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I’m building a 3D role-playing game demo in Unity and need an experienced developer to jump in where I’ve left off. The immediate focus is the opening of the game: a short, fully scripted introduction that explains the world, introduces the protagonist, and then blends seamlessly into interactive play. Once the cinematic is in place, I want to tighten the core gameplay loop. That means coding clean, reusable systems for time-skips (day/night cycles and story-driven leaps forward), wardrobe changes that reflect story progress, and a light character-customisation menu. Everything should be set up so I can tweak dialogue, animation clips, and item lists without touching the underlying code. To keep us both clear on what “done” looks like, here are the concrete deliverables: • A Timeline-driven intro cut-scene with triggers that pass control to the player. • Modular time-skip system tied to quests and in-game clocks. • Clothing swap logic integrated with the Animator and inventory data. • Customisation screen (hair, face presets, colour tints) saving to the player profile. • Clean, documented C# scripts that compile in the latest Unity LTS build. If you’re comfortable with Unity’s Timeline, Animator Controller, ScriptableObjects, and serialised saves, I’d love your help polishing this demo so it’s pitch-ready.
Project ID: 40391489
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65 freelancers are bidding on average $1,110 USD for this job

Hi, I’d love to assist you with this Unity 3D RPG demo and jump in exactly where you left off. I have strong experience building Timeline-driven cinematic intros, quest-based gameplay systems, and modular reusable C# frameworks that are easy to expand without rewriting core code. I can deliver a fully scripted intro cutscene using Unity Timeline with smooth triggers that transition directly into gameplay, followed by clean systems for time-skips (day/night + quest-based jumps), story-based wardrobe swapping integrated with Animator + inventory, and a light character customization menu (hair/face presets + color tints) saved into the player profile. My focus will be on writing clean, documented, scalable code using ScriptableObjects and serialized save logic, so you can easily tweak dialogues, animations, and item lists from the Inspector without touching the scripts. I’m ready to start immediately and make this demo polished and pitch-ready within the planned milestones.
$1,200 USD in 20 days
7.0
7.0

Hey there, I have carefully reviewed your project requirements. With over 10+ years of experience in game development, I have built and delivered high-quality games across multiple platforms, focusing on performance, scalability, and engaging player experiences. My expertise includes Unity, Unreal Engine, C#, C++, multiplayer systems, game mechanics, UI/UX for games, in-app purchases, and third-party SDK integrations—all highly relevant to building polished and production-ready games. I would love the opportunity to discuss your game idea in detail and collaborate on bringing it to life with a strong technical foundation and engaging gameplay. Due to NDAs, links aren’t public—but once you open the chat, I’ll share live demos and walkthroughs. NOTE: Please consider the current budget as flexible — we can finalize it after discussing the complete scope and feature set. Thanks & Regards, Kajal
$1,125 USD in 7 days
7.1
7.1

I have carefully reviewed your requirements and understand you need to refine your Unity 3D RPG demo with a cinematic intro and modular gameplay systems that are clean, scalable, and easy to manage. With 9+ years of experience in Unity development, I specialize in gameplay systems, Timeline-driven cinematics, and modular architecture. As a technical lead, I ensure clean, reusable code with strong separation of data and logic for easy future updates. I will implement a polished Timeline-based intro cutscene with seamless player transition, along with a flexible time-skip system tied to quests and in-game time. Clothing systems will be integrated with Animator and inventory logic, and a customization screen (hair, presets, colors) will be built with persistent save support. All systems will be designed using ScriptableObjects and clean C# structure, allowing you to update dialogue, animations, and content without modifying core code. The final delivery will be stable, well-documented, and ready for presentation or further expansion. Quality optimized work with suitable pricing is always my top priority. Come inbox & let’s get started. Best regards, Sohaib Pasn Games
$750 USD in 25 days
6.8
6.8

HI, I can deliver a polished Unity RPG demo with cinematic intro, core gameplay systems, and clean modular architecture for easy scaling into a full game. Questions: 1️⃣ Do you want the intro to be cinematic (timeline-based) or interactive gameplay-driven? 2️⃣ Which core systems are priority—combat, inventory, dialogue, or quest system? 3️⃣ Should the demo target PC, mobile, or cross-platform build? Warm regards, The Blend Nation
$750 USD in 1 day
7.3
7.3

With over a decade of experience in Unity game development, I understand the importance of creating a seamless and engaging player experience in RPG demos. Your project goal of enhancing the opening cinematic and refining core gameplay systems aligns perfectly with my background in high-complexity systems, such as the 1M+ user app I successfully built. As a strategic insight, I would recommend focusing on creating modular systems that allow for easy customization and adjustments, ensuring scalability and flexibility as the project evolves. Drawing from my past success in developing interactive gameplay elements, I am confident in my ability to deliver the polished demo you envision. I encourage you to reach out so we can discuss the roadmap for your Unity RPG demo. I am eager to collaborate and bring your project to the next level.
$1,200 USD in 20 days
6.6
6.6

Hello, I've been making games for more than a decade I have a lot of experience with Unity, I would make sure to provide you with your project in a reasonable amount of time with high-quality polished work
$1,250 USD in 24 days
5.1
5.1

Hello sir, Did go through your job description and glad to share that I have enormous experience in working with Unity RPG Demo Intro & Systems I'm a seasoned programmer and Engineer with quality experience in Flutter, React, Node.JS, SpringBoot, Frontend and Backend Development, Python, Matlab, R studio, C, C++, C#, OpenCV, OpenGL, Tesseract OCR, google vision, Statistical programming/R progamming data analysis Computing for Data Analysis Time Series & Econometric, Machine learning, AI, Deep learning, Matlab and Mathematica, 3D modeling, CAD/CAM,AutoCAD, 2D, Architectural Engineering, SolidWorks, Unity 3D, PCB, Electronics, Arduino, Automation, Embedded and Firmware , IOT, Electrical/Mechanical Engineering I am a TOP Rated Freelancer, and you can check my reviews here as well: https://www.freelancer.com/u/mzdesmag. Looking forward to potentially working together on this project. Thanks and Best regards, Adekunle.
$760 USD in 7 days
4.8
4.8

Hi, I have 9 years experience in (Unity, C#, Unity Timeline, Animator Controller, ScriptableObjects, and save system architecture). For this project, I have real hands-on experience building gameplay systems in Unity, and I will implement a polished Timeline-driven intro that hands off smoothly into gameplay, then build modular systems for time-skips, clothing changes, and character customization so you can update dialogue, animations, and content easily without touching core code. You can expect clear communication, fast turnaround, and a high-quality result. Best regards, Juan
$750 USD in 3 days
4.6
4.6

As a freelancer with extensive experience in various facets of 3D work, including animation and game development, I believe I am uniquely qualified to handle your Unity RPG demo project. Although I am relatively new to this platform, I have been immersed in the world of 3D design and modelling for half a decade now, having started my journey on October 29, 2020. My portfolio includes successful ventures encompassing graphic design, website development and design, 2D and 3D animations as well as 3D modelling rendering. In conclusion, choosing my services should instill absolute confidence in you regarding delivering high quality work within agreed-upon deadlines. My versatile skill set pooled with my determination to deliver nothing less than excellence makes me aptly suitable for the role. Remember with me working on your project you are not only getting technical skills but also a dedication to immerse into the world at hand and provide users an unforgettable gaming experience. Let's join forces and make this RPG demo an undeniable success!
$888 USD in 1 day
4.8
4.8

With over a decade of experience in the gaming industry, I have gained a deep understanding and proficiency in Unity3D & C#. Throughout my career I have delivered immersive, high-performing games and apps that have garnered millions of downloads. This vast expertise coupled with my experience in time-skip systems, animation logic, and ScriptablesObjects makes me the perfect fit for your Unity RPG project. One of the key aspects of your project is working with Unity’s Timeline. I am not only proficient but also comfortable working with it, allowing me to seamlessly create the timeline-driven intro cut scene you envision. My forte in handling serialised saves and scriptable objects will ensure convenient hands-on manipulation for you when tinkering with dialogue, animations, and item lists without altering the underlying code. In addition to being capable of delivering clean, documented C# scripts to keep your game updated with the latest Unity-build and ensuring smooth integration of other important elements like Animator Controller and your time-skip system tied to quests and in-game clocks, I offer end-to-end development from conceptualization to launch. I believe this breadth of offering makes me the perfect choice for taking your RPG demo from its current form to a market-ready state. Let’s join forces on this project
$1,500 USD in 25 days
4.4
4.4

Hi there, I went through your project carefully, and the core challenge is clear: crafting a seamless introduction for a 3D RPG that transitions smoothly into interactive gameplay. This isn’t a surface-level task , it needs someone who understands Unity’s systems and can execute without hand-holding. I’ve handled similar work where precision, speed, and clean execution mattered. My approach is straightforward: I will leverage Unity’s Timeline and Animator to create a captivating cutscene and develop modular systems for time-skips and character customization. No guesswork, no bloated process, just results that hold up when reviewed or scaled. If this aligns, I can start immediately and deliver a polished demo ready for pitch in just 14 days. One quick question before I proceed: what specific art style and tone do you envision for the intro cutscene? Best regards, Muskan
$750 USD in 2 days
4.2
4.2

Hi, I’m Ben Jackson from Jetjams Technologies. We can help you polish your Unity 3D RPG demo and build the systems in a clean, modular way so your intro and gameplay flow smoothly. What we can do: * Create a Timeline-driven intro cutscene that smoothly hands control to the player * Build a modular time-skip system for quests, story events, and day/night flow * Develop clothing swap logic linked with Animator and inventory data * Set up a character customization menu for hair, face presets, and color tints * Write clean, documented C# scripts compatible with the latest Unity LTS * Make dialogue, animations, and item lists easy to update without changing core code We have experience with Unity Timeline, Animator, ScriptableObjects, save systems, and reusable gameplay tools. We are ready to start and can help make your demo more polished and pitch-ready. We are so much grateful to serve you. Ben Jackson Jetjams Technologies
$850 USD in 7 days
4.2
4.2

Hi, I've worked extensively with Unity Timeline, Animator Controller, and ScriptableObjects — exactly what your project needs. I can deliver the cut-scene, time-skip system, wardrobe logic, and customisation screen in ~3 weeks, with clean documented code throughout. Available to start immediately. Happy to chat!
$1,200 USD in 21 days
1.6
1.6

Hi, I’d love to help polish your Unity RPG demo and take over from the current state without disrupting your vision. I’ve built gameplay and cinematic systems in Unity using Timeline, Animator Controllers, ScriptableObjects, and save/profile pipelines, with a strong focus on clean C# architecture that stays easy to extend. For your intro, I’d set up a Timeline-driven cinematic with signal/event hooks that hand control back to the player smoothly, then build modular systems for time-skips, quest-driven progression, wardrobe swaps, and lightweight character customization. I’d make the dialogue, animation references, clothing items, and preset/customization data editable through inspector-friendly assets so you can tune content without touching code. I also document systems clearly and keep everything organized for the latest Unity LTS so the demo is stable and pitch-ready. Do you already have the character models, animation clips, and clothing assets prepared for integration, and is there an existing save/profile system I should extend or should I build that layer from scratch?
$750 USD in 7 days
0.0
0.0

Hello, I'm excited about the opportunity to help you with your 3D RPG demo! It sounds like a fascinating project, and I have substantial experience in Unity, particularly with the elements you've described. I can seamlessly create a compelling, timeline-driven introduction that will captivate players while establishing the game world and protagonist's narrative. Following the cinematic, I will ensure the core gameplay loop is polished by developing clean, reusable systems for time-skips, wardrobe changes, and a character-customization menu. My approach guarantees that you'll be able to modify dialogue, animation clips, and item lists without needing to adjust the underlying code. Deliverables will include a well-structured cut-scene, a modular time-skip system, integrated clothing swap logic, a customizable character screen, and thoroughly documented C# scripts. Let’s collaborate to get your project pitch-ready! What specific narrative elements or character traits do you envision highlighting in the opening cinematic? Best regards,
$750 USD in 10 days
0.0
0.0

Hello, I’ve reviewed your Unity RPG demo requirements, and this is exactly the kind of systems-driven work I specialize in. I can take over your project smoothly and focus first on building a clean Timeline-based intro cutscene that transitions seamlessly into gameplay without breaking immersion. After that, I’ll structure modular systems for time-skips, wardrobe changes, and character customization using ScriptableObjects so everything stays fully editable without code changes. The goal will be clean architecture, not just functionality—so your demo stays scalable for future expansion. Let’s connect so I can quickly assess your current project state and start polishing it into a pitch-ready experience. Portfolio: https://www.freelancer.pk/u/salahuddin1973 Best regards, Naufal
$1,009 USD in 39 days
0.0
0.0

Respectively Sir/Ma'am, Have a Pleasant Day Ahead ! I carefully had read your requirements in your job post on freelancer.com I am glad to inform you that I have same extensive experience that you are looking for. I have done similar work earlier in my past and I will share during project discussion. Please share your exact project requirements, So, I can understand your requirements & I will come to know that what do you exactly needs to develop and I will be feeling happy to work with you. Cost and timeline depends on your project or task requirements Price is negotiable and I will work in your budget. No upfront payment will be charged. Always work in milestones. Looking forward for your positive response. Kind Regards, Sneha Kanwar
$1,125 USD in 7 days
0.0
0.0

Hope you're having a great day! ❗ Hey there! ❗ ★★★ Unity Developer · 3D Game Development · C# Scripting ★★★ ───────────────────────────── I’d love to help you finalize your 3D RPG demo. I specialize in Unity development and can bring your cinematic intro and gameplay mechanics to life with clean, reusable systems. ➷ Role: Unity Developer – I’ll focus on the intro cinematic, time-skip systems, wardrobe changes, and character customisation. ➷ Skills: Unity, C#, Timeline, Animator, ScriptableObjects. Experienced in modular gameplay systems and player profile saving. ➷ Approach: + Implement a timeline-driven intro cutscene that transitions to gameplay. + Code a modular time-skip system for quests and in-game clocks. + Set up wardrobe logic with Animator integration and inventory data. + Build a character customisation screen with persistent save data. Let’s polish this demo and make it pitch-ready! ───────────────────────────── Looking forward to helping bring your vision to life! ✋ Let me know if you'd like to discuss further!
$1,125 USD in 7 days
0.0
0.0

Hi there, I am excited about the opportunity to collaborate on your 3D role-playing game demo in Unity. Your project requirements align perfectly with my expertise in Unity development and creating immersive gaming experiences. I have extensive experience working with Unity's Timeline, Animator Controller, and ScriptableObjects, which will be essential for implementing the intro cut-scene, time-skip system, clothing swap logic, and customisation screen you outlined. My background in developing clean, documented C# scripts ensures that the codebase will be maintainable and easily customizable as you iterate on the game. To achieve the deliverables, I propose a systematic approach starting with a detailed analysis of the existing project state, followed by implementing the required features in a modular and scalable manner. Regular communication and feedback loops will be maintained to ensure alignment with your vision and expectations throughout the development process. I am confident that my skills and experience make me a perfect fit for bringing your demo to a pitch-ready state. I look forward to discussing the project further and am eager to contribute to its success. Ihsan Faridi
$1,000 USD in 7 days
0.0
0.0

Hi, how are you doing? I can help you complete and polish your Unity RPG demo by implementing a clean, modular gameplay foundation and a fully scripted intro sequence that transitions smoothly into interactive control. I have strong experience with Unity systems such as Timeline, Animator Controller, ScriptableObjects, and save systems for character progression and gameplay state management. For your project, I will build a Timeline-driven intro cutscene with proper event triggers to hand control to the player, then implement a reusable time-skip system tied to quests and in-game time cycles. I will also integrate wardrobe swapping logic connected to animation states and inventory data, along with a lightweight character customization UI (hair, face presets, color options) that persists to the player profile. All systems will be modular, data-driven, and editable without modifying core code, ensuring you can easily expand content later. I focus on clean architecture, reusable Unity systems, and pitch-ready builds that are easy to maintain and scale. I can also ensure the scripts are well-documented and fully compatible with the latest Unity LTS version. Best regards, Joe
$1,125 USD in 7 days
0.0
0.0

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