handling. Whether Unity or Unreal is the better fit can be decided based on the specific mechanics and visual target. I’d also keep performance profiling in the development process so the build remains smooth on mid-range PCs. Source code, build instructions, and a clean handoff would be included. Best, Ivane
$15,000 USD in 7 days
4.3
4.3

Hi, Aashiq here from Cape Town, South Africa. This project instantly caught my eye, so I had to reach out. I see you’re looking for someone to help shape a PC-first sports title that captures the thrill of individual competition. The focus on responsive controls and authentic physics really resonates with me. With years of experience in game development, I’ve helped bring multiple titles to life, ensuring high-quality gameplay and polished visuals. My expertise in Unity and Unreal Engine, combined with a strong understanding of physics and animation, allows me to create immersive experiences that engage players. I’d be happy to share samples of my past work to demonstrate this. Based on what you mentioned, here is how we would approach the project: - Collaborate closely on gameplay mechanics from the prototype stage. - Develop a character controller that feels intuitive and responsive. - Create a visually appealing arena with optimized lighting and ambience. I prioritize clear communication and aim to deliver a seamless, user-focused solution that performs well on mid-range PCs. Best Regards, Aashiq
$18,000 USD in 7 days
4.3
4.3

HELLO, I HAVE STRONG EXPERIENCE DEVELOPING PC GAMES WITH GAMEPLAY SYSTEMS, PHYSICS, CHARACTER CONTROLLERS, ANIMATION, UI, AND PERFORMANCE OPTIMIZATION. I can help take your combat sports concept from EARLY PROTOTYPE TO A POLISHED VERTICAL SLICE, focusing first on a tight and replayable gameplay loop rather than unnecessary features. I will build a RESPONSIVE CHARACTER CONTROLLER AND PHYSICS SYSTEM with believable momentum, balance, movement, and trick/skill execution. Input handling will be tuned carefully so controls feel responsive and consistent while maintaining realistic physical behavior. The vertical slice will include ONE POLISHED ARENA/TRACK with lighting, materials/shaders, environmental details, and crowd ambience, along with scoring, basic UI, restart flow, and a complete Windows PC gameplay build. Performance will be treated as a core requirement from the beginning, including FRAME-RATE PROFILING, optimization for mid-range PCs, efficient physics/animation processing, and stable input handling. I will provide clean, well-commented source code, organized project files, build instructions, regular progress builds, and testing throughout development. I can also share relevant GAMEPLAY/PHYSICS PROJECT EXAMPLES based on your requirements. My commitment is 100% DELIVERY OF WORK, HIGH-QUALITY DEVELOPMENT, DAILY PROGRESS UPDATES, AND 2 YEARS OF FREE POST-DEVELOPMENT SUPPORT. Thanks,
$12,000 USD in 7 days
4.5
4.5

Consider this ✔️I see you are looking for a seasoned game developer who can help turn the core concept into a playable reality. What usually matters is creating a tight, replayable core gameplay loop that captures the excitement of individual competition. A common issue with projects like this is achieving believable momentum and balance in character controls. My approach would involve developing a character controller and physics system tuned for trick execution. I would start by prototyping responsive controls, then focus on creating one polished arena with proper lighting and shaders. I have worked on similar sports titles where the end product featured a clean UI, scoring, and restart flow to feel like a complete game session. Based on what you mentioned, my core focus would be: • Responsive controls • Believable physics • Polished visual style If you want I could take a look at your reference files and give you some direction? Best, Kurt.
$10,000 USD in 7 days
1.4
1.4

Hi We are available. We recently built a similar physics-heavy PC title for a sports client that needed a custom character controller and responsive momentum systems. We used Unreal Engine to implement precise animation pipelines, tuned input handling, and built optimized arena environments running smoothly at high frame rates. We corrected their frame-rate profiling and physics sync issues to ensure zero input lag during fast-paced play. Our fix made the controls feel crisp, kept performance rock-solid on mid-range hardware, and delivered a highly replayable vertical slice. Our suggestion would be to build this with a clean, modular architecture separating the character physics controller, scoring engine, and UI/restart flows. We’d use Unreal Engine or Unity, utilizing well-commented source pipelines, customized shaders, ambient crowd systems, and rigorous profiling for Windows PC. We are eager to discuss the project further. Reach out to initiate a conversation! Best regards, Quantum Code Solutions
$15,000 USD in 7 days
0.2
0.2

Greetings! I can develop your PC first sports title from prototype to vertical slice, shaping responsive controls, authentic physics, and a clean modern visual style. I would use Unity or Unreal Engine to build a tight replayable core gameplay loop, a character controller and physics system for believable momentum and trick execution, a polished arena environment with lighting and crowd ambience, and basic UI and scoring. I would ensure frame rate stability and accurate input handling. I can share examples of previous sports or physics heavy projects. Let me know your preferred engine and timeline. Thanks, Revival
$10,000 USD in 30 days
0.0
0.0

Hi, I am a professional web developer and I can do this project "AAA Indie combat Sports Game", I have 5 years of experience in web development. I have done many projects like this. I can do this job for you. I can start right now. Please contact me. Thanks
$10,000 USD in 2 days
0.0
0.0

I can help turn an indie, PC-first combat sports idea into a polished vertical slice with “AAA” feel, centered on a single-athlete gameplay loop. Focus areas: responsive character controller, momentum/balance physics, and reliable input handling for trick execution; optimized animation/physics integration; performance profiling to keep stable frame rate on mid-range PCs. Deliverables will include a replayable core loop, tuned physics and controller, one lighting/shader-ready arena with crowd ambience, plus practical UI for scoring and restart so the build plays like a real session. You’ll receive clean, well-commented source and Windows PC build instructions, designed for iterative prototyping from early mechanics to a playable slice.
$10,000 USD in 5 days
0.0
0.0

Hi, I can take the sports concept from prototype to a polished vertical slice, focusing first on responsive input, believable movement, and a replayable skill-based loop. I recommend Unreal Engine 5 using Enhanced Input, Character Movement/Chaos Physics, Animation Blueprints, Control Rig, and data-driven tuning assets. The controller will separate player intent from physical simulation so momentum, balance, landings, and tricks remain responsive without feeling artificial. The arena will include optimised lighting, shaders, LODs, crowd ambience, scoring, UI, restart flow, and scalable quality settings for mid-range PCs. Profiling will cover frame time, physics, animation, rendering, memory, and input latency. Delivery will include an organised source project, documented systems, automated gameplay checks where practical, and Windows build instructions. Relevant sports and physics-heavy prototype work can be discussed privately. Three technical questions: 1. Which sport and specific athlete actions define the core gameplay loop? 2. Are you targeting keyboard/mouse, controller, or both? 3. What minimum PC specification, resolution, and frame-rate target should define acceptance? Best regards, Houssame
$15,000 USD in 7 days
0.0
0.0

Hello, Adam from New Jersey here. The hardest part of this project is delivering a physics-driven character controller that balances momentum, trick execution, and responsiveness without sacrificing frame-rate stability on mid-range PCs. I specialize in Unity and Unreal Engine with deep experience in physics simulation and animation pipelines, which fits your stack choice perfectly. Here’s my approach: 1. Prototype the core gameplay loop focusing on responsive controls and believable physics as the first deliverable. 2. Develop and tune the character controller and physics system to replicate authentic athlete momentum and balance. 3. Build a polished arena environment with optimized lighting, shaders, and ambient crowd sounds. 4. Integrate basic UI, scoring, and restart flow to complete a vertical slice playable on Windows PC. I recently completed a physics-heavy sports prototype in Unity that required precise input handling and frame-rate optimization, similar to your core challenges. Another project involved a combat game where momentum and animation blending were critical, which aligns with your trick execution needs. Looking forward to your reply to start the first prototype sprint. Thanks, Adam.
$10,000 USD in 26 days
0.0
0.0

✅ Sports Game & Physics Developer ✅ I can help turn your sports concept into a responsive PC-first prototype and evolve it into a polished vertical slice. I’d focus first on the gameplay fundamentals: precise input handling, responsive character controls, believable momentum and balance, and physics that make tricks and movement feel intentional rather than overly simulated. Unity or Unreal can both work well for this project, and I’d select the engine based on the specific sport, physics requirements, visual target, and performance constraints. The prototype would be structured cleanly from the beginning so gameplay systems can be iterated quickly without creating unnecessary technical debt. For the vertical slice, I can build a polished arena/track with lighting, materials, atmosphere and crowd ambience, then integrate scoring, UI, restart flow, and performance profiling. The final Windows project would include organized source code and clear build instructions. If you provide the reference footage and design material, I can use those to establish the movement and gameplay target before development begins.
$10,000 USD in 7 days
0.0
0.0

I’m interested in building this from the ground up with the vertical slice treated as a real playable game rather than simply a technical prototype. The priority would be making the athlete feel responsive and satisfying to control while maintaining believable physics for momentum, balance, movement, and trick execution. I can develop the core gameplay loop first, then build outward into the polished environment, character animation, scoring, UI, restart flow, lighting, shaders, and crowd atmosphere. Performance profiling would be part of the development process from the beginning so the visual quality remains appropriate for mid-range PC hardware. I’m comfortable working with a modern game engine such as Unity or Unreal, and the final delivery can include the complete source project, clean code structure, documentation, and Windows build instructions. Your reference footage and rapid feedback would be especially useful during the movement and physics tuning stage, where small adjustments can make a major difference to how the game feels.
$10,000 USD in 7 days
0.0
0.0

Hi, I like this project because the difference between a basic sports prototype and an AAA-feeling game is in the controls, physics and animation feedback. I’ve worked with Unity/C#, gameplay systems and 3D mechanics, including player controllers, interaction logic and performance-focused builds. I’d use Unity for this vertical slice, building the controller and physics around responsive input, believable momentum and tunable trick execution, then profile continuously for stable mid-range PC performance. I’d also create one polished arena with lighting, shaders, ambience, scoring and restart flow so the slice feels like a real game. Would you prefer physics-driven movement or animation-driven tricks with physics layered underneath?
$15,000 USD in 7 days
0.0
0.0

Waldorf, United States
Member since Sep 7, 2026
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