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I’m looking for an experienced Unreal Engine 5 DMX Lighting Designer/Developer to create a complete virtual lighting project for my ballroom/event stage. I need 20 different professional lighting designs/scenes, not just one design. The designs should include different combinations of moving heads, beams, spotlights, floor lighting, colour effects, movement and event-style lighting animations. I also want logo/gobo projection onto the floor, with the projected logo and lights able to move around the ballroom floor. The project must be easy for me to reuse for different events. I need to be able to add and change text, for example: “Welcome”, “Guest of Honour”, speaker names, event names, dinner titles and other custom wording. Please create a simple system/template in Unreal Engine 5 so I can change the words without rebuilding the whole design. Training is required. Please teach me step-by-step how to: 1. Add or change words/text 2. Change logos/images 3. Change lighting colours 4. Control moving lights 5. Edit DMX sequences 6. Create new lighting scenes 7. Play/select the 20 designs during a live event 8. Connect the Unreal Engine DMX setup to real DMX equipment in the future I need the complete editable Unreal Engine 5 project, all Blueprints/DMX files and the 20 finished lighting designs. I do not want only a rendered video. Please only apply if you have experience with Unreal Engine 5 DMX, stage/event lighting, moving-head fixtures, Blueprints and Sequencer. Please show examples of similar work.
Project ID: 40699637
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25 freelancers are bidding on average $427 SGD for this job

Your need for dynamic, reusable DMX lighting scenes in Unreal Engine 5 immediately brings to mind successful projects where I've implemented similar interactive lighting systems for live events, achieving broadcast-quality results with precise control over hundreds of fixtures. My approach will involve creating a modular Blueprint system leveraging UE5's DMX plugin. Each lighting design will be a distinct Blueprint Actor, allowing for easy instantiation and modification. I will build a central control Blueprint to manage scene switching, timing, and parameter adjustments for moving heads, beams, and color effects. Gobo projection will be handled via texture projection on meshes, animated with material instances and controlled through the DMX system for dynamic movement. How do you envision the primary interface for triggering these 20 distinct lighting designs? Are there any specific DMX fixture models you are targeting for this project? I'm available to discuss this further at your convenience.
$553 SGD in 21 days
5.1
5.1

Hi there - My name is Nawal. I’ve read your brief and can see that you’d like to create Unreal Engine 5 Ballroom Lighting Designer and it's my expertise I have more than 8 years of experience and I have better understanding related this project I will update you within 24-48 hours with a variety of different proposals to choose the best with unlimited revision till you 100% satisfied. I am highly qualified for this project and would love to speak with you further about taking this project on. If you'd like to view my previous work, take a look at my Freelancer Profile and my portfolio so you can check my level of expertise. https://www.freelancer.com/u/eaglegraphics247 At the end of the project, I will give you all the file formats with 100% copyrights.
$250 SGD in 1 day
5.0
5.0

I understand you need 20 professional Unreal Engine 5 DMX lighting designs with a reusable template and step-by-step training. I will deliver 20 scenes using UE5 Sequencer and DMX-ready rigs, with 3D Design, 3D Modelling, and 3D Rendering guiding the lighting volumes. A simple in-project template will let you edit text and logos like 'Welcome', 'Guest of Honour', speaker names, event titles, and dinner text without rebuilding. Training will cover: 1) add/change words/text 2) change logos/images 3) adjust lighting colours 4) control moving lights 5) edit DMX sequences 6) create new lighting scenes 7) play/select designs live 8) connect to real DMX gear in the future. Deliverables: complete UE5 project (Blueprints/DMX files) with 20 finished lighting designs, editable templates, and a concise training doc. Timeline: 14-21 days; Budget: 3000 USD (project-based). Reference portfolio: https://www.freelancer.com/u/zarminagull189
$550 SGD in 7 days
4.7
4.7

Hello, This project needs to be built as a reusable Unreal Engine 5 lighting system rather than a collection of fixed scenes. I can structure the ballroom with professional moving heads, beams, spotlights, floor lighting, colour effects, gobo projection, and animated movement, then build the 20 scenes around a consistent Blueprint and DMX workflow. The reusable template can let you change event text, logos, colours, fixture behaviour, and DMX sequences without rebuilding the project. I can also organize scene selection for live events and provide step by step training covering scene creation, Sequencer, DMX editing, and future connection to physical DMX hardware. Please share your ballroom reference, fixture list, preferred DMX setup, and any similar examples you want the visual style based on.
$250 SGD in 1 day
3.7
3.7

I can build your complete reusable Unreal Engine 5 DMX ballroom lighting project with 20 professional scenes, moving heads/beams/spotlights, animated colours and movement, mobile logo/gobo projections, editable text/logos, Blueprint + Sequencer controls, live scene selection, future real-DMX connectivity, full editable source files, and step-by-step training for creating and controlling new event designs.
$500 SGD in 7 days
3.3
3.3

Hello, I’m interested in your Unreal Engine 5 DMX lighting project. I have experience with UE5, Blueprints, Sequencer, DMX, and virtual stage lighting. I can create the 20 lighting scenes, moving lights, colors, animations, logo/gobo projections, and a reusable system for changing text and logos. I’ll provide the complete editable UE5 project, DMX files, and training on how to edit and operate the system. I can also share relevant examples of my previous work. Best regards, Mohamed Amine.
$500 SGD in 7 days
2.9
2.9

My name is Pankaj and I have spent more than a decade honing my skills in 3D design, Animation & Visualization, which makes me an ideal fit for your Unreal Engine 5 Ballroom Lighting Designer project. As an experienced designer familiar with every aspect of the Software- from Blueprints to Sequencer, I can assure you top-notch service. I understand the importance of usability which is why I aim to create an easy-to-use template for you to change and customize various elements like text, logos, colours, lights and more without having to rebuild the entire design so that you can use them across several events. Training you on how to do this effectively is also a part of my services. Send those scenes or blueprints my way!
$254 SGD in 1 day
2.5
2.5

Hey , I just went through the project description, and I see you are looking for someone experienced in Lighting Design, 3D Design, Unreal Engine, After Effects, 3D Rendering, 3D Modelling, Game Development and 3D Animation. It instantly reminded me of a client who faced similar challenges, and I knew I had a tailor-made solution for it. Please review my profile to confirm that I have great experience working with these tech stacks. While I have few questions: • Is there anything else you’d like to add to the project details? • What’s the top hurdle you’re facing with this project? • What is the timeline to get this done? Why Choose Me? 250+ Projects. 5 Years. Zero Misses. My reputation is built on a single metric: Flawless Execution. While others promise quality, my last 100+ consecutive 5-star reviews prove it. I don’t just finish the job; I set the standard. The portfolio here is just the tip of the iceberg. To respect client confidentiality, my recent heavy-hitters aren't public, but I can share them 1-on-1. Regards, Ali .
$250 SGD in 4 days
1.5
1.5

As a Unreal Engine specialist at Aesthetic Logic, my expertise aligns perfectly with your need for a proficient DMX lighting designer. I understand the complexity and intricacy of ballroom/event lighting, and more importantly, I possess hands-on experience creating highly detailed dynamic lighting designs within Unreal Engine 5. Leveraging our proficiency with Blueprints and Sequencer, we can create 20 diverse lighting scenes for you, each allowing unique combinations of moving heads, beams, spotlights and even specialized effects like the logo/gobo projection on the floor. One aspect that sets us apart is our focus on reusability. We will design a flexible system/template in Unreal Engine 5 to ensure easy customization of texts, logos/images and control over lighting colors or sequences without having to rebuild the entire project for every new event. Furthermore, as requested, we'll provide comprehensive training to empower you in managing every aspect of your virtual lighting setup: from scene selection during live events to connecting the Unreal Engine DMX setup to physical DMX equipment in the future.
$500 SGD in 3 days
1.5
1.5

Configuring twenty lighting looks and frequent text updates in Unreal Engine 5 causes severe lag if scenes are hard-coded into separate levels. A clean architecture builds a master stage using a unified DMX Library and Fixture Patch operating over Art-Net or sACN. For text and gobos, a master Blueprint with Dynamic Material Instances and Text 3D actors lets you swap speaker names and logo textures directly from an Editor Utility Widget without touching code or recompiling shaders. Triggering the twenty scene presets through Level Sequencer cues ensures instant live transitions without fixture stutter. Our workflow delivers the complete UE5 project with calibrated moving heads, wash fixtures, and floor gobo projections mapped to standard DMX personalities. We program the twenty animated scene sequences and configure an intuitive control widget for text and logo swaps. Training is provided via step-by-step video walkthroughs covering sequence adjustments, live cue selection, and hardware console pairing. In previous virtual stage projects, this modular setup allowed operators to manage complex live lighting effortlessly. Do you already have the 3D ballroom environment modeled, and which lighting desk do you plan to link for real DMX output? Ridwaan M
$250 SGD in 4 days
0.6
0.6

I can build an Unreal Engine 5 virtual ballroom lighting system designed for real-world reuse: 20 distinct DMX-ready lighting scenes featuring moving-head beams/spotlights, floor and colour effects, stage movement, and event-style animation timing. You’ll receive a complete, editable UE5 project (Blueprints, Sequencer, and DMX assets) so you’re not limited to rendered output. The template will include an easy word/logo layer for live customization, swap text such as “Welcome”, “Guest of Honour”, speaker names, and event titles, plus update gobo/logo projections on the floor with controllable movement across the ballroom. I’ll also implement a scene selector workflow for playing the 20 designs during events. What you’ll get: - 20 finished, professionally authored lighting designs/scenes - Blueprint/Sequencer system for switching scenes and controlling DMX-driven fixtures - Editable text/logo/projection system (no rebuild required) - Training that walks you through editing text, logos/images, colours, moving lights, DMX sequences, creating new scenes, running show playback, and connecting to real DMX hardware later Closing: Delivered as an editable UE5 DMX project with step-by-step training for stage operations.
$250 SGD in 3 days
0.0
0.0

Hello, With over 16 years of industry experience, I am confident that I am well-prepared to undertake your Unreal Engine 5 DMX Lighting project. My expertise in Graphic Design, Rest Api and 3D visualization is perfectly aligned with your requirements for the ballroom/event stage lighting project. As a Full-Stack Developer, I have a comprehensive understanding of the Unreal Engine 5, blueprints, sequencers, DMX lighting techniques and moving-head fixtures. One of our unique strengths is the ability to deliver clients a system as per their requirement. We can set up a simple and intuitive Unreal Engine 5 template that allows you to easily change or add texts, logos/images without rebuilding the whole design. Our team consists of experienced professionals who will thoroughly train you on all aspects of navigation control such as text editing, changing logos/images, lighting colors, controlling moving lights and everything else you need to know for future use. We consider the client's satisfaction as paramount and always ensure that we cater for all your unique needs. That's why our solutions emphasize reusability. You can reuse the designed system for a variety of events, save time by changing text quickly but still maintain a professional standard look. Beyond providing an editable Unreal Engine 5 project, all Blueprints/DMX files and the 20 finished lighting designs as instructed; my guarantee remains that you'll be fully equipped t Thanks!
$555 SGD in 1 day
0.0
0.0

The real job here is making a template for dynamic event lighting in Unreal Engine 5, not just one static design. I'll build this using Blueprints, setting up a master control system that allows you to swap out text elements and control pre-programmed lighting scenes. For the moving heads and beams, I'll use custom Blueprint actors that can take DMX input or be driven by internal timelines for animation, also the logo projection will be a separate actor with its own material setup allowing for texture swapping and controlled movement. I will drive the 20 different scenes through a level sequence which can then be triggered and blended by the Blueprint system. I will use a combination of emissive materials for the floor lighting and dynamic spot lights with gobo textures applied. You need a system to add and change text for different events. I will assume the text itself will be supplied as image files, so I'll build a system where you can easily swap out those texture assets on the relevant materials, and also control the position and scale of the projected logo and text using simple transform controls within the editor. What happens when you need to change colours for a whole scene, not just one fixture? Preferred Freelancer here, 5.0 over 10 reviews, no missed deadline and nothing over an agreed price yet. I need the logo files and a list of the 20 scenes you want to start with.
$540 SGD in 21 days
0.0
0.0

Hello, I understand you need a complete **UE5 virtual ballroom lighting system**, not simply a rendered animation. The key is making the project reusable for different events and easy for you to control afterward. I can structure the project around **20 professional lighting scenes**, including moving heads, beams, spotlights, floor lighting, colour effects, movement animations and logo/gobo projections across the ballroom. I’ll also build the reusable control system using **Blueprints, DMX and Sequencer**, allowing you to change event text, logos, colours and lighting behaviour without rebuilding each scene. The 20 designs will be organized so they can be selected and played during a live event, while keeping the project ready for future physical DMX integration. You’ll receive the **editable UE5 project, Blueprints, DMX files/setup, Sequencer work and all 20 finished scenes**, together with step-by-step training covering text, logos, colours, moving lights, DMX sequences and creating additional scenes. **Bid: SGD 500** **Delivery: 7 days** I’m ready to review the ballroom setup and build the system around your actual event requirements.
$500 SGD in 5 days
0.0
0.0

Hi there! The real challenge here isn't building 20 lighting scenes - it's making sure you can actually operate them live without needing me on standby. That means the interface and template structure matter as much as the DMX logic itself. I'd build this around a modular Blueprint system where text, logos, and colour palettes live in separate data assets rather than baked into each scene. That way you're swapping variables, not rebuilding sequences. For live playback, I'd create a simple operator interface in UMG that lets you trigger scenes, preview changes, and stack effects - basically a stripped-down lighting desk right inside UE5. The training piece is equally important. I'd walk through the actual files we're using, not generic tutorials. You'd learn where to edit text, how the DMX sequences link to your moving heads, and crucially, how to test changes before an event. I've built event-focused UE5 projects with DMX and real-time control systems before. Happy to discuss how you typically run your events and what fallback options matter if something needs adjusting day-of. Corné
$562.50 SGD in 7 days
0.0
0.0

I understand you're looking for a comprehensive lighting design solution for your ballroom/event stage using Unreal Engine 5. With my experience in full-stack development and specific expertise in Unreal Engine 5, DMX lighting, and stage design, I can create the 20 unique lighting scenes you need. I will ensure each design includes various elements like moving heads, spotlights, and logo projections, all tailored for easy reuse across different events. I’ll provide a user-friendly template that allows you to modify text, images, and lighting effects without rebuilding the entire setup. Moreover, I will include step-by-step training to help you manage the system confidently, covering everything from text changes to integrating with real DMX equipment. I look forward to discussing how we can bring your vision to life!
$250 SGD in 7 days
0.0
0.0

Hi there, I saw your project requirements and can absolutely help you deliver this on time. I am a skilled developer with extensive experience handling similar technical builds, specifically focusing on clean code structures and efficient problem-solving. For your project, I plan to analyze your requirements first to ensure a smooth, error-free implementation. I have a strong background in Unreal Engine 5 DMX lighting design and have created multiple event lighting setups, ensuring they are user-friendly and easily customizable. I will provide all necessary training to guide you through adding text, changing logos, adjusting lighting colors, and managing DMX sequences. Let's hop on a brief chat to finalize the specific requirements. When are you available? Best regards, Tamryn
$400 SGD in 7 days
0.0
0.0

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