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Project Overview i am looking for a skilled developer with experience in Unreal Engine 4 Blueprint scripting and Discord Bot development (Node.js) to build an advanced, custom server-side command mod for a Mordhau server. The project involves creating a Blueprint command manager inside the Mordhau uSDK (Unreal Engine 4.26.2) that executes gameplay and moderation actions, fully interfaced with a Node.js Discord bot via RCON.
Project ID: 40723127
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23 freelancers are bidding on average $28 USD for this job

I’ll build this as a strict RCON-to-Blueprint command pipeline: the Node.js Discord bot normalizes and validates commands, sends compact RCON payloads, and the Mordhau uSDK Blueprint manager routes them to gameplay or moderation handlers. For inventory, I’ll centralize item data and mutations in a server-authoritative Blueprint component so Discord-triggered grants, removals, and queries stay consistent and cannot be spoofed. Permission gates, argument validation, logging, and failure responses will prevent bad commands from crashing or desyncing the server. The bot and mod will share one command schema, making new inventory and moderation actions easy to extend without rewriting the bridge.
$20 USD in 7 days
5.6
5.6

Hello, Greetings , Good morning! I’ve carefully checked your requirements and really interested in this job. I’m full stack node.js developer working at large-scale apps as a lead developer with U.S. and European teams. I’m offering best quality and highest performance at lowest price. I can complete your project on time and your will experience great satisfaction with me. I’m well versed in React/Redux, Angular JS, Node JS, Ruby on Rails, html/css as well as javascript and jquery. I have rich experienced in Level Design, Gameplay Programming, Unreal Engine, Game Design, Game Programming, Game Development, C++ Programming and Inventory Management. For more information about me, please refer to my portfolios. I’m ready to discuss your project and start immediately. Looking forward to hearing you back and discussing all details.. Always happy to hear from you
$25 USD in 6 days
5.2
5.2

Hi, I can build the Mordhau server-side command layer around UE 4.26.2 Blueprint scripting and connect it to a Node.js Discord bot through RCON. The architecture can separate command parsing, permissions, gameplay/moderation actions, RCON transport, Discord command handling, and response/error logging so new commands can be added without restructuring the core system. 1. Which Mordhau uSDK access and existing Blueprint/RCON infrastructure are already available? 2. What gameplay and moderation commands must be supported initially, and which Discord roles should be authorized to execute them? 3. Should commands issued through Discord receive synchronous in-game responses, and do you need audit logs for every administrative action? Regards, Houssame
$10 USD in 1 day
4.3
4.3

Hi, starting with your Mordhau uSDK setup and the RCON interface on your server. Building a Blueprint command manager in UE4.26.2 that drives gameplay and moderation actions through a Node.js Discord bot is the goal. Previously I have worked on Unreal Blueprint systems where commands had to execute reliably on a live server without desync. I would build the command manager in the uSDK first, then wire the Discord bot to it over RCON, testing each action as it lands. I should be honest that the posted budget is low for this scope, so I would suggest starting with the core command set. Confident I can deliver high quality results within your deadline if awarded. Talk soon.
$20 USD in 7 days
2.8
2.8

Hello, I’m a Top Rated Freelancer, 5 Star Developer, and full-stack developer with 10+ years of experience building game-related systems, backend integrations, APIs, and automation tools. I understand you need a custom Mordhau server-side command mod using Unreal Engine 4.26.2 Blueprint scripting, integrated with a Node.js Discord bot through RCON. I can structure a reliable command manager for gameplay and moderation actions, implement the Discord-to-server communication layer, validate commands and permissions, and provide clear logging and error handling. I’ll keep the architecture modular so additional commands and moderation features can be added without rewriting the core system. 1. Do you have the existing Mordhau uSDK project? 2. Which RCON command structure is currently available? 3. What commands are required for the first milestone? I can review the existing setup and begin with the command architecture. Best regards, Md Ruhul Ajom
$55 USD in 2 days
4.8
4.8

This project is a great match for my experience, and I’d be happy to put my skills to work and help bring your vision to life. I have extensive experience working on a wide range of projects for clients. I’m confident in my ability to understand what a client needs, deliver high-quality work, and communicate clearly throughout the project. Creating a Blueprint command manager for Mordhau while integrating it with a Node.js Discord bot is right up my alley. I have successfully developed similar systems, ensuring smooth gameplay and moderation actions. My approach will involve detailed planning and testing to ensure seamless interaction between the Blueprint and Discord bot. I would love to chat more about your project! Regards, Bester Devenier
$14 USD in 7 days
2.0
2.0

Hi, The key is building a clean server-side command layer in UE4 Blueprints that exposes reliable moderation/gameplay actions through RCON, then mapping those commands safely into a Node.js Discord bot. I’d structure the Blueprint manager around clear command parsing, permissions, validation, logging, and consistent responses so Discord actions remain predictable. On the bot side, I’d use Node.js with a maintainable command/role system, RCON connection handling, retries, and audit logs. I’ll keep the integration modular so new Mordhau commands can be added without rewriting the whole system. Best Regards, Pavle
$10 USD in 1 day
1.0
1.0

Greetings I have extensive experience in Unreal Engine 4 Blueprint scripting and Discord Bot development, having successfully completed similar projects. I understand your goal of creating a custom server-side command mod for a Mordhau server, integrating gameplay and moderation actions through a Blueprint command manager interfaced with a Node.js Discord bot via RCON. My approach will ensure a seamless and efficient setup that meets your specifications. I bring experience in developing advanced Blueprint systems and configuring Discord bots, ensuring high-quality, reliable functionality tailored to your needs. I would love to chat about your project and suggest a follow-up discussion to explore how we can bring your vision to life. Regards, Nabeel Ismail
$13 USD in 7 days
0.6
0.6

Hi, I’ve reviewed your project and understand that you’re looking for an advanced, custom server-side command mod for a Mordhau server, with particular attention to a Blueprint command manager in UE4.26.2 and Discord/RCON integration. I can help you with this by building a clean Blueprint-driven command layer in the Mordhau uSDK and connecting it to a Node.js Discord bot for reliable remote administration. I have relevant experience with Unreal Engine 4 Blueprint scripting and Node.js bot integration, and I’ll make sure the work is well-tested. For your project, my approach would be: • Design the Blueprint command manager to handle gameplay and moderation actions cleanly • Wire the command flow to the Node.js Discord bot through RCON for secure execution • Test command reliability, permissions, and server-side behavior across key admin actions I’ll keep communication clear throughout the project and provide regular updates so you always know the progress. I can start immediately and can work within your budget. If you share the exact command list and permission rules, I can confirm the exact approach and get started. Looking forward to discussing the project with you. Best regards, Kanae
$25 USD in 3 days
0.0
0.0

Hi js Discord bot sounds challenging. The main task is linking UE4 Blueprints with Discord using RCON for real-time communication. I've successfully integrated game engines with external apps using UE4 and APIs, managing user interactions reliably. I've handled similar scripts in UE4, focusing on precise implementation and clear debugging. Opting for Blueprint scripting is smart for this system, as it speeds up development and debugging inside UE4. I’m excited to dive into your project specifics and align them with a solid development strategy. Let’s go through how you'd like the commands set up on Discord and make it happen. Thanks, Jonathan
$20 USD in 7 days
0.0
0.0

Hi Creating a Blueprint command manager for a Mordhau server that interfaces with a Discord bot via RCON is a cool project. js for smooth command execution and moderation. js to manage RCON connections will ensure seamless real-time communication with the game server. My background in game development and application design aligns well with your needs. js and integrated multiple systems for AI agents to interface with various platforms. I appreciate the combination of game programming and real-time server management in your project—it shows a frontier approach for community-driven gaming. I'd love to help bring this innovative concept to life and can walk you through how I'd tackle the integration specifics. Let's create something exceptional. Thanks, Oswaldo
$20 USD in 7 days
0.0
0.0

Good day! I understand you need a custom server-side command mod for a Mordhau server using Unreal Engine 4.26.2 Blueprint scripting, with a command manager inside the Mordhau uSDK and integration with a Node.js Discord bot through RCON. I can work on the command structure, gameplay/moderation actions, RCON communication and Discord-side command handling, while keeping the system organized and easy to extend with additional commands. Q1: Which Mordhau uSDK version/build and existing project structure are you using? Q2: Do you already have the RCON interface and Discord bot setup, or should both be configured from scratch? Q3: Can you provide the required command list and expected gameplay/moderation actions? I have experience with JavaScript/Node.js, APIs, backend systems and software testing. I can review the existing environment first and then implement and test the required command flow. I have not built an identical Mordhau uSDK mod, so I won’t make a false claim about that experience. The budget and payment terms can be discussed and mutually finalized after reviewing the complete requirements and scope of work. Thank You!
$20 USD in 7 days
0.0
0.0

Hello, I can develop your custom Mordhau server command system and integrate it cleanly with a Node.js Discord bot through RCON. I can handle: • UE4.26.2 / Mordhau uSDK Blueprint command manager • Server-side gameplay and moderation commands • Command parsing, permissions and validation • RCON communication between Mordhau and Discord • Node.js Discord bot commands and responses • Admin/user permission levels • Error handling, logging and command feedback • Clean, maintainable Blueprint and Node.js structure • Installation/configuration documentation and testing I’d keep the gameplay command logic separated from the Discord/RCON layer so additional commands can be added later without rebuilding the entire system. Please send your required command list, permission rules, current uSDK project/files, and any existing Discord bot code. I can review them first and define the implementation clearly before starting.
$10 USD in 4 days
0.0
0.0

Hi, there. I recently delivered a real‑time Discord‑linked command hub for a competitive shooter on UE4.26, integrating RCON and Node.js for instant admin actions. I built a Blueprint command dispatcher that parses text, validates permissions, and triggers in‑game events; the Discord bot forwards commands via a secure WebSocket to the server, which invokes the Blueprint functions through a native plugin. I tackled latency jitter by batching RCON packets and caching player states to avoid race conditions. The system scales to 200 concurrent users without frame drops, thanks to asynchronous dispatch and a lightweight C++ core. I plan to replicate that architecture: a minimal native module exposing a Blueprint node set, a Node.js listener that authenticates via OAuth, and a WebSocket bridge that queues and acknowledges commands. The bot will handle rate limits, logging, and audit trails. If I use my previous experience, your project will likely be completed successfully. Hope to discuss this in detail. Through detailed discussion, I think I can find the better solution to finish your project successfully. Thank you
$20 USD in 7 days
0.0
0.0

Hi there! The real challenge here isn't the individual pieces - it's keeping state synchronized between UE4 and Discord when network latency or command queuing creates timing gaps. If a mod executes an action but the bot doesn't receive confirmation, or vice versa, you'll have inconsistent server state that's hard to debug. I'd build the command layer with acknowledgment handling baked in - each Blueprint action logs its state before execution and waits for bot confirmation before marking complete. That way you've got a reliable audit trail and can safely retry failed commands without duplication. I've worked with UE4 Blueprint systems and Node.js bot integrations separately. This would be straightforward to scope properly once I understand your specific action types and how critical ordering is. Want to walk through the command flow you're envisioning? Corné
$10 USD in 7 days
0.0
0.0

Hello, I reviewed your project about building a custom Mordhau server command manager in UE4.26.2 Blueprint with Node.js Discord integration. I will structure the Blueprint command system inside the uSDK and connect it to the Discord bot through RCON for server-side gameplay and moderation commands. The final result will include the command flow, RCON communication and tested Discord-to-server execution. Which gameplay and moderation commands should be included in the first version? Best Regards, Sara
$200 USD in 1 day
0.0
0.0

Hi, I can see the challenge is, In my opinion, the problem of this project is that you need a real-time, two-way bridge between Discord and Mordhau that triggers complex gameplay logic while keeping state consistency. I will design a lightweight Blueprint module exposing a RCON command API, wire it to a Node.js bot via a secure WebSocket tunnel, and implement state caching to avoid race conditions. The module will reuse the existing uSDK command dispatcher, only extending it with custom gameplay hooks. I’ll validate all inputs, enforce permission checks, and log every action to Discord for audit. Deliverable: a fully compiled Blueprint plugin with RCON command definitions, a Node.js bot script, deployment scripts, and a testing plan. I have delivered similar real-time command bridges for large multiplayer servers. I can start immediately. Regards.
$10 USD in 7 days
0.0
0.0

Hi I'll build the Mordhau server-side command mod around one clear path: Discord command → Node.js validation → RCON → UE4.26.2 Blueprint command manager → server action and response. I'd first verify the RCON round trip in your current uSDK setup, then wire the gameplay/moderation commands with permission checks, argument validation and clear failure responses. I'll keep the Blueprint command layer organized so adding another command doesn't mean duplicating the whole flow. Before handoff I'll test the actual Discord-to-server path, including an unauthorized command and an invalid command, so you can verify both execution and moderation controls are working. Send me the command list and the roles that should be allowed to run each one, and I can start from the command manager structure. Thanks, Belal
$17 USD in 4 days
0.0
0.0

Hi, I've worked on SA-MP/RP server tooling before, including building a custom Android client for an RP server (Inferno RP), so I'm comfortable with both the game-server side and the client/bot integration you need here. For this project I'd build the Blueprint command manager inside the Mordhau uSDK as a clean, modular set of gameplay/moderation actions, then wire it to your Node.js Discord bot over RCON with a clear command-to-permission mapping (so it's easy to extend later). I've seen your clarification questions about commands and Discord role mapping - happy to align on the exact command list before starting. I can deliver a working first version in 5 days and iterate from there. Available to start immediately.
$25 USD in 5 days
0.0
0.0

Building an advanced server-side command mod for your Mordhau server is a complex challenge that requires both Unreal Engine 4 expertise and effective integration with Discord. This is precisely the kind of project where I can provide significant value. Your focus on a Blueprint command manager and the need for seamless RCON communication with a Node.js Discord bot are critical for ensuring smooth gameplay and moderation. These elements are essential in maintaining a vibrant server experience while also keeping it well-managed. My approach emphasizes understanding your specific goals and the unique dynamics of your server. We believe the best solutions come from first understanding what the client is trying to achieve, then building around those goals. This ensures that the final product not only meets your technical requirements but also enhances player engagement. I’d welcome the opportunity to discuss your ideas further. Even if we don’t end up working together, I’m happy to share insights that could help you refine your vision. Regards, Stephen
$10 USD in 7 days
0.0
0.0

Tomaszów Mazowiecki, Poland
Member since Sep 20, 2026
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₹750-1250 INR / hour