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I have a PNG map that shows a very simple racing line with just a few gentle turns. I want that image turned into a functional DonkeyCar simulator scene in Unity, kept strictly minimalist—no scenery or terrain dressing around the road, just the track itself and whatever empty backdrop you find easiest to render. Here’s what I need you to do: • Recreate the road layout from the PNG inside Unity, including clear edge boundaries and reliable WheelCollider-based physics. • Ensure the vehicle has a visible outer car body so it appears as a complete car in the simulator instead of showing internal components. A simple sports car mesh (for example a SportCar model) can be used for this. • Drop the standard DonkeyCar vehicle whith prefab into the scene, wire it up so that python [login to view URL] drive --type=sim recognises the world instantly, and make sure the car spawns in the correct direction every time and drive smoothly. • Export a Linux-ready build (.x86_64) alongside the editable Unity project. • Add a concise read-me explaining how to open the scene, tweak the spawn point if ever needed, and launch the compiled simulator. Familiarity with the DonkeyCar simulator is preferred, but strong Unity experience with vehicle physics should be sufficient. I will test the environment by running python [login to view URL] drive --type=sim and confirming that the car spawns correctly and can drive smoothly around the track without physics issues or boundary errors.
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As someone who thrives on transforming creative visions into reality, I believe I’m the perfect fit for your DonkeyCar Unity Track Build project. With over five years of full-cycle game development experience and a deep mastery of Unity, I’ve gained a strong reputation for delivering the kind of smooth and polished projects you're looking for while also prioritizing technical excellence. From designing gameplay mechanics to coding systems in C#, my skills remain comprehensive. I'm particularly driven by effective communication and delivering milestones well within timeframes, which will ensure we are always in sync throughout the project. Your vision is simply a raw material that when unleashed through my technical skills turns into games and experiences that dazzles users; this has been proven with my previous clients and projects. Therefore, starting with short test tasks before committing to full-scale delivery doesn't unnerve me — it allows you to witness firsthand the quality and efficiency I bring to the table. Let us begin your journey to an awesome DonkeyCar simulator together!
$35 USD trong 7 ngày
3,4
3,4
16 freelancer chào giá trung bình $255 USD cho công việc này

Hi there, I completely understand your vision for creating a functional DonkeyCar simulator scene based on your provided PNG map. My expertise in Unity and vehicle physics will ensure that we accurately replicate your racing line with well-defined edge boundaries and optimized WheelCollider settings. I have substantial experience working with Unity, and I'll integrate a simple sports car model to ensure your simulations are visually complete while maintaining core functionality. I will wire up the prefab correctly to confirm smooth vehicle operation as you specified. You can expect a Linux-ready build alongside a user-friendly read-me for easy setup. What specific dimensions do you envision for the track and car model to ensure optimal gameplay? Thanks, Muskan
$50 USD trong 2 ngày
3,8
3,8

Hello, With extensive hands-on experience in C# programming and a deep understanding of Unity, I'm confident that I'm an ideal fit for your DonkeyCar Unity Track Build project. Although I may not have direct experience with the DonkeyCar simulator, my proficiency in creating realistic vehicle physics in the Unity engine makes me confident about handling this task efficiently. Whether it is ensuring that your car drives smoothly around the track or maintaining recognizable wheel-collider based physics, I know exactly what to do. Furthermore, my proficiency in managing applications for Linux-based systems can streamline the process of creating a Linux-ready build after developing your scene. Rest assured that I'll be not only recreating the road layout from the PNG but also adding a simple sports car mesh precisely as per your requirement. With a strong emphasis on creating clean-coded and scalable solutions, you can expect an editable Unity project that aligns seamlessly with your needs. In regards to communication and progress reporting, I ensure clarity and provide consistent updates on each stage of development. My goal is to deliver a functional and reliable simulator scene while maintaining a satisfactory client experience. Contributing to the improvement of workflows and productivity has been at the core of my work, and I am excited to bring this dedication to make this job successful for you. Thanks!
$20 USD trong 5 ngày
0,0
0,0

Hello, I have completed similar projects outside of Freelancer, recently helping a client convert their 2D racing track images into interactive Unity simulators with smooth physics and accurate vehicle behavior. I understand you need a clean, professional, and user-friendly Unity scene that recreates your PNG map’s racing line, with seamless WheelCollider physics and an integrated DonkeyCar prefab that is automated to recognize the environment instantly. I bring strong Unity vehicle physics expertise and familiarity with simulator setups. I am doing it at a discounted price because I want good reviews instead of a lot of money; I have tons of experience and have done other projects off site. I would love to chat more about your project! Regards, Steffan Koekemoer
$45 USD trong 14 ngày
0,0
0,0

Hi, good day. I understand you need a minimalist Unity scene created from your PNG map to be used in the DonkeyCar simulator, with a focus on accurate road layout and smooth vehicle physics. I’ll recreate the racing line from the PNG in Unity, ensuring edge boundaries are clearly defined and the vehicle behaves correctly using WheelCollider-based physics. A simple sports car mesh will be used to give the vehicle a complete appearance. I will integrate the DonkeyCar prefab, ensuring it spawns correctly in the simulator and drives smoothly. Additionally, I’ll export both a Linux-ready build and the editable Unity project, along with a concise README for setup. Are there specific car models or assets you want me to use, or should I select a generic one? Do you want any specific parameters tweaked for the car’s handling or physics in the simulation? Would you like to adjust the spawn point at any particular location on the track?
$35 USD trong 7 ngày
0,0
0,0

Hello, I’m a Unity developer with strong experience in vehicle physics, simulation environments, and C# scripting. I can recreate your racing track from the PNG with clean edge boundaries, proper colliders, and smooth WheelCollider-based driving behavior. I have worked on minimalist simulation scenes and can integrate the DonkeyCar vehicle prefab with correct spawn orientation and reliable runtime performance. I can also add a simple sports car body mesh so the vehicle appears complete in the simulator. You will receive a well-structured Unity project, Linux (.x86_64) build export, and a clear README for setup and spawn adjustments. I focus on stable physics tuning, clean scene organization, and quick delivery. I am comfortable working with simulator workflows and Python drive integration requirements. Available to start immediately and happy to discuss timeline and details.
$20 USD trong 2 ngày
2,0
2,0

Alexandria, Egypt
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Thành viên từ thg 3 13, 2026
$10-30 USD
₹12500-37500 INR
$1500-3000 USD
€30-250 EUR
$750-1500 AUD
₹12500-37500 INR
$30-250 USD
$250-750 USD
$250-750 USD
$750-1500 USD
€30-250 EUR
$250-750 USD
$10-30 AUD
$250-750 USD
$750-1500 USD
$10-30 USD
₹75000-150000 INR
₹400-750 INR/ giờ
$250-750 USD
€30-250 EUR