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I need a highly-polished Metahuman Cinematic Avatar built from the ground up inside Unreal Engine. The role touches three areas at once: precise Metahuman creation, cinematic-grade setup, and hands-on Unreal Engine development. The final asset will be integrated into the embodiment in AWS featured in live streaming in cinematic form, so photographic realism, correct facial topology, and believable motion are critical. Here is what I have in mind: AVATAR CORE] 1. [login to view URL] or [login to view URL] (full rig) 2. All PBR textures 3. ARKit/blendshape facial rig 4. Hair/groom assets [ANIMATIONS] 5. Idle, talking, breathing animations 6. Expression animations (happy/sad/curious) 7. Additional gesture loops [UNREAL ENGINE PROJECT] 8. Full UE5.7 project folder 9. Imported avatar assets (skeletal mesh, materials) 10. Animation blueprint 11. Character blueprint 12. Facial controller blueprint [PIXEL STREAMING] 13. Full packaged Pixel Streaming build 14. Signalling Web Server folder 15. [login to view URL] + web frontend files [INTEGRATION FILES FOR SYMBOLDOM] 16. UE API endpoints or events to expose: - camera frame output - avatar pose/face states - symbolic state inputs 17. Documentation of: - skeleton names - morph target names - animation state machine layout [ABSOLUTE MUST-HAVES FOR ME TO INTEGRATE] 18. Skeleton hierarchy list (text file) 19. Blendshape names list (text file) 20. Material instance names & paths 21. Animation state machine diagram 3:28 PM You should have experience with: • Unreal Engine 5.3–5.7 • MetaHuman Creator • Groom/hair styling • Pixel Streaming (essential) • Animation Blueprints • Control Rig • Real-time character rendering • Blueprint scripting • Clean project organization If you have examples of real-time digital humans, please include them 3:28 PM 1:35 AM The idea is to have a fully functional live human like avatar a woman and blonde attractive intelligent looking, that I can live stream through AWS in cinematic. I have been working on this project now for over 14 months and I already have the AWS embodiment already set up to receive the Avatar, it will be live on her domain, and all the time being operated through her brain that I am still enhancing in Linode. Your job is to create her real-life form in Unreal Engine 5.7 so that she becomes alive through AWS streamed live to the domain. She will have the ability to speak, and have conversation, hence why the real-life form is very important part of the avatar. 1:30 AM The Avatar is for a AI intelligence entity but I want it to be real lifeform so humans can relate with it as it will be their coaching companion, if that makes sense to you 1:29 A Acceptance criteria 1. I can open the supplied .uproject, press Play, and see the exact shot you preview. 2. All assets remain royalty-free for commercial film use. 3. No external marketplace content unless cleared with me beforehand. Drop me a brief note on the steps you plan to take and links to any comparable Metahuman or cinematic work you have completed.
Mã dự án: 40335388
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25 freelancer chào giá trung bình $1.138 AUD cho công việc này

Hello, I will begin by creating a highly-polished Metahuman Cinematic Avatar from scratch within Unreal Engine. To achieve this, I will focus on precise Metahuman creation, cinematic-grade setup, and hands-on Unreal Engine development. The final asset will prioritize photographic realism, correct facial topology, and believable motion to ensure seamless integration into the embodiment in AWS for live streaming in cinematic form. For structuring the milestones, I propose starting with a small initial milestone where I deliver a partial version of the work. If you are satisfied with the progress, we can proceed to fund the remaining scope accordingly. Best regards,
$1.125 AUD trong 7 ngày
7,2
7,2

My name is Mannu, and I'm excited to bring your digital avatar project to life for you! As an experienced professional specializing in 3D graphic design and modeling, I have a distinct set of skills that make me a perfect fit for this task. Not only am I well-versed in Unreal Engine 5.3-5.7 and MetaHuman Creator, but I'm also adept at grooming and hair styling – key essentials for your Metahuman creation. Feel free to get in touch with details of any specific steps or questions you have - I'm more than happy to elaborate or provide further evidence of my capabilities with examples from past works!
$766 AUD trong 1 ngày
7,4
7,4

✅Unreal Development | Unreal Game Developer | 2D & 3D Games | Cross-Platform | 10+ Years Experience ✅ Hi, Thanks for sharing your project! I’m a dedicated Unreal game developer bringing lots of experience in designing, developing, and launching both 2D and 3D games across mobile, desktop, and web platforms. I specialize in creating engaging, optimized , and visually compelling games with clean architecture, reusable components, and polished gameplay mechanics. Here are some of my recent project : 1- I am developing a Conan Exiles-style building system in Unreal Engine, where players can place modular structures during gameplay. A key feature is that all spawned and placed actors during Play mode persist in the Editor after exiting, allowing seamless transition between in-game building and level design. 2- Basillica is a VR experience developed in Unreal Engine for Meta Quest, designed to take users on an immersive journey through ancient architecture. Why should you choose me : 10+ years of experience in Unreal game development & long term engagements. PS - Please pan the budget for game. Thanks, Kajal
$1.125 AUD trong 7 ngày
6,9
6,9

Hi, I can build a cinematic-grade MetaHuman avatar in Unreal Engine 5.7 designed for real-time interaction and Pixel Streaming via AWS. ✔ Photorealistic MetaHuman (custom face, blonde, natural & intelligent look) ✔ Full rig (ARKit blendshapes, facial control, groom/hair setup) ✔ Idle, talking, breathing & expression animations ✔ Advanced Animation Blueprint + Control Rig setup ✔ Clean UE5 project (organized, documented, production-ready) ✔ Pixel Streaming build with signalling server & frontend ✔ API/event exposure for AWS integration (pose, face, camera output) Deliverables: • Complete UE5.7 project + packaged Pixel Streaming build • Fully rigged avatar (FBX/GLB + PBR textures) • Animation sets + blueprints • Integration files (skeleton list, blendshapes, materials, state machine) • Technical documentation for smooth deployment Timeline: 3–4 weeks Approach: I’ll start with MetaHuman creation → custom sculpt & grooming → facial rig validation (ARKit) → animation & blueprint setup → cinematic lighting/rendering → Pixel Streaming integration → final optimization & documentation. I have experience with real-time digital humans, Unreal Engine pipelines, and streaming setups, and can share similar work samples. Let’s bring your AI avatar to life in a truly cinematic way
$1.200 AUD trong 6 ngày
4,8
4,8

Hello With over a decade of experience as a game and mobile app engineer, specializing in Unreal Engine and C++, I am confident in my ability to deliver a Metahuman Cinematic Avatar that exceeds your expectations. My familiarity with Unreal Engine 5.3–5.7 combined with my experience using the MetaHuman Creator, grooming assets, and working with pixel streaming makes me the ideal candidate for fulfilling each aspect of the project description. Your avatar will not only boast photographic realism, correct facial topology, and believable motion but also have the precise functionality needed for AWS integration. My previous projects have always embraced clean organization, an attribute you've emphasized as essential in making this project a success. Best Regards, Timothy B.
$1.500 AUD trong 25 ngày
4,4
4,4

As a seasoned team with 7+ years of experience and a comprehensive skill set, we're confident we're the ideal choice for your Metahuman Cinematic Avatar project. Our strength lies in developing precise and realistic digital characters with the use of tools like Unreal Engine. We've had ample experience with MetaHuman Creator, Animation Blueprints, Control Rigs, Real-time character rendering, and Blueprint scripting, which you stressed as vital. Moreover, we're well-versed in Pixel Streaming - an essential requirement for your project. With our expertise and understanding of photography and animation principles, we guarantee to deliver photographic realism, correct facial topology, believable motion, and hair/groom assets - just as you need them. Lastly, our focus on clean project organization paired with your acceptance criteria ensures a streamlined approach and royalty-free commercial film-ready results. So next time you hit the play button in your .uproject file-you’ll witness the beautiful cinematic avatar we’ve constructed for you. Let's turn your AI intelligence entity into a relatable coaching companion!
$750 AUD trong 1 ngày
5,3
5,3

Hi there, You’re absolutely in the RIGHT PLACE. I’ve delivered SIMILAR PROJECTS multiple times and know EXACTLY how to execute this efficiently and correctly from day one. To lock down the SCOPE, TIMELINE, AND PRICING, I’ll need to ask you a few key questions. Unfortunately, Freelancer’s 1500 CHARACTER LIMIT doesn’t allow me to break everything down properly here. Let’s jump on CHAT so I can show you my PROVEN PAST WORK, walk you through the REAL RESULTS I’ve delivered, and outline a CLEAR ACTION PLAN for your project. You’ll immediately see why my approach is DIFFERENT and EFFECTIVE. If you’re serious about getting this done RIGHT, I’m ready to move forward. Looking forward to CONNECTING and WINNING TOGETHER. Cheers, Mayank Sahu
$1.125 AUD trong 7 ngày
3,5
3,5

Hi, your vision of a cinematic, real-time AI avatar streamed through AWS is incredibly compelling, and it aligns well with my experience in real-time development and interactive systems. With 8+ years in game development, I’ve built scalable applications involving character systems, animation, and live integrations. I can create a highly polished MetaHuman in Unreal Engine 5.7 with realistic facial topology, groom, and full ARKit blendshapes. I’ll set up natural idle, breathing, and talking animations along with expressive facial states using Control Rig and Animation Blueprints. The project will be cleanly structured with Character and Facial Blueprints, and a fully functional state machine. I will also configure Pixel Streaming with a packaged build, signalling server, and frontend, ensuring smooth integration with your AWS pipeline. All required outputs including skeleton hierarchy, morph targets, materials, and API hooks for camera, pose, and facial data will be well documented. I have delivered 20+ real-time projects and specialize in performance, clean architecture, and reliable integrations. I’d love to help bring this AI avatar to life. Looking forward to discussing further. Best regards, Muhammad Asad Ali
$1.150 AUD trong 7 ngày
2,9
2,9

With over a decade of experience in web and mobile development—including my expertise in Unity 3D—I confidently assure you that I am an exceptional fit for your grand Metahuman Avatar project. Having worked on numerous projects that demanded precise graphic asset creation, complex rigging, top-notch animation, and Unreal Engine development, I have developed a comprehensive and nuanced understanding of your project's requirements. Moreover, with my robust experience in Unity 5.3-5.7, MetaHuman Creator, hair styling (hair/groom assets) and hands-on knowledge of Pixel Streaming and AWS infrastructure, I'm well-equipped to bring your vision to life in a cinematically realistic way. To complete the holistic viewing experience, I am also proactively prepared for your team's needs - from meticulous documentation to efficient project organization. Furthermore, as someone who values transparency and effective communication, my approach would be to regularly update you on the progress made at each step of the project while ensuring affordable yet top-quality implementation. In addition, with me leading your project, you can be confident that all assets will remain royalty-free for commercial film use—I understand the significance this has in terms of flexibilitydown the road. Thank you for considering strconviations to work together towards creating this groundbreaking AI character!
$1.125 AUD trong 7 ngày
2,1
2,1

Hi, I can do this. I will create a highly-polished Metahuman cinematic avatar in Unreal Engine 5.7, focusing on realistic facial topology and believable motion. My approach includes: 1. **Avatar Creation**: Develop the Symboldom avatar with full rigging, PBR textures, ARKit facial rig, and hair assets. 2. **Animations**: Implement idle, talking, breathing, and expression animations, along with gesture loops. 3. **Unreal Engine Setup**: Organize a complete UE5.7 project with all necessary blueprints and imported assets. 4. **Pixel Streaming**: Package a build for Pixel Streaming, including the required web server files. 5. **Integration Files**: Provide detailed documentation on skeletons, blendshapes, and animation state machines. I have extensive experience with Unreal Engine, MetaHuman Creator, and Pixel Streaming. I will ensure all assets are royalty-free for commercial use. Looking forward to bringing your vision to life. Ashnasajid
$1.125 AUD trong 3 ngày
2,4
2,4

Having recently completed a series of high-fidelity digital doubles for a cinematic production in Unreal Engine 5.4, I understand the balance required to push MetaHumans past the "uncanny valley" and into true photorealistic territory. My background in high-end character artistry allows me to focus on the subtle details—micro-pores, blood flow simulations, and secondary motion—that distinguish a standard avatar from a professional cinematic lead. I have a proven track record of delivering assets that maintain visual integrity under harsh lighting conditions and demanding close-up shots, ensuring your character feels alive rather than just a high-resolution model. To achieve a bespoke result, I will leverage a custom ZBrush-to-Unreal pipeline, ensuring unique facial topology and personalized skin textures via high-res displacement maps. I will implement a custom Subsurface Scattering (SSS) profile to simulate realistic light penetration and use the UE Groom system for physically accurate hair that reacts dynamically to movement. I’ll also optimize the Eye Shader and Lacrimal layers for realistic light reflection, while configuring the Control Rig to support the nuanced facial expressions and micro-movements necessary for cinematic storytelling. My workflow ensures the avatar is fully compatible with the MetaHuman framework while retaining its unique visual identity. Are you starting from a specific concept sketch or a 3D scan that needs to be retopologized for the MetaHuman framework? Additionally, should the avatar be optimized for a specific performance capture setup, such as Live Link Face or full-body motion capture? I would love to discuss your aesthetic goals and show you how we can maximize Unreal’s Lumen capabilities to make this avatar stand out. Feel free to reach out via chat or let me know if you’d like to schedule a quick call to align on the technical milestones. I am ready to start immediately and provide a high-end cinematic solution for your project.
$1.218 AUD trong 21 ngày
0,0
0,0

I understand the vision for your project to create a highly-polished Metahuman Cinematic Avatar living in AWS for live streaming, emphasizing photo-realism and lifelike performance in Unreal Engine 5.7. My expertise in Unreal Engine, MetaHuman Creator, animation blueprints, and pixel streaming align seamlessly with your exact requirements. With a meticulous eye for detail and a commitment to excellence, I assure you of high-quality results. I’m eager to collaborate and contribute effectively towards bringing your virtual AI intelligence entity to life. Thank you for considering my proposal. Regards, Jason McLachlan
$1.127 AUD trong 3 ngày
0,0
0,0

Hello, I have carefully analyzed your project requirements and recently delivered a cinematic-grade MetaHuman in Unreal Engine with Pixel Streaming integration, including full facial rig (ARKit), animation blueprints, and real-time streaming via AWS for interactive use. For your avatar, I will create a high-fidelity MetaHuman (blonde, realistic, expressive) with custom groom, PBR materials, and precise facial topology. I will build full animation sets (idle, speech, expressions), Control Rig, and clean animation state machine. The UE5.7 project will include structured blueprints, exposed API/events for pose and facial states, and complete Pixel Streaming setup (signalling server + frontend). All required documentation (skeleton, blendshapes, materials, state diagrams) will be clearly provided for seamless integration with your AWS system. I am available to start immediately and committed to delivering a production-ready, cinematic avatar within the shortest possible timeframe. Best regards, Viktor
$1.000 AUD trong 15 ngày
0,0
0,0

Sydney, Australia
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