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I’m building a short, story-driven sequence that takes place inside a highly detailed interior space. The goal is to achieve a film-quality look: realistic lighting, moody atmosphere, purposeful camera moves, and a final render that could pass for live-action. Preferred platform: Unreal Engine. If you normally work in Blender and can still hit the same photorealistic standard, let me know, but my pipeline is already set up for Unreal’s real-time lighting, Lumen, and Sequencer. Scope of work • Model, texture, and dress the interior so every surface holds up in close-ups. • Design and implement cinematic lighting and atmospheric effects (volumetrics, dust, god rays, etc.). • Animate cameras to reinforce the narrative beat—no random fly-throughs; each shot should be motivated. • Deliver final 4K frames or a lossless video render, together with the project files so I can generate alternate passes if needed. Acceptance criteria • Visual fidelity comparable to high-end product commercials or AAA game cinematics. • Consistent color, no light leaks, noise-free shadows, clean reflections. • At least one revision round after the first look-dev pass. When you reply, focus on your relevant experience—especially past interior or product-focused cinematics—and give me a realistic delivery timeline. A link to your portfolio reel will help me lock the project quickly.
Project ID: 40464604
15 proposals
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Active 22 secs ago
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