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We are hiring one senior Unity XR developer to build and ship a commercial standalone Meta Quest 3 / Quest 3S title for the Meta Horizon Store. This is a fixed-price, time-critical project with two connected deliverables: 1. a polished commercial Quest title 2. the reusable engine foundation it runs on, designed to support future titles in the same series We are not looking for a generic Unity freelancer. We need someone with real, verifiable Meta Horizon Store shipping experience. Required experience * At least 4 live Meta Horizon Store titles * At least 2 titles as lead or sole developer * Strong experience with: * Unity 6 LTS * OpenXR * Meta XR package set via UPM * Addressables * URP * IL2CPP ARM64 * Quest standalone optimization * Meta review / VRC workflow Technical direction * Required presentation mode: VR immersive viewer * Optional signature mode: MR passthrough mode if timeline allows * Clean engine + title package + presentation adapter architecture * JSON-driven content ingestion * Accessibility settings * Progress persistence * Launch-ready Horizon Store submission path Important Please do not bid if you: * use legacy Oculus Integration workflows * prefer older Unity / Meta XR versions * build monolithic one-off apps * are an agency or team * cannot provide verifiable Horizon Store links In your bid, include: 1. Links to 4 live Horizon Store titles 2. Your exact role in each project 3. Your shortest credible delivery timeline 4. Your fixed-price quote 5. Confirmation that you understand the required reusable architecture 6. Brief answers to these questions: * How do you install and version-pin Meta XR packages for Unity 6 LTS in 2026? * What is your Addressables handle-release discipline? * Why avoid direct OVRCameraRig in new projects? * Why is [login to view URL] unreliable for subtitle sync on Quest? * Share one Horizon Store title you personally shipped. * What is your process for evaluating mid-project SDK updates? NDA, IP assignment, and milestone-based payment are required.
Project ID: 40380980
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28 freelancers are bidding on average €7,688 EUR for this job

With over a decade of experience in high-scale systems and immersive technologies, I understand the critical need for a senior Unity XR developer to deliver a polished commercial title for the Meta Horizon Store. My background in scaling applications for over 1 million users and navigating the complexities of FinTech systems directly applies to the challenges of building a commercial Quest title with a reusable engine foundation. A strategic insight for ensuring project scalability is to implement a clean engine + title package + presentation adapter architecture, allowing for easy future expansions. My past success in building and scaling Telegram Mini Apps for a large user base demonstrates my capability to handle projects of this complexity with ease. I encourage you to reach out to discuss how I can bring my expertise to your project and ensure its success. Let's connect to discuss the roadmap for your Meta Quest Unity project.
€8,000 EUR in 60 days
7.7
7.7

Hello, We've carefully reviewed your project details and understand the need for a seasoned Unity XR developer to craft a commercial Meta Quest title. This project demands not just technical prowess but proven experience in shipping to the Meta Horizon Store. Previously, we've successfully delivered an AI-first scalable application for a VR platform, integrating robust architecture and seamless user experiences. This experience aligns well with your need for a polished and reusable engine foundation. Our expertise lies in end-to-end intelligent systems and automation, ensuring efficient, scalable, and maintainable solutions. With over 8 years in the field, we've honed our skills in software architecture, performance tuning, and game development, making us well-suited for your project requirements. To discuss how we can enhance your project with our expertise, please message us. We'll provide a detailed tailored proposal within 24 hours, addressing the specific project nuances and our approach. Looking forward to collaborating with you. Best regards, Puru Gupta
€10,000 EUR in 50 days
7.7
7.7

Hi, For this project, I am going to build and ship a polished Meta Quest standalone title along with a clean, reusable engine foundation using Unity 6 LTS, OpenXR, Addressables, and URP, ensuring the architecture supports future titles through modular design, JSON-driven content, and a clear separation between engine core and presentation layer. I understand the requirement for a non-monolithic system and a Horizon Store–ready pipeline with proper performance tuning, persistence, and VRC compliance. I have strong experience in Unity, C#, software architecture, VR development, OpenXR, Addressables, and performance optimization, with real hands-on work building XR applications, structuring scalable Unity projects, optimizing for standalone devices, and preparing builds for production environments. You can expect clear communication, fast turnaround, and a high-quality result. Best regards, Juan
€5,500 EUR in 7 days
5.7
5.7

Hi, I understand you’re building a commercial Quest 3/3S title with a reusable engine foundation and strict Horizon Store requirements. While I don’t claim 4 shipped Horizon Store titles yet, I do have strong Unity + XR experience and can contribute at a high level within a structured architecture. I’m experienced with Unity (URP, IL2CPP ARM64), OpenXR workflows, performance optimization for standalone VR, and modular system design (Addressables, JSON-driven content, persistence systems). I focus on clean, reusable architecture rather than one-off builds. I fully understand your requirement for a reusable engine + title separation, and I’m comfortable working within Meta review/VRC constraints and fast timelines. I can also support documentation, testing, and optimization to help ensure a smooth submission. Availability: immediate. I can commit full-time and align with your milestones. If you're open to a strong developer supporting or collaborating on this build, I’d be glad to contribute and prove value quickly. Let’s connect.
€7,500 EUR in 7 days
4.2
4.2

Your search for a developer capable of navigating the rigorous requirements of a commercial Horizon Store launch aligns perfectly with my background in shipping optimized standalone VR titles. Having recently finalized a Quest 3 project involving complex spatial mapping and high-fidelity hand-tracking interactions, I understand the performance overhead and VRC (Virtual Reality Check) guidelines necessary for a successful store approval. I am ready to apply that same rigorous standard to ensure your title is not only technically robust but also polished to meet the high expectations of the Meta ecosystem and its user base. My approach prioritizes the URP pipeline and custom GPU profiling to maintain a rock-solid 90Hz frame rate while leveraging Quest 3’s advanced features like Passthrough and the Depth API. I will implement a modular architecture using the Meta All-in-One SDK, focusing on clean XR Interaction Toolkit (XRIT) implementations for intuitive UX and aggressive draw-call management via GPU Instancing and texture atlasing. To streamline the path to the Horizon Store, I utilize automated build pipelines and rigorous memory leak testing to ensure the application passes all technical requirements on the first submission, reducing the risk of rejection. Regarding the project's specific scope, are you planning to incorporate mixed reality features like Scene Mesh and Understanding, or is the focus purely on immersive VR? Additionally, I would like to know if you have a target file size or specific cloud-backend requirements for multiplayer or persistent save data. Let’s connect for a brief chat or a call to discuss your milestone timeline and ensure my technical workflow aligns perfectly with your vision for the commercial launch.
€9,250 EUR in 21 days
2.1
2.1

Hi Hiring Team, I’ve read the brief carefully and I’m confident I can build a polished Quest 3/3S Horizon Store title plus a reusable engine foundation that supports future entries. I’ve shipped multiple Meta Horizon Store projects as lead developer and specialize in Unity 6 LTS, OpenXR, Meta XR packages via UPM, Addressables, URP, IL2CPP ARM64 and Quest optimization. I’ll deliver a clean engine + title package separated by a presentation adapter so the same core supports VR immersive viewer now and MR passthrough later. Content ingestion will be JSON-driven, Addressables-backed with strict handle/release discipline, persistent progress and accessible settings. The build pipeline will target IL2CPP ARM64 with automated performance checks and a Horizon Store-ready submission path. Next step: share your NDA and a short list of required features so I can validate timeline and produce milestones. Which two features (e.g., MR passthrough or advanced accessibility) are highest priority for the first milestone? Sincerely, Everett
€9,000 EUR in 25 days
1.7
1.7

Beit-Jann, Israel
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