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**Recherche freelancer UEFN / Unreal Control Rig pour prototype animal** Bonjour, Je cherche un freelancer expérimenté en **UEFN / Unreal Engine / Control Rig / Skeletal Mesh** pour m’aider sur un prototype Fortnite Creative. **Contexte du projet :** Je développe un jeu UEFN où le joueur contrôle un chat. Le joueur Fortnite est masqué/invisible, et un **Skeletal Mesh de chat animé** sert de personnage visuel. Le chat utilise déjà des animations type **Walk In Place / Idle**. Le système fonctionne, mais le problème actuel est que lorsque le mesh suit le joueur via Verse / MoveTo, il y a des micro-saccades visibles. **Ce dont j’ai besoin :** Je cherche quelqu’un capable de créer ou corriger un setup **Control Rig / Blueprint** pour lisser le mouvement visuel du chat. L’objectif n’est pas de créer une locomotion quadrupède complète ni de remplacer le joueur Fortnite. L’objectif est beaucoup plus ciblé : * avoir un **Skeletal Mesh de chat** qui suit une cible ou un joueur invisible ; * supprimer les micro-saccades visibles ; * utiliser un **lissage propre**, idéalement via Control Rig, Blueprint ou autre méthode compatible UEFN ; * garder les animations du chat en **Walk In Place / Idle** ; * ne pas déformer le mesh, ne pas changer son scale, ne pas casser le skeleton ; * faire un setup simple et réutilisable dans UEFN. **Ce qui a déjà été testé :** * Animated Mesh Device + Verse MoveTo ; * vitesse joueur réduite ; * dead zone / offset / interpolation Verse ; * VFX Powerup attaché au joueur ; * Blueprint Actor avec Skeletal Mesh Component ; * essais Control Rig basiques, mais problèmes de transform, scale, world/local space. **Compétences recherchées :** * bonne connaissance de **UEFN** ; * expérience avec **Control Rig** ; * compréhension des différences **World Space / Local Space / Component Space** ; * capacité à travailler avec un **Skeletal Mesh animal/quadrupède** ; * expérience avec Verse appréciée ; * idéalement expérience sur des systèmes de pets, companions ou custom character visuals dans UEFN. **Livrable attendu :** Un petit prototype UEFN fonctionnel avec : * un mesh de chat animé ; * une cible ou un joueur invisible ; * un système de suivi fluide ; * un setup documenté ; * explication claire de comment le réutiliser pour d’autres chats. Je peux fournir le mesh de chat, les animations, et le projet test UEFN. Merci de me contacter avec exemples de travaux similaires, tarif, délai estimé, et si vous avez déjà travaillé sur Control Rig / UEFN / animaux animés.
Project ID: 40438124
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Active 7 days ago
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13 freelancers are bidding on average €136 EUR for this job

As an experienced freelancer in UE4 and 3D Animation, I have developed a deep understanding of the Unreal Engine Control Rig and Skeletal Mesh, skills that would be directly applicable to your project. Over the years, I have worked on various animation projects that include different types of movements, such as walking in place and idle animations - traits you are especially interested in preserving for your cat prototype. Furthermore, I'd like to add that I am well-versed with Verse and its various applications. Although it is not in your essential skillset criteria, it showcases my credibility as an adaptive and fast learning freelancer which will undoubtedly be handy while we work together on your UEFN prototype. Offering both technical prowess and creative problem-solving techniques, I am confident that my profile ticks all the boxes you are looking for to enhance your cat's movement! Don't hesitate to get in touch with me for previous works sample or any further enquiries you may have. I look forward to potentially bringing 슼great value to your project!. Thank you for your consideration!
€95 EUR in 2 days
7.8
7.8

Bonjour, Les systèmes de companions UEFN avec Skeletal Mesh nécessitent une gestion très précise des transforms, de l’interpolation et des espaces World/Local afin d’éviter les micro-saccades visibles lors du suivi d’un joueur invisible. Nous pouvons créer un setup UEFN propre et réutilisable avec Control Rig/Blueprint pour fluidifier le déplacement du chat tout en conservant les animations Walk In Place et la stabilité du skeleton. Pour avancer précisément ✅ Le mesh du chat utilise-t-il déjà un skeleton custom stable dans UEFN ? ✅ Souhaitez-vous un lissage purement visuel ou également une interpolation réseau/multijoueur ? ✅ Le prototype doit-il rester 100% compatible avec les limitations natives UEFN/Verse ? Portfolio : www.freelancer.com/u/rvwebfreelancing/animation-15015-3 Nous répondrons avec plaisir à toutes vos questions et assurerons un déroulement fluide et professionnel du projet. Prêts à commencer. Buildtrix Studio
€80 EUR in 3 days
6.5
6.5

Hey, You are looking for UEFN Expert for Animated Cat Prototype "Lets Gets Started, I know you have several tempting proposals here, but I guarantee you to be impressed by my work. I have various skills in design, Illustration, Photoshop, Graphic Design, Logo Design and Illustrator. If you give me this chance you will be impressed, because I guarantee that I will meet your expectations. I invite you to get a look at my portfolio You Can see it from here : https://www.freelancer.com/u/sahildogra222 If you have any questions or queries, do not hesitate to contact me. I hope to start working with you. With regards! SAHIL
€30 EUR in 1 day
6.6
6.6

My name is Romil, and as a creative powerhouse with a specialization in **graphic design, 3D modeling, and animation**, I believe I have the skills you're looking for to bring your Fortnite Creative project to life. I have a good understanding of UEFN, Control Rigging, and I can work proficiently with animal/quadruped Skeletal Mesh, which aligns perfectly with your requirements. Not to mention, I have hands-on expertise with Verse app and have previously worked on custom character visuals. I acknowledge the issue you've been facing with the micro-jumps in mesh movement when it tracks the player via Verse/MoveTo, and I am confident that my skills in lissage propre method through Control Rigging/Blueprint or other compatible UEFN techniques can smooth out this movement seamlessly. My priority will be to keep your current animations (Walk In Place / Idle) intact while ensuring the clean tracking of the invisible player or target. In summary, my past experiences encompassing **character animation, control rigging in Unreal Engine**, combined with my deep understanding of both global and local space operations in UEFN substantiates my suitability for this project. Let's join forces and make your Fortnite Creative experience purr-fect!
€100 EUR in 3 days
5.5
5.5

Hi, I went through your requirements and this is a technical UEFN animation smoothing and transform correction problem, not general Blueprint work. I can build a clean, reusable setup where your cat skeletal mesh follows an invisible player target with proper interpolation between movement updates, removing visible micro-stutters without breaking your existing Walk/Idle animation system. My approach would focus on decoupling visual mesh movement from player movement ticks using a smoothing layer (Control Rig or Blueprint-driven component interpolation), ensuring consistent world-to-component space handling so the mesh maintains stable alignment even under Verse-driven motion updates. I’ll keep the solution lightweight and reusable so you can drop it into other companion creatures without rebuilding logic each time, while preserving skeleton integrity and avoiding any scale or rig distortion issues. Before starting, is the jitter happening more during high-speed player movement, or even at slow idle follow distances? Best Regards, Muskan
€250 EUR in 2 days
4.7
4.7

As a seasoned freelancer experienced in UEFN, Unreal Engine, Control Rig, and Skeletal Mesh manipulation, I bring to the table a deep skill set that is perfect for your animated cat prototype project. Even better, I have a firm understanding of both World Space and Local Space dynamics and their impact on skeletal meshes. Imagine working with someone who can create a smooth mesh movement that doesn't deform or compromise your skeletal structure - that's me! Moreover, I have been extensively involved in game creation projects using UEFN and analogous platforms. This experience serves as an assurance that I understand how to approach challenges unique to such systems while still satisfying specific design requirements. I have gone through your project context thoroughly and find it intriguing. My knowledge in critically important areas such as **Control Rig, Blueprint set up** and my versatility with **UEFN** will allow me to tackle your current issue head-on while keeping in mind your goals. To sum it up, I offer a comprehensive package to meet your needs — extensive experience and deep understanding of UEFN coupled with knowledge of character animation and control rigging. I am incredibly adaptable and driven by client satisfaction. Let's get started so we can produce that ultrasmooth tracked mesh you're aiming for. Contact me now with the budget particulars, past work examples if any and expected timeline, you won't regret it!
€199 EUR in 3 days
4.3
4.3

Hi there, I am an experienced 3D Animator who specializes in bringing ideas to life with high-quality 3D animation videos tailored to your unique needs. i offer 3D Animation Video, 3D Character Animation, 3D Commercial Animation, 3D Character Design, Explainer Video, 3D Cartoon Video and many more... I have 10 years of experience in Animation, Script, and Edition. With a strong passion for creativity and a keen eye for detail, I bring to life vibrant illustrations and smooth animations that capture the attention of viewers. My expertise in traditional and digital media, combined with my exceptional communication skills, makes me a reliable and collaborative partner for any project. You can check an example of one of those projects in my portfolio here: https://www.freelancer.com/u/Vsion2 I have completed 400+ projects with a 100% Positive Rating, If you are looking for Quality work, look no further. I am always available 24/7 to help employers without limitations, and delivery is guaranteed on time. If you have any questions or special requirements, Kindly leave a message through the message function for further information, We would be very happy to have the chance to assist you further with your project Best Regards Alema Akter
€30 EUR in 1 day
4.5
4.5

Saima Qaisar — 3D Artist & Unreal Engine Designer with 5+ years of experience in Unreal Engine workflows, skeletal meshes, Control Rig setups, animation systems, and game-ready character integration. Sir, I fully understand the issue you are facing with the animated cat mesh following the invisible Fortnite player through Verse/MoveTo. The micro-stuttering problem usually comes from transform update timing, interpolation handling, or mismatched world/component space calculations between the mesh and target actor. I can help you build a clean and reusable setup inside UEFN using Control Rig, Blueprint logic, and smoothing/interpolation methods that keep the cat visually stable while preserving your existing Walk In Place and Idle animation system. I also understand the importance of not breaking the skeleton, scaling, or mesh transforms during the process. I have experience working with animated skeletal meshes, custom character visuals, and Unreal animation systems, including handling local/world space transform behavior for smoother movement and follow systems. I can provide a prototype setup that is reusable for additional animal characters and properly documented for future expansion. I’m available to review your current implementation, test project, and existing cat mesh immediately and work collaboratively toward a stable solution, Sir.
€140 EUR in 1 day
2.6
2.6

Bonjour ! Je suis Cora May, et je peux vous aider à corriger les micro-saccades visibles sur votre chat animé UEFN lorsque le Skeletal Mesh suit la cible via Verse / MoveTo. Ayant une solide expérience UEFN + Unreal (Control Rig, Blueprint, Skeletal Mesh et espaces World/Local/Component), je vais mettre en place un setup simple et réutilisable qui conserve vos animations Walk In Place / Idle. L’approche consiste à lisser le suivi (interpolation/offset propre) et à corriger les transforms dans le bon espace pour éviter les à-coups, sans déformer le mesh, changer le scale, ni casser le skeleton. Je peux aussi vous proposer une variante Control Rig/Blueprint où le “follow” pilote uniquement les bons contrôles/axes, tout en gardant l’animation existante intacte. Pour aligner le résultat sur votre prototype, pouvez-vous me dire si les micro-saccades viennent plutôt du taux de mise à jour Verse, du parent/attachment du mesh, ou d’un problème d’espace (World vs Local) ? Aussi, votre chat utilise-t-il un rig/Control Rig déjà existant dans le projet, ou dois-je en créer un à partir du skeleton actuel ?
€250 EUR in 2 days
0.0
0.0

Bonjour Je comprends parfaitement votre problème — ce n’est pas un souci d’animation, mais un décalage de synchronisation entre le mouvement du joueur (Verse / MoveTo) et le Skeletal Mesh du chat, ce qui crée les micro-saccades visibles. Je peux corriger cela en mettant en place un système propre basé sur Control Rig + Blueprint interpolation, avec un smoothing en Component Space pour stabiliser le mesh sans casser l’animation Walk/Idle existante. L’objectif sera de découpler le mouvement du joueur et celui du mesh, puis d’appliquer une interpolation fluide (lag + damping contrôlé) pour éliminer les jitter sans affecter le skeleton ni le scale. Je vais aussi m’assurer que le setup reste 100% réutilisable dans UEFN, propre, léger, et compatible avec d’autres animaux ou variants de mesh. Petite question : préférez-vous un smoothing plus “réactif (game feel)” ou plus “cinématique fluide” ? Portfolio: https://www.freelancer.pk/u/salahuddin1973 Naufal
€100 EUR in 21 days
0.0
0.0

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