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# Unity VR Developer Needed – Create 3 XR Interactable Cockpit Controls I'm looking for an experienced Unity VR developer to create three interactable cockpit objects using the Unity XR Interaction Toolkit. ## Project The project targets **Meta Quest 3** and uses **Unity 6** with the **XR Interaction Toolkit**. The work is limited to implementing interactions for three cockpit controls. ### Objects 1. **Flight Stick** * Grabbable using XR Direct Interactor. * Rotates on the correct axes with configurable limits. * Exposes normalized pitch and roll values to a script. 2. **Throttle Lever** * Grabbable using XR Direct Interactor. * Moves along its intended axis with movement limits. * Exposes a normalized throttle value (0–1) to a script. 3. **Cockpit Display** * A simple Unity UI displayed on a cockpit screen. * UI elements should be controllable from a C# script. * No complex functionality is required—just a clean, script-driven interface. ## Requirements * Unity 6 experience. * Experience with Unity XR Interaction Toolkit. * Clean, well-commented C# code. * Prefabs should be reusable. * Inspector variables should be exposed where appropriate for easy tuning. ## Deliverables * Three working prefabs. * All required scripts. * Brief documentation explaining how to integrate and use the prefabs. This is a small task for someone experienced with Unity VR. Please include examples of previous XR/VR work when applying.
Project ID: 40561021
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Active 6 days ago
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