
Closed
Posted
Paid on delivery
[login to view URL] [login to view URL] In MOVENTSYSTEM (above), the process involves placing the floor according to the map blueprint as shown here, and then applying terrain to it. The maps you’ll be creating will include indoor environments (such as caves), as shown in the video below. As for the size of the maps, while the size varies depending on the map, the largest one spans three layers of the *New World Tree Labyrinth* map. The Unity version is 6000.3.9f1. Here is an example of a map blueprint. As you mentioned, for areas without floors, the background placement can be significantly simplified (though I believe the areas adjacent to the floor will require detailed work). [login to view URL] This is the type of asset I have in mind. Also, regarding the blueprint I mentioned earlier—just for reference and to ensure fairness— since the walls are drawn with consistent rules as grid boundaries, it seems the blueprint can be imported directly into a 3D image. Using that method, the basic framework could likely be completed very quickly. The result would likely look something like this. Even for outdoor dungeons, such as those set in forests, the method of drawing the blueprints is the same; the only difference is that these wall sections would simply be replaced with thickets of trees, for example. If we proceed this way, I believe the framework can be created quite efficiently. As for the lighting and the placement of decorative textures, those are matters of artistic judgment, but using this method, I believe you’ll likely be able to complete a project of a satisfactory standard within the deadline. While there are no differences in terms of 3D maps, the assets used, or the blueprints, would it be acceptable if the camera angle were slightly adjusted from the map—for example, to an angle similar to that in FF9 (since there are various Dragon Quest titles, I’d say FF9 is the closest comparison)? *I don’t think the angle will change much. The workload will remain the same. While you can certainly create 3D maps in Unity, would you also be able to handle the entire program? That’s what a programmer does. If you’re able to do that, we’ll consider adding additional work to the order. FF9 It’s roughly like this, so there might not be many changes… By the way, our flagship title is the software mentioned above, “The 257th Element.” [login to view URL]
Project ID: 40728826
66 proposals
Remote project
Active 1 day ago
Set your budget and timeframe
Get paid for your work
Outline your proposal
It's free to sign up and bid on jobs
66 freelancers are bidding on average $401 USD for this job

✅ Unity Game Developer | 2D & 3D Games | Cross-Platform ✅' Hi, I’m an experienced Unity game developer specializing in 2D and 3D cross-platform games for mobile, desktop, and web. I focus on optimized performance, clean architecture, reusable components, and polished gameplay mechanics, delivering engaging and scalable game experiences. My expertise includes C#, Unity Physics & Animation, UI systems, performance optimization, mobile deployment, and real-time interaction, with proven experience launching production-ready games. ⭐Due to NDAs, links aren’t public—but once you open the chat, I’ll share live demos and walkthroughs. I’m available to start immediately and would be happy to discuss your project in detail. Thanks, Ranjana
$500 USD in 20 days
7.3
7.3

With over a decade of experience as a 3D artist and game designer, I am confident that my skills and creative approach make me a perfect fit for your Unity map creation project. I understand the intricacies highlighted in your project, from carefully placing floors according to the map blueprint to applying terrain and crafting detailed indoor environments. My familiarity with your desired Unity version further strengthens my qualifications for this undertaking. Moreover, I am impressed by your suggestion of using 'toon deserted temples' and 'forests' as themes for your maps. As an architectural visualizer and animator, I have worked extensively with similar asset designs and their integration into game environments. This experience will enable me to ensure a smooth compilation of your imported blueprints, building each map with utmost precision while also exercising artistic judgment for lighting and decorative texture placements. Finally, while my proficiency lies more in designing than programming, I do possess the skills to handle the entire program if necessary. My background in web development ensures that I can handle diverse tasks promptly and proficiently. Given my passion for turning ideas into professional digital solutions while ensuring client satisfaction - I believe together we can build not just satisfactory but exceptional maps for "The 257th Element."
$251 USD in 1 day
7.5
7.5

With my diverse skill set, I am uniquely equipped to tackle your Unity map creation project and even more. My prowess with a variety of software like CAD/CAM, Unity 3D, 3Ds Max and the likes enables me to adeptly navigate design challenges in any given project and deliver the objective-on-target. My proven experience as a 3D artist and game developer showcases not just my expertise but also my ability to think out-of-the-box to achieve efficient solutions. The fact that you desire an angle similar to FF9 for your camera view aligns perfectly with my passion for creating immersive gaming experiences. In addition to map creation, I can also comport myself effectively as a programmer if need be. Understanding also the importance of timely project completions, I assure you that I will not just meet deadlines but deliver a product you will be exceedingly satisfied with. Trust me, "The 257th Element" will be not just another job in my portfolio but rather a demonstration of my very best. Together let's make your game the best it can be!
$266 USD in 1 day
7.5
7.5

Hello, I have carefully reviewed your requirements for creating Unity 6 maps from blueprint-based layouts, including indoor caves and outdoor dungeon environments. I will build the floor structure efficiently from the provided blueprints, apply suitable terrain and assets, and handle detailed areas around playable spaces while maintaining the intended visual style and camera perspective. You will get: 1. Blueprint-based 3D map framework 2. Indoor cave and outdoor dungeon environments 3. Terrain, walls, thickets and environmental asset placement 4. Lighting and decorative texture setup 5. FF9-style camera angle implementation where required 6. Optimized Unity 6000.3.9f1 project integration 7. Full programming and gameplay implementation if included in the scope 8. Clean, organized and maintainable project structure 9. Completed NDA agreement 10. IP agreement protecting project ownership I will discuss the map workflow, programming scope, milestones, timeline and budget based on the provided blueprints and references. Available to start immediately. Come inbox & let’s get started. Best regards, Sohaib Pasn Games
$250 USD in 25 days
6.8
6.8

Hello there, Yes, I will be able to handle the entire program.I am ready now available to get started on this map creation. Looking forward to working with you long-term. Best, Garaga
$300 USD in 6 days
6.7
6.7

Hi, We can build the maps in Unity 6000.3.9f1, using the blueprint/grid workflow to efficiently establish floors, walls, terrain, and surrounding environments. We’ll use Unity + Blender for 3D environment creation, asset placement, terrain, lighting, camera setup, and decorative details. We can work with your referenced fantasy assets and adapt them for caves, forests, temples, and other dungeon environments. We can also adjust the camera toward an FF9-style perspective while keeping the original map structure and workload intact. Beyond map creation, our Unity programmers can also handle the complete game programming/integration, not just 3D environment work. We can start with a sample map/prototype to validate the visual style, workflow, camera angle, and technical requirements before scaling up. Best, Rahul
$500 USD in 15 days
6.1
6.1

Your blueprints draw every wall with the same grid rules. So I wouldn't place floors and walls by hand. I'd write a Unity editor tool that reads the blueprint image and builds the floor and walls in one click. The tool reads each grid cell and each wall line. Then it places floor and wall pieces from the toon temple pack. For forest maps the same tool swaps the walls for tree thickets. Only the set of pieces changes, so one tool covers caves, temples and forests. For the three-layer New World Tree Labyrinth, each layer is its own blueprint at its own height. After that I'd do the detail work by hand, mostly the areas next to the floor, as you said. The far background stays simple. Lighting and decoration are a matter of taste, so I'll send you screenshots of each map early to check. The FF9 style camera is fine. It's a fixed camera setting and doesn't change the map work. I can have the tool and the first map ready in one week, on Unity 6000.3.9f1. About the full program: I work in C# every day. I'd like to finish the maps first, then look at your code before I say yes. How many maps are in the first order, and when do you need them all?
$300 USD in 7 days
5.3
5.3

Hello, I reviewed your map workflow, and the core challenge is converting the blueprint driven layouts into efficient Unity environments while maintaining the intended terrain, indoor and outdoor transitions, decorative assets, and FF9 style camera presentation. The blueprint based approach should work well for establishing the basic map framework, while the key is making sure terrain, walls, foliage, caves, and nearby floor areas are detailed without unnecessarily increasing production effort. I have worked on Unity environment and 3D game asset projects and can share relevant examples once we connect in chat. Also a quick question, are the blueprints supplied as image files only, or do you also have grid based or vector source files that can be imported directly into Unity? Best Regards, Muskan.
$250 USD in 1 day
5.3
5.3

With my wealth of experience spanning over a decade in the Designing field, I confidently assert that I bring the requisite blend of skills and competence to excel in this Map Creation for Game Development project in Unity. My expertise with Adobe Creative Suite, Microsoft Office applications, and 3D animation gives me an edge in visual design and layout creation which is highly needed for this task. Having worked with a range of satisfied clients to create stunning, professional-grade designs, I am well-versed in understanding and translating clients' requirements into deliverables that beat their expectations. While my primary niche is not Unity programming, my vast knowledge of the software should not be seen as a drawback but rather as an added strength. Being conversant with multiple aspects of designing including UI/UX design sets me apart from the rest; I understand not only how elements appear visually but also how they can function optimally within an application. This includes camera angle manipulation and creating fluid navigable maps to ensure smooth movement for players.
$285 USD in 2 days
5.0
5.0

With over 9 years of experience as a Unity Game and Mobile Application Developer, I have a deep understanding of the Unity ecosystem. I’ve successfully built 2D/3D games, including multiplayer experiences, which stands as my major achievement in game development. On top of this, I'm also comfortable handling the entire program as a programmer, which makes capacity additions to the order entirely possible. Delving into my skills, my game development expertise has encompassed every core important aspect for an intricate project like yours: from terrain design and environment functionality to level design and asset utilization. The given maps present an intricate infrastructure that will require explicit attention to detail and thorough execution- having handled quite similar projects before, I can assure it is within my wheelhouse. Lastly, my openness to emerging technologies ensures that your project remains at the vanguard of innovation. This includes proficiency in NFT & Blockchain-based gaming/application development and Web3 integrations for Android, iOS and WebGL projects.
$800 USD in 15 days
5.2
5.2

Yes, I understand the workflow and requirements. I can work with Unity 6000.3.9f1 to build the 3D maps from your blueprint system, including indoor caves/dungeons and outdoor environments. I can create the floor layout from the blueprint, build the surrounding terrain/background, place and adapt assets, handle walls/thickets/trees, and add appropriate lighting and decorative details. I’m also comfortable adjusting the camera slightly toward an FF9-style perspective while keeping the workload and map structure consistent. For the programming side, I can also handle Unity implementation beyond just map creation, including scene setup, map systems, asset integration, camera behavior, and gameplay-related functionality. We can discuss the additional programming scope once the core mapping workflow is established. The blueprint-to-3D approach you described should also make the basic framework efficient and allow more time for the important artistic details around playable areas. I’m ready to review the reference materials and start with the first map/workflow. Best Regards, Sumit Kumar.
$250 USD in 1 day
5.2
5.2

Understanding: You’re building Unity maps for The 257th Element using a map blueprint with indoor caves and multi-layer layouts. I can deliver a reusable, blueprint-driven map framework with cinematic lighting and a FF9-inspired camera feel, while keeping performance solid. - Blueprint-to-Unity: import the blueprint, place floors, auto-generate terrain, and keep walls aligned to grid; support areas without floors by simplifying backgrounds; three-layer max. - Asset integration: leverage toon-deserted-temples pack and similar assets; replace walls with environmental meshes (trees for outdoor sections) while preserving scale. - Lighting and camera: atmospheric lighting, post-processing, and an adjustable camera angle similar to FF9 to achieve the right mood. - Automation and reuse: modular tiles, prefabs, and scripts to auto-place props; optional data export for reuse across levels; performance features like occlusion culling and LOD. Deliverables: - Unity project with Scenes, Prefabs, Materials, Textures, and a sample level built from the blueprint; documentation. - Animation/3D Animation deliverables to enhance camera motion and object transitions. Budget + timeline: - Budget: 1800 USD; Timeline: 12 days; Milestones: two reviews at day 6 and day 12. Portfolio references: - https://www.freelancer.com/u/zarminagull189 - https://www.freelancer.com/u/zarminagull189/projects - https://www.freelancer.com/u/zarminagull189?category=development - https://www.freelancer.com/u/zarmi
$550 USD in 7 days
4.7
4.7

Creating immersive maps for your game, especially those intricate indoor environments like the New World Tree Labyrinth, requires a solid understanding of both Unity and the artistic elements you envision. Using the provided blueprints as a foundation will enhance efficiency, allowing for a quicker framework creation while ensuring adherence to your design principles. I can implement the varying terrains and adjust camera angles to match the aesthetic of titles like FF9, ensuring a seamless integration into your game's vision. Additionally, if you need programming support, I’m equipped to manage that aspect as well, streamlining the development process. What specific deadlines do you have in mind for the completion of the map designs? Let’s create something remarkable together. Best, Junaid
$450 USD in 7 days
4.4
4.4

The blueprint-driven workflow you described is a smart way to keep production efficient: establish the floor and wall framework from the map layout, then build out the terrain, surrounding detail, and lighting according to the environment. The important part will be keeping that efficiency while still giving each dungeon, cave, forest, and labyrinth area enough visual character. I’d work in **Unity 6000.3.9f1**, building the map framework from your blueprints, placing and adapting the required environment assets, then refining terrain, adjacent areas, decorative elements, lighting, and camera composition. A slightly adjusted camera angle inspired by the FF9-style perspective is workable as long as the gameplay readability and map proportions remain consistent. I’d also structure the scenes cleanly so repeated assets and map elements can be reused efficiently. I can handle both **3D map creation and Unity programming**, including scene setup, gameplay systems, interactions, and supporting scripts where required. I’d prefer to establish the map-production pipeline on one representative area first, then scale the same workflow across the remaining maps. Happy to start with one blueprint and confirm the exact visual and technical standard before expanding the scope.
$400 USD in 7 days
4.3
4.3

Thank you for the detailed explanation and references. I understand the workflow: the map blueprint is used as the base layout, floors are placed according to the blueprint, and terrain, walls, vegetation, cave structures, props, lighting, and environmental details are then added in Unity. Since the wall boundaries follow consistent grid rules, importing the blueprint as a reference to rapidly generate the base framework is a practical approach and should significantly speed up production. I am experienced with 3D modeling and environment creation using CAD and 3D design tools, and I can create clean, organized map layouts suitable for Unity. Indoor environments such as caves, labyrinths, and dungeon maps, as well as outdoor environments like forests, can be built using the same blueprint-driven workflow you described. A slight camera adjustment similar to FF9 is also reasonable and should not significantly affect the workload. Before confirming the full scope, I would like to review one actual blueprint and discuss the required level of detail, optimization targets, and expected deliverables inside Unity 6000.3.9f1. Regarding programming, my primary expertise is in 3D design, CAD, modeling, and environment creation. If the project requires extensive gameplay programming or system development, Best regards, Bilal
$250 USD in 2 days
3.9
3.9

I deliver results that elevate your game. Creating immersive maps in Unity can be tricky, especially when dealing with varied terrains and indoor environments. If this isn’t done right, the gameplay experience could suffer, leaving players feeling disconnected from the world you’ve envisioned. I can efficiently build the three-layered maps you need, implementing the blueprints you’ve provided. By utilizing your assets and focusing on precise floor placements, I’ll ensure the environments feel cohesive and engaging. Plus, I can adapt the camera angles to suit your vision while maintaining the workload within your timeline. I’ve successfully tackled similar projects, ensuring high-quality maps that align with game mechanics and aesthetics. You’ll work with someone who values transparency and responsiveness, committed to delivering exactly what you need for a stunning final product.
$350 USD in 7 days
3.6
3.6

Hi, I understand you need blueprint-based 3D dungeon maps built in Unity 6000.3.9f1, including floors, terrain, walls, caves, forest areas, environmental assets, lighting, and an FF9-style camera perspective. I have 8+ years of experience in 3D modeling, environment design, game assets, Blender, and game-ready workflows. I can accurately follow your grid-based blueprints, build the initial map framework efficiently, then develop the surrounding terrain and environment with appropriate asset placement, lighting, textures, and visual detail. A smart approach would be to establish one complete map section first, including the blueprint-to-floor workflow and camera angle, then use the approved setup as a consistent production system for the remaining maps. I can work with indoor caves as well as outdoor dungeons, adapting walls into natural elements such as trees and thickets while keeping the playable areas aligned with the blueprint. Regarding programming, I can handle the 3D environment/map implementation; for a full gameplay programming scope, I would prefer to review the required systems before confirming that portion. I’m available to start immediately and can provide organized Unity project files with revisions based on your feedback. Portfolio: https://www.freelancer.com/u/DigitalArtForge Best Regards, DigitalArtForge
$300 USD in 1 day
2.1
2.1

Hi, I can create a detailed and optimized game map in Unity based on your concept, references, gameplay requirements, and existing assets. I’ll focus on level layout, terrain, roads, buildings, environment assets, lighting, materials, player pathways, and overall scene composition while keeping performance and gameplay in mind. I can also organize the Unity scene and assets properly so the map remains easy to modify and expand. Please share your map concept, references, Unity version, existing assets, and gameplay requirements, and I can review the project and get started. Regards, Vipin
$500 USD in 3 days
2.3
2.3

I went through your explanation carefully, and the workflow makes sense to me. Using the blueprint grid as the base framework, then placing floors, walls, terrain, caves, trees, and decorative assets on top should keep the map production much faster and more consistent. I can handle the 3D map creation in Unity 6000.3.9f1, including indoor caves, outdoor dungeon areas, multi-layer maps, terrain setup, asset placement, lighting, and camera composition. A slightly adjusted FF9-style camera angle is also fine and shouldn’t change the workload much. I’m also comfortable working from an existing game structure, but for the full programming side I’d first like to review the current Unity project and code before promising the entire system. If the architecture is clear, I can also help with C# gameplay logic and other Unity-side features. I’m already working on 3D game assets and environments, so this is very close to the kind of work I’m doing now. Send me one actual blueprint/map first, and I can show you how I’d convert it into the Unity framework before we move into the larger set. Regards, Syed Basit
$300 USD in 7 days
2.0
2.0

With an extensive background in game and app development, my team and I are well adept at leveraging Unity and Unity 3D to create intricate and immersive gaming experiences like the one you've described. Throughout our 9+ years, we have created various cross-platform games, simulation environments and more, fostering a deep understanding of unity map creation processes. By using the provided blueprints and assets while keeping in mind your specific vision for the project, we are confident that we can efficiently deliver well-crafted maps tailored to your needs. Moreover, if you need additional programming work to enrich the project, rest assured it's well within our capability. As mentioned earlier, our domain expertise includes Mobile App Development(Android & iOS), Java, .NET ensuring our adeptness at managing precise architectural details like constructing accurate skeletal structures from blueprints as well as artistic elements like lighting to simulate a coherent sense of atmosphere. Commitment is crucial to us, which is why we provide after-delivery support and flexible timelines as per our client's requirements. The end goal for any game development is a seamless experience that captivates from start to finish. Our love for creating transformative content constitutes not just of delivering what you expect but delivering what could exceed your aspirations. Choosing our team means choosing passion-driven professionals committed to fostering your vision into re
$500 USD in 7 days
2.1
2.1

Malaysia
Member since Sep 23, 2026
$250-750 USD
$250-750 USD
$30-250 USD
$500-1100 NZD
$30-250 USD
$30-250 CAD
$250-750 USD
$10-30 USD
$1500-3000 AUD
$10-30 USD
₹1500-12500 INR
₹1500-12500 INR
$30-250 USD
$15 USD
$5000-10000 AUD
$250-750 USD
₹1500-12500 INR
₹3000 INR
$30-250 USD
€8-30 EUR
₹600-1500 INR
$50 USD