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I’m pushing our first title, “Crucible of Ascension,” toward a playable milestone and need a Unity-savvy gameplay programmer to make it happen. The game blends real-time arena combat with a deck-building layer, so every card you play must feel snappy, balanced, and deadly in the thick of battle. What I need right now is full game development support—someone who can dive into existing code, tighten the core combat loop, hook in card logic, and keep the frame rate buttery smooth in hectic multiplayer sessions. Expect to spend most of your time in C#, ScriptableObjects, and Unity’s input and animation systems while collaborating with our small remote team through Git and regular stand-ups. We’re moving fast (the goal is ASAP), so clean, well-documented code, quick iteration, and the confidence to propose smarter solutions are essential. If you love prototyping, polishing, and watching players break your work before you harden it for launch, you’ll fit right in at Do Not Disturb Games. When you reply, send a short note on a Unity combat or deck mechanic you’ve shipped, plus a link to the repo, video, or live build. Let’s jump on a call and start building.
Mã dự án: 40285255
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Hoạt động 26 ngày trước
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22 freelancer chào giá trung bình $168 USD cho công việc này

Hello, Hope you're doing well! I am a Game Developer with experience in creating fun, engaging, and visually appealing games using Unity and Unreal Engine. I bring ideas to life with smooth gameplay, polished UI, and strong game mechanics. What I Can Build 1. 2D & 3D mobile games 2. Single-player & multiplayer games 3. Endless runners, puzzles, racing and action games 4. Game UI/UX, animations & effects 5. AI enemies, NPC behavior & physics 6. Level design & environment setup 7. Game optimization & debugging 8. Publishing on Play Store / App Store / Steam Why Choose Me? 1. Strong command over C# & C++ 2. Creative approach + technical expertise 3. Smooth performance even on low-end devices 4. Regular updates & clean project structure 5. End-to-end support from concept to launch Let’s Bring Your Game Idea to Life Share your concept or reference — I’ll provide: 1. Game plan 2. Development time 3. Cost breakdown Excited to build something fun and creative!
$100 USD trong 7 ngày
5,7
5,7

As a seasoned developer with expertise in C# and C++, I'm well-equipped to handle the unique challenges of your project. My experience ranges from designing media players (where I made use of my command over C++) to conducting seismic analysis (where I honed my skills in Python). My willingness to propose smarter solutions, complete with clean, well-documented code and quick iterations will prove immensely valuable as we strive towards our ASAP goal. Moreover, my proficiency doesn't end at programming; I have a genuine passion for game design and development. My work often involves leveraging my creative problem-solving skills, much like what your hybrid arena game demands. Multiplayer Coordinator: In Unity, I've worked on complex systems that demand high frame rates, including building multiplayer features. My ability to adapt to the demands of different programming languages and environments will be essential as we utilize C#, ScriptableObjects and Unity's input and animation systems. Additionally, my experience with remote collaboration using Git makes me confident in the effectiveness of our team dynamics. Given the chance to bring Crucible of Ascension to life, I promise not only prompt delivery but the dedication to polish it until it gleams. I look forward to sharing more about my experiences on Unity combat and deck mechanics on a call soon!
$150 USD trong 7 ngày
3,6
3,6

Hello, With over 6 years of experience in Unity game development and expertise in C# programming, I am confident in my ability to assist with your project. I understand the requirements for "Crucible of Ascension" and am prepared to dive into the existing code, enhance the core combat loop, integrate card logic seamlessly, and optimize performance for multiplayer gameplay. I am eager to discuss your project further and explore how I can contribute to its success. Let's connect via chat to delve deeper into the specifics of your vision and how I can help bring it to life. Thanks.
$250 USD trong 7 ngày
3,2
3,2

Hope you are doing well! The role requires Unity C# gameplay programming to refine real-time arena combat, implement deck-building mechanics, and maintain smooth performance in multiplayer sessions. Experience includes shipping Unity projects with complex combat loops and card systems using ScriptableObjects, input management, and animation integration, ensuring responsive, balanced gameplay. Past challenges included syncing card effects with real-time combat and avoiding frame drops under heavy load, resolved through optimized update loops, pooling systems, and precise event handling. Collaboration experience spans Git-based workflows, remote team coordination, and rapid prototyping, with emphasis on clean, documented, and maintainable code that supports iterative testing. I know what do I build for you, can complete it to your full satisfaction within your timeline. I am ready for you and waiting here. Thank you.
$140 USD trong 7 ngày
3,2
3,2

Hello, there! I’d be excited to jump into Crucible of Ascension and help push it toward a strong playable milestone. Unity combat systems and gameplay architecture are a strong fit for me, especially where fast iteration, clean C# code, and responsive feel matter. I’m comfortable working inside existing projects, tightening core loops, integrating card effects through ScriptableObjects, and making sure combat, input, animation timing, and multiplayer responsiveness all stay aligned under pressure. For a project like this, I’d focus first on stabilizing the combat foundation, then wiring card logic cleanly into the action flow so every play feels immediate, readable, and balanceable. I also pay close attention to profiling and performance, so hectic sessions stay smooth while the codebase remains maintainable for future content and tuning. I’m collaborative, comfortable with Git-based team workflows, and I move quickly without sacrificing structure or documentation. One relevant area I’ve worked on repeatedly is gameplay systems where moment-to-moment responsiveness is critical, including Unity-based combat interactions, state-driven logic, and modular feature design that lets teams test, tune, and expand mechanics safely. I can discuss specific implementation approach and review your current architecture on a call. Best regards, Ian Brown
$150 USD trong 5 ngày
3,3
3,3

Hello there, I’m a Unity gameplay programmer focused on fast, snappy combat and data-driven deck systems. I’ve shipped real-time arena mechanics using C#, ScriptableObjects, and Unity’s animation and input tools, with clean Git workflows. Recently I built a compact, card-driven combat loop where card plays instantly changed combat state, keeping frame rates steady in multiplayer. I’ll bring that pattern to Crucible of Ascension, tighten the core loop, integrate card logic, and keep the code well-documented for rapid iteration. I can start ASAP and deliver a solid, production-ready prototype with clear milestones. Best regards, Billy Bryan
$250 USD trong 2 ngày
2,8
2,8

As a seasoned game developer with a passion for building top-notch experiences, I can confidently say that I'm the talent you need to breathe life into "Crucible of Ascension." My in-depth command over Unity's core architecture, robust understanding of C# programming and scripting (ScriptableObjects included), and strong Game Design prowesses make me an ideal candidate for your project. In terms of relevant experience, I recently utilized my skills in Unity to create a dynamic combat mechanic for a futuristic tactical game. The delicate blend of strategy and deck-building in this project mirrors your own, so translating my insights from there would prove seamless for your current requirements. As you requested, be sure to check out the live-build demo via (insert repo/link) to see it in action!
$140 USD trong 7 ngày
2,7
2,7

Hi, “Crucible of Ascension” sounds like a great concept—real-time arena combat mixed with deck-building mechanics is exactly the kind of system I enjoy building in Unity. I’m a Unity gameplay programmer experienced with C#, ScriptableObjects, and building responsive combat systems. I’m comfortable jumping into existing codebases, improving gameplay loops, and iterating quickly with small remote teams using Git. For your milestone, I can help with: • Tightening the combat loop so abilities feel fast and responsive • Implementing a scalable card/ability system using ScriptableObjects • Integrating input, animations, and combat logic smoothly • Profiling and optimizing gameplay to keep frame rates stable in intense sessions • Writing clean, well-documented code that’s easy to extend Example: I built a modular ability system where each skill was defined through ScriptableObjects (cooldowns, effects, animations), allowing rapid balancing and smooth integration with combat mechanics. Happy to review your current combat architecture and help push the game toward a strong playable milestone. Looking forward to hearing more about the project. — Aarib Unity Gameplay Programmer
$140 USD trong 5 ngày
2,2
2,2

As a seasoned Unity game developer with five years of experience, I’ve created numerous titles that require snappy mechanics, high performance, and compelling gameplay - all the elements "Crucible of Ascension" necessitates to enthrall your players. In particular, my work on "Nitro Car Racing" and "Car Stunt Rush" is testament to my ability to deliver intense, seamless experiences. You can find the live builds of these games on my portfolio [provide link]. With proficiency in C#, ScriptableObjects, Unity’s input and animation systems -- just what you need for your game -- I assure you clean, well-documented code and quick iterations. My role as a full-cycle Unity developer includes handling every aspect from prototyping to polishing and launching, well aligning with your immediate requirements. I share your enthusiasm for prototyping and iteration as I believe they are essential elements in building great games. Working through Git and attending regular stand-ups has been second nature throughout my career. So let's quickly jump on a call to begin crafting this next gaming masterpiece!
$140 USD trong 7 ngày
2,4
2,4

Hi there, It sounds like the current pain point is getting the core combat loop and card-driven mechanics of "Crucible of Ascension" feeling tight, responsive, and stable under multiplayer load. For the past five years, I’ve worked on exactly these types of real-time Unity systems, fast combat logic, ScriptableObject-driven abilities, and performance tuning during high-action scenarios. I’d start by reviewing and refactoring the existing combat controllers, profiling bottlenecks, and ensuring animation, input, and ability logic are cleanly event-driven. Then I’d integrate and optimize the card‑triggered effects so they execute reliably without frame spikes, while keeping the architecture modular for rapid iteration. Before I proceed, quick question: Could you share how your current card logic is structured within the combat system so I can better assess integration points? Best regards, Generoso III
$180 USD trong 5 ngày
0,0
0,0

Hi, I have read your project details and I know what you expect. I am a senior engineer with over 7 year of experience on Game Design, C# Programming, Animation, C++ Programming, Unity 3D, Game Development, Git, Unity. Please visit my profile to view my latest projects, certificates, and work history. Best, Matheus Regards, Matheus
$30 USD trong 7 ngày
0,0
0,0

Hello,Dear project submitter, I’d love to help build your Unity combat/deck mechanic. I’m a LinkedIn-certified game developer with strong experience in Unity, C#, gameplay systems, and combat mechanics. I’ve worked on several gameplay prototypes and shipped systems involving card logic, turn-based combat flow, and ability systems designed for scalability. One recent project involved building a modular deck-based combat system in Unity where players draw cards, trigger abilities, and resolve combat effects through a flexible event-driven architecture. The system supports card effects, cooldowns, animations, and easily extendable mechanics for future My workflow includes clean, maintainable C# architecture, Git version control, and rapid prototyping so we can quickly iterate on gameplay. I’m comfortable jumping on a call, discussing the mechanic, and starting implementation immediately. Looking forward to collaborating and bringing your combat/deck system to life. Best regards, MD PARVEZ AL MAMUN
$250 USD trong 5 ngày
0,0
0,0

Unity gameplay programmer here. Strong with C#, combat systems, and ScriptableObject-driven mechanics. I can jump into your codebase, tighten the combat loop, integrate card logic, and keep performance smooth. Ready to start and push the milestone fast.
$140 USD trong 7 ngày
0,0
0,0

Petah Tikva, Israel
Thành viên từ thg 3 8, 2026
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