
Closed
Posted
Paid on delivery
- Looking for experienced unity dev - Minimum 2 years experience. - This is a realistic controller - We have a base version ready which you can develop upon to match the reference bike game. - Vibe coding won't get you there. Only bid if you're experienced with unity physics. - Candidates with full time availability while working on this.
Project ID: 40501150
33 proposals
Remote project
Active 4 days ago
Set your budget and timeframe
Get paid for your work
Outline your proposal
It's free to sign up and bid on jobs
33 freelancers are bidding on average $193 USD for this job

Hello, I have carefully reviewed your requirements and understand you need an experienced Unity developer to enhance an existing realistic bike controller and match the gameplay quality of your reference title using advanced physics and vehicle handling systems. With 9+ years of experience in game development, I specialize in Unity physics, vehicle controllers, motorcycle mechanics, gameplay optimization, and realistic simulation systems. My team and I can refine your existing foundation to achieve responsive handling, stable physics behavior, and smooth gameplay across target devices. You will get: Quality optimized work 100% client satisfaction Fast delivery Suitable pricing Unlimited revisions Complete NDA & IP protection (project security is our top priority) Estimated delivery You will receive an improved realistic bike controller, optimized physics tuning, refined gameplay mechanics, clean and documented code, and a scalable foundation for future features. Come inbox & I will share relevant vehicle simulation and Unity physics portfolio projects. Let’s get started. Best regards, Sohaib Pasn Games
$175 USD in 7 days
6.8
6.8

Hi, I'm a Unity developer with 6+ years of professional experience developing and shipping games across mobile and PC platforms. I've worked extensively with gameplay systems, custom physics mechanics, procedural generation, tools development, and performance optimization. I have experience with a similar project in the past (off-road cars , a similar logic that will probably work with bikes)
$300 USD in 5 days
3.5
3.5

Being a seasoned developer with a passion for game development, I believe I possess the necessary skills and experience to take on your project of creating a realistic Unity bike controller. With over 2 years of professional experience, I have developed a strong command over C# programming and I am well-acquainted with the mechanics of Unity physics. What distinguishes me is my commitment to bring life-like experiences into virtual gaming environments. Just as you mentioned, "vibe coding won't get you there," I understand the complexities involved in creating true-to-reality gaming simulations, especially ones centered around physicality like bike controllers. Given my full-time availability throughout this project, you can trust me to invest my undivided attention and efforts into making your vision of the reference bike game come alive. From optimizing the existing base version to meet your requirements to implementing tweaks for maximal realism, I assure you an efficient and high-quality end result that surpasses your expectations. Let's create an immersive biking experience through my skills and expertise!
$180 USD in 3 days
3.3
3.3

Hi! I have over 2 years of Unity experience and have worked with physics based controllers. I can work from the existing version and bring it closer to the reference game as well as given. I am available for full-time and would be here to discuss the details. Thank you for your consideration.
$180 USD in 7 days
3.1
3.1

⭐⭐Jaroslav Caprata - - - - - Unity Game Developer⭐⭐ Hello, your project requires genuine Unity physics experience, and that is exactly where my strengths lie. I have worked on vehicle and gameplay systems involving Rigidbody physics, suspension tuning, wheel colliders, handling dynamics, stability control, input responsiveness, and realistic movement behavior. Since you already have a base controller, my focus would be on refining and extending the existing implementation to closely match the feel, weight transfer, traction, leaning mechanics, acceleration, braking, and overall realism of the reference bike game. I understand that realistic bike handling cannot be achieved through quick adjustments alone and requires careful tuning, testing, and iteration across multiple physics parameters. My approach emphasizes clean C# code, maintainable architecture, and consistent performance while preserving a responsive and enjoyable riding experience. Jaroslav Caprata would be glad to review the current controller and reference material and discuss the best path toward achieving the desired level of realism.
$175 USD in 7 days
2.7
2.7

I understand the importance of realism in game development, and as somebody well-versed with Unity for more than 2 years, I have the skills to fulfill that vision. My deep familiarity with Unity 3D will enable me to build upon your base version fluidly, matching the reference bike game you have in mind for a truly immersive experience. One key aspect that sets me apart is my background in physics, which has been an invaluable asset for me especially when it comes to unity coding. Having studied and understood how motion scientifically happens, I can apply these principles to ensure the in-game bike controller behaves in a way that feels intuitive and true-to-life. Lastly, your project will have my full attention and dedication as I am available full time. This means faster turnarounds times and maximum availability for discussing your requirements or suggesting improvements. Together, let's turn your concept into reality!
$175 USD in 7 days
2.1
2.1

Hello, I am a Senior Unity Developer with over 6 years of experience, specializing in realistic physics for 2D/3D games. I am confident in enhancing your existing base version to match the reference bike game. Unity Expertise: Extensive experience in Unity and C# for high-performance game development. Physics Proficiency: Skilled in implementing realistic physics systems for engaging gameplay. Full-Time Commitment: Available to focus entirely on your project for timely delivery. Clear Communication: Regular updates to ensure alignment with your goals. Please feel free to reach out with any questions. Best regards, Syed Ali S
$175 USD in 7 days
1.2
1.2

I am a professional Unity Game Developer with extensive experience in physics-based vehicle mechanics and custom controller architecture. I don't rely on "vibe coding"—I deliver precise, mathematically sound gameplay mechanics by deeply utilizing Unity’s physics engine, custom rigidbodies, forces, and center-of-mass manipulation. I can take your existing base version and elevate it to match your reference bike game, ensuring the realistic weight distribution, lean angles, tire friction, and suspension physics feel exactly right. Why I am the right fit for this project: Strong Physics Background: Expert in tweaking custom physics behaviors, wheel colliders, and torque curves to achieve authentic handling. Code Architecture: I write clean, modular, and optimized C# scripts that build seamlessly upon existing codebases. 100% Full-Time Availability: I have open bandwidth right now to dedicate my full attention to this project, ensuring rapid iterations and constant communication. I am ready to review your base project and reference game immediately. Let’s connect to discuss the specific physics mechanics you want to prioritize.
$175 USD in 7 days
0.7
0.7

I understand you need a highly realistic Unity bike controller, much like the physics-driven experience in [mention a specific reference game if provided, or a general example like "Trials Rising"]. My two years of dedicated Unity development, focusing on complex physics simulations, makes me confident I can elevate your existing base controller to that level of fidelity. My approach will leverage Unity's built-in physics engine, specifically focusing on accurate wheel collider configurations, suspension physics, and force application for realistic acceleration, braking, and lean. I'll implement a robust input system for precise rider control, potentially incorporating inverse kinematics for natural rider animation responses to terrain and bike movement. Debugging and iterative refinement will be central to achieving the desired responsiveness and feel. To ensure we're aligned on the exact feel, what specific aspects of the reference game's bike physics are most critical for you to replicate? Would you be available for a brief call next week to discuss your current base controller and the specific technical challenges you envision?
$180 USD in 21 days
0.0
0.0

I have worked on Unity games and have solid experience in this area. I am confident that I can successfully meet your requirements.
$180 USD in 15 days
0.0
0.0

Hello, I have worked on several projects similar to yours and have successfully delivered high-quality results for clients across different industries. My experience allows me to quickly understand project requirements and provide effective solutions with minimal supervision. I offer experience in web development, UI/UX improvements, integrations, automation, and creating smooth user-focused workflows. While I am new to freelancer, I have tons of experience and have done other projects off site. Thank you for your time and consideration. Based on my experience with similar projects, I believe I can provide an efficient and high-quality solution. I'd be happy to discuss your requirements further and get started right away. I look forward to hearing from you. Regards, elrico
$150 USD in 7 days
0.0
0.0

Hello, From your description, it sounds less like a standard bike controller task and more like replicating the weight, balance, suspension response, traction, and overall feel of a reference game, which is where experience becomes important. Since you already have a base version, I can focus directly on refining the physics, handling, and gameplay responsiveness to match your reference title as closely as possible. I understand that this isn't a project where AI-generated code or quick fixes will produce the desired result, it requires testing, iteration, and hands-on Unity physics experience. I am available full-time while working on the project and can dedicate consistent effort until the controller reaches the expected quality level. Looking forward to discussing the current build and reference game.
$175 USD in 7 days
0.0
0.0

Hi, I’m interested in working on your Unity bike controller project. I have experience working with Unity physics, vehicle movement systems, and gameplay mechanics where realistic handling and responsiveness are critical. Since you already have a base version in place, I can focus on refining and extending the controller to closely match the behavior and feel of the reference game rather than building everything from scratch. I understand that this isn't a project that can be solved with quick shortcuts or template solutions. Tuning suspension, weight transfer, acceleration, braking, traction, and overall bike behavior requires careful testing and iteration, especially when aiming for a realistic feel. What I can offer: • Strong Unity and C# development experience • Physics-based gameplay development and controller tuning • Clean, maintainable code built on top of your existing project • Regular progress updates and testing builds • Full-time availability during development to maintain momentum and communication Before starting, I'd like to review the current controller and reference game so I can provide an accurate timeline and implementation plan. Looking forward to discussing the project further. Best regards
$150 USD in 3 days
0.0
0.0

Hi, Let's be completely honest about vehicle physics: No matter how experienced a developer is, reaching a "realistic bike feel" is 100% about continuous playtesting, guessing, and fine-tuning parameters (Trial & Error). Anyone promising a perfect mathematical solution on day one hasn't actually built a stable physics controller. The difference between a beginner and an experienced developer isn't that the expert doesn't make mistakes; it’s that the expert knows exactly which parameter is causing the mistake. I know precisely when to adjust the Center of Mass, how to damp the WheelCollider suspension springs, or how to tweak the friction curves to match your reference game in the shortest time possible. I will audit your baseline code, isolate the unstable logic, and align its physics response step-by-step with your reference video/game. I have full-time availability to dedicate to this sprint and keep you updated with daily test builds. Best regards,
$170 USD in 7 days
0.0
0.0

Hi there, I have solid experience working with Unity physics systems and vehicle controllers, including realistic rigidbody tuning, wheel colliders, suspension setups, and input responsiveness for mobile and controller-based gameplay. With 9+ years in software development and hands-on game systems experience, I can take your existing base build and refine it into a stable, realistic bike controller that closely matches reference behavior while maintaining performance and clean architecture. I understand the importance of precision in physics-based gameplay, especially for vehicle handling, so my focus will be on stability, responsiveness, and consistent feel across devices. Best Regard, John
$200 USD in 7 days
0.0
0.0

With a proven track record of designing and optimizing 2D/3D games using Unity and C#, I am confident in my ability to deliver an outstanding realistic bike controller for your project. Over the past years, I have honed my skill set in gameplay programming, UI systems, physics, animation, and multiplayer integration. These skills will be well-utilized in developing upon your base version and bringing it to par with the reference game you desire. Staying true to your requirements, my full-time availability ensures that I can fully immerse myself in this project. From building UI systems to optimizing performance across multiple platforms, I bring a comprehensive approach that ensures not just a realistic controller but also enhances the overall player experience. My methodical and detail-oriented nature finds a perfect fit in crafting realistic physics simulations vital for an immersive gameplay
$175 USD in 7 days
0.0
0.0

Development will start with refining the existing base version of the controller. We'll implement physics-based features to ensure realistic interaction with the bike game environment. The most complex aspect will be fine-tuning the physics parameters for various terrains. This will be achieved by leveraging Unity's built-in physics engine while applying custom algorithms to maintain performance and control responsiveness. You'll receive a stable, fully integrated controller with documented code for future ease of use. The workflow includes weekly builds and feedback sessions to ensure alignment with your vision. For optimal results, what specific physics behaviors should we prioritize based on your reference game? Best, Joseph
$175 USD in 7 days
0.0
0.0

I can help you refine and complete your realistic bike controller in Unity, building directly on your existing base version to match the reference game’s feel and responsiveness. My focus would be strictly on grounded, physics-accurate behavior rather than “vibe coding.” I’ve worked on physics-heavy Unity projects for over 2 years, including vehicle and character controllers that required precise tuning of forces, suspension, and collision responses. My approach would be to first profile and review your current controller, then iteratively adjust rigidbody settings, custom forces, and input handling while continuously testing against your reference. Do you already have detailed reference footage or builds of the target bike game behavior you want to match?
$175 USD in 7 days
0.0
0.0

I have reviewed your project requirements and understand that you are looking for a skilled Unity developer to improve an existing bike controller and bring its gameplay, handling, and physics closer to the quality of your reference game. With over 9 years of experience in Unity game development, I have worked extensively on vehicle systems, realistic physics, gameplay mechanics, optimization, and simulation-based projects. I can enhance your current controller by refining bike handling, suspension behavior, acceleration, braking, balance, and overall riding feel to create a smooth and engaging player experience. What I Offer ✔ Realistic bike physics and handling improvements ✔ Performance optimization for mobile and PC platforms ✔ Clean, scalable, and well-documented Unity code ✔ Fast communication and regular progress updates ✔ Unlimited revisions during development ✔ Complete NDA and IP protection to ensure project confidentiality Deliverables Enhanced bike controller with improved responsiveness Refined physics settings for realistic riding behavior Optimized gameplay mechanics and performance Bug fixes and stability improvements A solid foundation for future feature expansion I would be happy to discuss your project in detail and share examples of similar Unity vehicle and physics-based projects I have worked on. Looking forward to collaborating with you.
$175 USD in 7 days
0.0
0.0

I feel that our team would be the right fit for your project since we have plenty of experience in delivering complex web and mobile apps. We are experienced Unity developers with a strong background in Unity physics, capable of creating a realistic bike controller to match your reference game while ensuring full-time availability during the project. I understand the importance of a clean user-friendly UI for high-end customers. I'd love to chat about your project and see how we can help. Let's connect for a free consultation and discuss how we can bring your vision to life. Regards, Nabeel Ismail
$150 USD in 7 days
0.0
0.0

New Delhi, India
Payment method verified
Member since Dec 15, 2021
₹600-1500 INR
₹600-1500 INR
₹1500-12500 INR
₹1500-12500 INR
₹12500-37500 INR
₹1500-12500 INR
$30-250 AUD
$30-250 AUD
$250-750 AUD
€30-250 EUR
$30-250 AUD
$30-250 USD
$250-750 USD
$2-8 USD / hour
$250-750 USD
₹75000-150000 INR
₹600-1500 INR
₹600-1500 INR
£20-250 GBP
€8-200 EUR
$30-250 USD
£20-250 GBP
€30-250 EUR
$350-400 USD
$30-250 USD