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Unity 3D 6.3.2 UI toolkit demo 1 ************************************ Document version 2026-01-28 Unity 6.3.2 Demonstration of mode-less simultaneous mouse, keyboard and USB analog joystick control of player, world-space UI toolkit and screen-space UI toolkit. 1 General Requirements **************************** 1.1 Windows PC 1.2 Unity 6.3.2 LTS HDRP 1.3 Input System using the “send messages” method of communication 1.4 UI Toolkit 1.5 The project has one outdoor scene. 1.6 All entities (including input and UI set-up etc) are to be generated procedurally from C# scripts. 1.7 Very neat, clean, robust and well-commented C# code 1.8 The deliverable is a Unity package. 1.9 It may be assumed that the joystick and keyboard are not used to move the player while the mouse is used to move the world-space plane or UI buttons, but the screen-space UI must be operational and responding to mouse input when the player is moving at the same time. 2 First person character *************************** 2.1 The scene has a 1st person camera with a character controller. 2.2 The player can be moved by keyboard keys W S A D and rotated with Q and E. 2.3 The player can also be moved on the plane by input from an analog multi-axis USB joystick, such as a Thrustmaster T Flight-stick X. 2.3.1 Joystick forward - backward moves the player forward at a speed proportional to the joystick position. 2.3.2 Joystick left-right moves the player sideways at a speed proportional to the joystick position. 2.3.3 Joystick twist left-right rotates the player at a rate proportional to the amount of joystick twist. 3 World-space UI ******************** 3.1 There is a one plane of scale (1,1,1) located at (0,0,0) with rotation (0,0,0) 3.2 On this plane there is a world-space UI toolkit document with several world-space buttons labeled Button 1 to Button 10. 3.3 Each button can be clicked with the computer mouse, as well as moved around on the plane with the mouse click-hold-drag-release. 3.4 When clicked, dragged or released, there is a corresponding log message “Button 1 pressed”, “Button 1 dragged” or “Button 1 released”. 3.5 By left-clicking and dragging near the corner of a button it can be resized. 3.6 By right-clicking and dragging a corner of a button it can be rotated. 3.7 By the mouse scroll-wheel the button can be resized. 3.8 The plane can be resized by mouse left click-drag near the corners and edge (in locations where there are not buttons), as well as moved by click-drag of locations within the plane further from the edges where there also are no buttons. 3.9 The plane can be rotated by right-click and drag. 4 Screen-space UI ********************** 4.1 In screen-space there is an UI toolkit document with several screen-space buttons labeled Button 11 to Button 20, placed along the edges of the game window. 4.2 If the Windows game window size changes, these buttons move accordingly, such that these buttons keep their locations relative to the screen window edges. 4.3 These buttons can be clicked, dragged, resized and rotated similar to the world-space buttons, and give similar log messages.
Project ID: 40187078
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46 freelancers are bidding on average $173 USD for this job

As an accomplished Unity Game Developer specializing in UI design, I can confidently say that I’m the perfect fit for your project. Over my 5-year career, I have mastered the ins and outs of Unity 3D and honed my C# programming skills to ensure clean, robust, and well-commented code - which is essential to meet your requirements. The creation of interactive UIs is my area of expertise. I’m well-versed in using the Input System through the “send messages” method of communication - a skill that’ll allow me to seamlessly integrate simultaneous mouse, keyboard, and USB analog joystick controls into your game. Moreover, I have extensive experience crafting both world-space and screen-space UIs like outlined in your project description. Finally, given that you require a deliverable Unity package with procedural generation of entities via C# scripts, you'll be pleased to know that it's a facet I'm experienced in. My games have consistently received commendation for their immersive experiences: be it navigating planes or usage of scale and twist concepts. In addition to these technical competencies, my passion for staying ahead of the curve makes me an ideal candidate. By leveraging my skill set and deep understanding of Unity’s capabilities, I guarantee a polished demonstration that'll showcase the full potential of your UI Toolkit in action. Embrace innovation; choose me for an experience you won't regret!
$140 USD in 7 days
6.0
6.0

You need a functional Unity demo integrating diverse input methods with UI Toolkit. I will build a procedural Unity 6.3.2 project delivering simultaneous mouse, keyboard, and joystick control of both world-space and screen-space UI. My approach focuses on clean, commented C# scripting and robust input handling using the “send messages” system. This covers your described functionality, and I will promptly communicate any potential scope deviations. I recently delivered a similar project controlling complex robotic simulations via multiple input sources. Do you have a preference for the joystick axis mapping?
$140 USD in 7 days
4.6
4.6

Hi, I can do this. I have extensive experience in Unity 3D, particularly with the UI Toolkit and input systems. I will develop a robust, well-commented C# solution that meets all your requirements for both world-space and screen-space UI, ensuring seamless interaction with mouse, keyboard, and joystick controls. The project will feature a procedurally generated outdoor scene with a first-person character controller, allowing for intuitive movement and interaction. I will implement the specified functionalities for buttons, including resizing, rotating, and logging actions, while ensuring the UI responds correctly during player movement. I am committed to delivering a clean and efficient Unity package that aligns with your specifications. Looking forward to collaborating on this project. Ashnasajid
$140 USD in 3 days
4.2
4.2

Hello there, I can deliver this **Unity 6.3.2 UI Toolkit demo** exactly as specified, with clean architecture, procedural setup, and robust multi-input handling. What I’ll implement: * Unity **6.3.2 LTS HDRP** project for Windows * Fully procedural scene setup via C# (no manual scene/UI authoring) * Input System using **Send Messages** (mouse, keyboard, USB analog joystick simultaneously) * First-person controller: * WASD movement, Q/E rotation * Analog joystick movement + twist rotation with proportional response * World-space UI Toolkit: * Plane at (0,0,0) with Buttons 1–10 * Mouse click, drag, resize, rotate (LMB/RMB/scroll) * Plane move, resize, rotate when interacting outside buttons * Correct logging for press/drag/release * Screen-space UI Toolkit: * Buttons 11–20 anchored to window edges * Responsive to window resize * Same interaction behavior and logging as world-space UI Quality & delivery: * Neat, well-commented, production-quality C# * Clear separation of input, UI logic, and interaction handlers * Robust event handling and logging * Delivered as a **Unity package** Timeline: * Core setup & input system: 2–3 days * World-space UI interactions: 3–4 days * Screen-space UI + polish: 2–3 days * Final cleanup & packaging: 1 day I have strong experience with **Unity UI Toolkit, procedural UI generation, and complex input systems**, and I’m comfortable matching strict technical specs. Happy to start immediately and deliver within scope.
$140 USD in 7 days
4.0
4.0

I can deliver this exactly as specified in Unity 6.3.2 LTS (HDRP) with a clean, fully procedural setup and production-quality C# code. I have hands-on experience with UI Toolkit (world-space + screen-space), the new Input System using Send Messages, and simultaneous mouse, keyboard, and analog joystick input without modal conflicts. I’ll build a single outdoor scene where the first-person controller, joystick movement, and both UI layers operate concurrently and independently, exactly as described. All UI documents, planes, buttons, input bindings, and interaction logic (drag, resize, rotate, scroll, logging) will be generated entirely from scripts, with clear structure, comments, and extensibility in mind. World-space and screen-space UI will correctly respond to window resizing and input overlap. Final delivery will be a clean Unity package, ready to open and review. If you want precision, robustness, and no guesswork, I’m ready to start.
$165 USD in 1 day
4.2
4.2

With my deep knowledge and hands-on experience in Unity 3D, as well as my deep understanding of game UI and user interface design, I am absolutely confident that I'm the perfect fit for your Interactive Unity 3D UI Toolkit Demo project. Your project's requirements align perfectly with my key skills, offering you a seamless and efficient collaboration. Over the years, I have mastered the Unity platform along with other essential tools such as Adobe Suite, 3D Software - Blender, Maya, AutoCAD ensuring a comprehensive and tailored approach to each task irrespective of it complexities. My proven track record in engineering and designing 2D/3D models, animation, logos, brandings gives me a unique competency in creating neat and well-commented codes in line with your project preferences. Best Regards Harvinder
$61 USD in 2 days
4.2
4.2

Hello! I understand you are looking to create an interactive demo using Unity 3D 6.3.2 that features robust mouse, keyboard, and joystick controls for both world-space and screen-space UI toolkits. I aim to deliver a clean, well-commented C# code that meets all your requirements and efficiently generates the scene and UI elements procedurally. This project will ensure a seamless user experience as the player interacts with both the world-space and screen-space UIs, even while in motion. I have experience in developing intricate Unity projects, and I'm ready to dive into yours. Please check my profile for similar projects. Regards, Davide
$170 USD in 3 days
3.0
3.0

Hello, I hope you are doing well. I’m a Unity developer with a focus on robust, well-commented C# code and practical UI tooling. I’ve built UI Toolkit-driven interfaces and first-person gameplay systems, all with procedural scene generation and clean, maintainable code, aligned to Unity 6.3.2 LTS HDRP. I’ve delivered projects where an outdoor scene is generated at runtime, featuring world-space UI plane with drag/resize/rotate capabilities and a screen-space UI that adapts to window size. The interaction uses the send messages input method and logs events like Button pressed, dragged, and released. I can deliver a ready-to-use Unity package: a single outdoor scene, fully procedural generation, world-space and screen-space UI, and well-commented code. I guarantee a robust, polished result that meets your requirements. Please feel free to contact me so we can discuss more details. I am looking forward to the chance of working together. Best regards, Billy Bryan
$250 USD in 2 days
2.8
2.8

This project demonstrates mode-less, simultaneous control of a first-person character and UI using mouse, keyboard, and USB analog joystick, built entirely in Unity 6.3.2 LTS HDRP with the Input System (“send messages” method) and UI Toolkit. All entities, inputs, and UI are generated procedurally via C# scripts with clean, well-commented code. The deliverable is a Unity package. Player: The scene includes a first-person camera with a character controller. The player moves using W/A/S/D keys and rotates with Q/E, and can also be moved and rotated via an analog USB joystick (forward/backward, sideways, and twist rotation) with speed proportional to joystick input. World-space UI: A plane at (0,0,0) hosts a world-space UI document with buttons labeled Button 1–10. Buttons can be clicked, dragged, resized, or rotated with mouse interactions, logging actions (“pressed”, “dragged”, “released”). The plane itself can be moved, resized, and rotated using mouse drag interactions, avoiding areas occupied by buttons. Screen-space UI: Buttons 11–20 are placed along the edges of the game window. They adapt to window resizing while supporting click, drag, resize, and rotation, with corresponding log messages. This demo showcases fully interactive, procedurally generated UI and input handling with robust, modular C# code for both world-space and screen-space elements.
$140 USD in 7 days
1.9
1.9

Hi! I’m a Unity game developer with 4+ years of experience and can deliver a clean, well-documented Unity 6.3.2 demo covering first-person controls, simultaneous input (keyboard, mouse, joystick), and both world-space and screen-space UI Toolkit interactions. I’m comfortable building everything procedurally via C#, ensuring robust input handling, polished UI behavior, and a neat Unity package as the final deliverable.
$200 USD in 14 days
1.3
1.3

Hi there, You’re absolutely in the RIGHT PLACE. I’ve delivered SIMILAR PROJECTS multiple times and know EXACTLY how to execute this efficiently and correctly from day one. To lock down the SCOPE, TIMELINE, AND PRICING, I’ll need to ask you a few key questions. Unfortunately, Freelancer’s 1500 CHARACTER LIMIT doesn’t allow me to break everything down properly here. Let’s jump on CHAT so I can show you my PROVEN PAST WORK, walk you through the REAL RESULTS I’ve delivered, and outline a CLEAR ACTION PLAN for your project. You’ll immediately see why my approach is DIFFERENT and EFFECTIVE. If you’re serious about getting this done RIGHT, I’m ready to move forward. Looking forward to CONNECTING and WINNING TOGETHER. Cheers, Mayank B
$140 USD in 7 days
0.9
0.9

Dear Client, Good afternoon . I hope this proposal finds you well. This is to inform you that I have KEENLY gone through your project description, CLEARLY understood all the project requirements as instructed in your project proposal and this is to let you know that I will perfectly deliver as desired. Being in possession of all stated required skills, (Unity 3D, C# Programming, Game UI, User Interface / IA and Unity), as this is my field of professional specialization having completed all certifications and developed adequate experience in the respective field, I hereby humbly request you to consider my bid for professional, quality and affordable services that meet all your requirements. I always guarantee timely delivery and unlimited revisions where necessary hence you are assured of utmost satisfaction when working with me. Please send me a message so that we can discuss more and seal the project. WELCOME.
$250 USD in 1 day
0.0
0.0

Hi, Thanks for your "Interactive Unity 3D UI Toolkit Demo" project posting. I have read your description carefully and I am sure that I can do this project perfectly. I have 7+ years experience in Unity 3D, Game UI, User Interface / IA, C# Programming and Unity. I am very interested in your project and you will get the best result without any stress. Hope to work with you. Best Regards. Boris
$30 USD in 6 days
0.0
0.0

THIS IS NOT THE AUTO BID, PLEASE REVIEW IT IN DETAIL I’ve reviewed your project and understand you’re looking for an interactive Unity 3D UI toolkit demo that supports multiple input methods, including mouse, keyboard, and joystick. My experience with Unity 6.3.2 and developing robust C# scripts ensures that I can deliver clean, well-commented code that meets your procedural generation requirements. I recognize the complexity of enabling simultaneous input while maintaining responsive world-space and screen-space UIs. For the first-person character movement and sophisticated UI interactions, I propose a structured approach that will ensure a seamless user experience. Completion could be achieved within 10 days, during which I will provide regular updates. What specific features or functionalities do you want to prioritize for the UI toolkit? Sincerely, Ibad
$50 USD in 1 day
0.0
0.0

Hi there, I noticed you’re looking to work on Unity 6.3.2 UI Toolkit demo with integrated mouse, keyboard, and USB joystick input, and I’ve built very similar input-driven UI and player control systems in real-world Unity projects. I have 7+ years of experience in Unity game development and have mastered C# scripting for procedural generation, input handling, and UI Toolkit integration. Recently, I developed a modular UI system with multi-input support and custom world and screen space interactions that enhanced user experience and input responsiveness. ✅ I will procedurally generate all entities and UI elements in C# ensuring neat, clean, and robust code with thorough comments. ✅ Implement first-person player movement controlled via keyboard and joystick per your input specs, with proportional joystick axis mapping. ✅ Develop world-space UI on a plane with draggable, resizable, and rotatable buttons logging all mouse interactions. ✅ Create responsive screen-space UI that adapts to window size and supports similar interactive controls. ✅ Package the entire solution as a Unity package for easy integration. Quick question: Will the joystick use a standard input mapping setup or require custom calibration profiles for different hardware? I look forward to working with you. Best Regards, Rosita Iniesta
$50 USD in 7 days
0.0
0.0

Hello, thanks for posting this project. I have carefully reviewed your requirements, and I'm confident in delivering your Unity 6.3.2 HDRP demo with a strong focus on robust, flexible input handling and clear, maintainable code. Procedural creation of all elements via cleanly written and well-commented C# is a core strength of mine. I have extensive hands-on experience with the latest Unity UI Toolkit for both world-space and screen-space UIs, with mode-less, simultaneous support for mouse, keyboard, and multi-axis USB joystick inputs. The player controller, plane, and interactive UI logic—including move, resize, rotate, and responsive UI across screen resizing—will be implemented precisely to spec, ensuring usability and clear logging for every interaction. I will deliver a Unity package, built for Windows, that is easy to test, extend, and maintain. Your project’s requirements for input modularity, detailed interactions, and project clarity align perfectly with my workflow and standards. Looking forward to helping demonstrate the full capabilities of Unity 6 UI Toolkit and Input System in your scene. Warm regards, Vitalii
$140 USD in 1 day
0.0
0.0

Hello, We are excited to tackle the Unity 3D 6.3.2 UI Toolkit Demo project with our 7 years of experience in interactive and robust Unity solutions. Our expert team specializes in Unity 3D, C# programming, and creating engaging user interfaces. We will deliver a state-of-the-art Unity package featuring mode-less control, procedural generation, and immaculately commented code. Our approach includes implementing a first-person character controller, responsive world-space UI with interactive buttons, and adaptive screen-space UI elements. We ensure seamless integration of mouse, keyboard, and USB joystick inputs for a dynamic, immersive experience. Let's collaborate to bring your vision to life! Looking forward to your response. What specific design elements are you envisioning for the UI toolkit in your project?
$100 USD in 1 day
0.0
0.0

⭕ Creative USA Freelancer | Ready to Deliver Quality Work Hi, D. I am Ribka and I’d love to help with your "Interactive Unity 3D UI Toolkit Demo" project. With expertise in Unity 3D and UI design, I can create a mode-less simultaneous control system using mouse, keyboard, and USB joystick inputs. Deliverables: - High-quality Unity package with a 1st person character controller - Procedurally generated entities using C# scripts - Neat, clean, and well-commented C# code for robust functionality - World-space UI toolkit with interactive buttons and responsive behaviors - Screen-space UI toolkit with adaptable button placements and functionalities My focus is on delivering a seamless user experience with detailed attention to functionality and responsiveness. Let’s connect to discuss how we can bring your vision to life. Best regards, Ribka
$30 USD in 1 day
0.0
0.0

Hi, I’ve worked on projects like this before, so what you’re describing makes sense to me. And I'm really interested in this project - Interactive Unity 3D UI Toolkit Demo. I usually focus on getting things done cleanly and making sure they work properly in real use, not just on paper. I’m comfortable either improving an existing setup or helping build something new, depending on what stage you’re at. I keep communication straightforward, share progress along the way, and flag issues early so there are no surprises later. If you want, you can share a bit more about the current setup or the goal you’re trying to reach, and I can let you know how I’d approach it. Thanks, Jesse
$200 USD in 7 days
0.0
0.0

⭐ If you award me, your smile shows up ⭐ Hi , Your project immediately stood out to me—it closely matches work I’ve completed successfully in the recent past. The core challenges, structure, and technical requirements are very familiar, with only a few unique elements that align perfectly with my expertise. This is great news for you: it allows me to skip the usual ramp-up time, avoid trial-and-error, and deliver clean, high-quality results quickly and confidently. I bring hands-on experience with User Interface / IA, Game UI, Unity, C# Programming and Unity 3D, along with proven workflows and best practices refined through multiple similar projects. You can view a directly relevant example in my portfolio here: https://www.freelancer.com/u/thomasb726 I’d be happy to discuss your specific goals in more detail and share tailored ideas based on what has worked best in comparable scenarios. Why clients choose—and continue working with—me: • Clear, proactive communication so you always know where the project stands • Strong respect for your deadlines, budget, and business reputation • Responsive, approachable, and focused on a smooth, stress-free process • Reliable post-delivery support that often leads to long-term partnerships If you’re looking for precise execution, high-quality results, and a dependable long-term partner, I’d love to connect and help bring your project to life. Best regards, Tom
$150 USD in 1 day
0.0
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