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I am putting together a proof-of-concept that turns a single photo into a basic but accurate 3D face representation inside Unity, then allows real-time cosmetic adjustments. The Banuba Face AR SDK will be used for face tracking and mesh support; your task is to integrate it into a lightweight Unity scene, accept a user-supplied JPEG or PNG, and produce a clean, stable facial mesh suitable for controlled deformation. Once the mesh is in place, I need two adjustable cosmetic edits: • Nose reshaping — size, shape, and width should each respond smoothly to numeric sliders. • Lip enhancement — a simple parametric plump/relax slider is sufficient. Visual fidelity is more important than visual effects. No cartoon filters, no exaggerated beauty processing, and no mesh tearing, jitter, or vertex instability during deformation. If a morph is reset, the mesh should return to its original state cleanly. Deliverables (via Git or Unity package): A Unity 2021+ project with Banuba Face AR SDK integrated and a scene that imports a JPEG or PNG and renders a low-detail facial mesh. C# components exposing public float parameters for three nose controls and one lip control, updating the mesh in play mode with minimal latency. Clear build and run instructions, plus notes on any Banuba configuration or licensing steps I must replicate. Prior experience with Face AR, BlendShapes, or morph-target-based facial deformation is a strong plus. I’m ready to begin as soon as I find the right collaborator.
Project ID: 40186468
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Active 2 mos ago
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4 freelancers are bidding on average ₹1,213 INR for this job

With my comprehensive experience in Unity Game Development and proficiency in C# Programming, I am the ideal collaborator to seamlessly integrate the Banuba Face AR SDK into your project. Over the years, I have been responsible for the end-to-end development cycle of numerous games which necessitates turning creative ideas into high-performing experiences. This aligns perfectly with your project’s need to accurately render a user-supplied facial image in real-time for controlled deformation, such as the adjustments to nose shape and lip enhancement that you require. Furthermore, I understand the importance of visual fidelity in your endeavor and completely resonate with your aversion toward exaggerated beauty processing or vertex instability. As such, you can rely on me to prioritize quality over visual effects while ensuring every aspect of the project runs optimally from mesh stability on deformations to minimal latency upon adjustment updates. My commitment extends post-delivery too—I am always available for any updates or debugging that might be necessary. Partnering with me is guaranteeing yourself a skilled professional who approaches projects with precision and care every step of the way. Working together we can bring life into your ingenious idea, producing a result that surpasses your expectations!
₹1,050 INR in 7 days
3.4
3.4

Dear Client, Good afternoon . How are you? I hope this proposal finds you well. I'M A CERTIFIED & EXPERIENCED EXPERT This is to inform you that I have KEENLY gone through your project description, CLEARLY understood all the project requirements as instructed in your project proposal and this is to let you know that I will perfectly deliver as desired. Being in possession of all stated required skills, (Augmented Reality, 3D Graphic Design, 3D Design, 3D Rigging, C# Programming, Unity 3D, 3D Animation, 3D Modelling, 3D Rendering and Unity), as this is my field of professional specialization having completed all certifications and developed adequate experience in the respective field, I hereby humbly request you to consider my bid for professional, quality and affordable services that meet all your requirements. I always guarantee timely delivery and unlimited revisions where necessary hence you are assured of utmost satisfaction when working with me. Please send me a message so that we can discuss more and seal the project. THANK-YOU & WELCOME.
₹1,500 INR in 1 day
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Hi, I’m interested in this project. I work with Unity, facial meshes, BlendShapes, and real-time mesh deformation. For the current budget, I suggest starting with a small technical POC: Banuba integration, image import, stable face mesh, and one cosmetic slider with clean reset behavior. This will validate the pipeline before expanding the scope. I’m ready to start right away if this approach works for you.
₹1,500 INR in 7 days
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Hi, I can build a Unity 2021+ proof-of-concept that integrates the Banuba Face AR SDK to turn a single photo into a stable 3D facial mesh, with real-time cosmetic controls for nose (size/shape/width) and lips (plump/relax). The focus will be clean, accurate deformation with no jitter, tearing, or visual filters, and a proper reset to the original mesh. You’ll receive a ready-to-run Unity project, clean C# components with slider-driven parameters, and clear setup instructions including Banuba licensing/config. I have prior experience with Unity facial meshes, BlendShapes, and real-time deformation. Ready to start immediately.
₹800 INR in 7 days
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Pune, India
Member since Dec 17, 2022
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