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Russian language proficiency is preferred for communication with the team, but it is not required. We are looking for a UE/C++ Developer to work on existing game projects, including Blueprint fixes, UI/HUD adaptation, localization fixes, platform-specific fixes, and optimization. Experience with Unity and AI development tools such as Codex and Claude would be a strong plus. The initial format is part-time / hourly, with the possibility of increased workload or a more permanent role later.
Project ID: 40709189
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70 freelancers are bidding on average $32 USD/hour for this job

Hey there, I have carefully reviewed your project requirements. With over 10+ years of experience in game development, I have built and delivered high-quality games across multiple platforms, focusing on performance, scalability, and engaging player experiences. My expertise includes Unity, Unreal Engine, C#, C++, multiplayer systems, game mechanics, UI/UX for games, in-app purchases, and third-party SDK integrations—all highly relevant to building polished and production-ready games. I would love the opportunity to discuss your game idea in detail and collaborate on bringing it to life with a strong technical foundation and engaging gameplay. Due to NDAs, links aren’t public—but once you open the chat, I’ll share live demos and walkthroughs. NOTE: Please consider the current budget as flexible — we can finalize it after discussing the complete scope and feature set. Thanks & Regards, Ashraf
$38 USD in 40 days
7.2
7.2

Hello, I have carefully reviewed your requirements for a UE/C++ developer to work on existing game projects, including Blueprint fixes, UI/HUD adaptation, localization, platform-specific fixes, and optimization. With 9+ years of game development experience and 200+ successfully delivered games, I have extensive experience with Unreal Engine, C++, Blueprint, UI systems, optimization, and cross-platform development. I also have experience with Unity and modern AI development tools. You will get: 1. Unreal Engine C++ and Blueprint development 2. UI/HUD adaptation and fixes 3. Localization and text-related fixes 4. Platform-specific troubleshooting 5. Performance optimization and bug fixing 6. Clean, maintainable code and project updates 7. Reliable part-time/hourly availability I will discuss the workload, hourly requirements, communication, and long-term scope based on your needs. Available to start immediately. Come inbox & let’s get started. Best regards, Sohaib Pasn Games
$25 USD in 40 days
6.8
6.8

Your console certification process will fail if platform-specific memory constraints aren't addressed during optimization - Sony and Microsoft reject builds that exceed their strict performance thresholds. Quick questions - are you targeting PS5/Xbox Series X with specific frame rate requirements? And do your current Blueprint implementations cause performance bottlenecks during complex UI state transitions? Here is the architectural approach: - UNREAL ENGINE C++: Refactor Blueprint logic into optimized C++ classes to reduce tick overhead and improve console build performance. - PLATFORM-SPECIFIC FIXES: Implement memory profiling and platform compliance checks for PlayStation/Xbox certification requirements. - UI/HUD OPTIMIZATION: Restructure widget hierarchies and implement slate rendering optimizations to maintain 60fps during localization swaps. I've shipped 4 console titles that passed Sony/Microsoft certification on first submission and optimized UE projects from 45fps to stable 60fps through C++ refactoring. Let's schedule a technical call to review your current Blueprint architecture before optimization begins.
$34 USD in 30 days
5.6
5.6

Hi, I can help keep existing Unreal projects moving when the work is less about starting from zero and more about fixing the details that affect every build: broken Blueprints, HUD/UI inconsistencies, localization problems, platform-specific behavior, and performance issues. I work comfortably across UE C++ and Blueprints, with a practical approach: inspect the existing system first, fix the root cause, test the affected flow, and leave clean notes so the next change is easier. I can support your projects part-time on an hourly basis, communicate clearly about estimates and blockers, and scale up as the workload becomes more regular. I’m also familiar with Unity workflows and AI-assisted development tools such as Codex and Claude for faster investigation, documentation, and focused implementation. Regards, Bilal
$38 USD in 40 days
4.8
4.8

Hello, As a result of a detailed review of your project requirements, I fully understand the scope and expectations. I have experience working with Unreal Engine/C++, Blueprints, game UI/HUD systems, debugging, optimization, and Unity/C#, and I’m available to start right away. In my opinion, the key challenge with existing game projects is fixing and extending features without introducing regressions elsewhere. I can trace Blueprint/C++ interactions, adapt HUD/UI while preserving gameplay logic, resolve localization and platform-specific issues, and profile CPU/GPU performance to address actual bottlenecks rather than applying risky broad changes. I also use AI-assisted development workflows with Codex and Claude for faster code analysis, debugging, and refactoring while keeping changes reviewable and maintainable. I have a couple of quick questions. • Which Unreal Engine version are the current projects using? • What platforms should be prioritized initially—PC, console, or VR? I would be glad to discuss further details and can work reliably on an ongoing hourly basis. Best regards, Carlos.
$25 USD in 40 days
4.3
4.3

Hi, I understand you’re looking for a UE/C++ developer to maintain and improve existing game projects, including Blueprint fixes, UI/HUD adaptation, localization issues, platform-specific fixes and performance optimization. I can work directly with an existing Unreal Engine codebase, diagnose issues, implement targeted C++/Blueprint fixes and keep changes compatible with the current project architecture. I can also handle UI/HUD adjustments, localization fixes and platform-specific behavior while testing changes to avoid regressions. I’m also comfortable using AI-assisted development tools such as Codex and Claude where they can improve development speed without compromising code quality or review. Russian communication is not an issue if English is acceptable for the team. Please confirm: 1. Which Unreal Engine version and target platforms are involved? 2. Are the projects primarily C++/Blueprint, and how large is the existing codebase? 3. Do you need ongoing development or specific fixes initially? Best regards, Houssame
$33.50 USD in 39 days
4.4
4.4

Hi there, I already have relevant previous experience working on existing Unreal Engine projects with both C++ and Blueprints, including gameplay debugging, UI/HUD adaptation, localization fixes, platform-specific issues, and performance optimization. My approach is to first understand the current project structure and reproduce each issue reliably, then make focused changes without disturbing systems that are already stable. I’m comfortable tracing problems across Blueprint logic, C++ classes, widgets, assets, localization data, and platform configuration, then validating fixes with regression testing. I also have experience with Unity/C# workflows and regularly use AI-assisted development tools such as Codex and Claude for faster code review, debugging, refactoring, and documentation while still manually validating the final implementation. I’m available for part-time hourly work and open to a longer-term role if the collaboration goes well. Russian is not required on my side, but I can work comfortably in an English-speaking development workflow.
$35 USD in 40 days
4.4
4.4

Hi there You need someone who can jump into existing UE projects and handle blueprint fixes, UI/HUD tweaks, localization issues, platform-specific bugs, and optimization without breaking what's already live. That's the kind of hands-on work I do. I work with Unreal Engine and C++, and I'm used to inheriting mid-project codebases, tracking down edge case bugs, and shipping stable fixes. Console work usually comes down to input mapping, resolution scaling, asset loading, and memory spikes. I profile first, then patch with targeted blueprint or C++ changes. I also use Claude and Codex daily in my dev workflow for faster debugging, blueprint refactors, and cleaner C++ patches. Saves a lot of time on repetitive boilerplate. I've delivered game and interactive builds with heavy optimization and QA on live projects, including platform-specific debugging. Happy to start part-time hourly and scale up as your pipeline grows. Relevant work: https://www.freelancer.com/projects/python/Football-Betting-Platform-Milestones
$25 USD in 7 days
3.7
3.7

Hi there! I understand you’re seeking a skilled Unreal Engine and C++ developer to address Blueprint fixes, UI/HUD adaptations, localization, and platform-specific optimizations for your existing console game projects. With over 7 years of hands-on experience in Unreal Engine (Blueprint & C++), Unity 3D, and in-depth debugging, I have successfully delivered similar solutions, ensuring smooth gameplay and robust performance across multiple platforms, including Playstation VR. My background also includes integrating AI tools like OpenAI Codex and Claude for smarter game mechanics and enhancing user experience. Having worked on both UI/UX and localization in diverse projects, I’m confident in delivering streamlined, platform-tailored interfaces and resolving complex bugs efficiently. To ensure your project’s success, my approach involves a thorough assessment of current issues, targeted Blueprint/C++ fixes, and ongoing optimization for console performance. I’m proactive in communication and always focus on sustainable, scalable solutions. Could you clarify which platforms are your current priority and if there are specific localization challenges or UI elements causing the most concern? Let’s discuss how I can help take your project to the next level. Best Regards, George
$25 USD in 14 days
3.4
3.4

Hello!⚡ The main challenge is integrating Blueprint fixes and platform-specific optimizations without breaking existing gameplay on consoles. The hard part is ensuring smooth UI/HUD adaptation and localization across different platforms while maintaining performance. I will work directly with your existing Unreal Engine C++ and Blueprint codebase. First, I will audit current Blueprint and UI elements to identify critical fixes. Then I will implement localization and platform-specific adjustments, followed by performance profiling and optimization. I will deliver a tested build with UI/HUD fixes and localization updates as the first milestone. I recently completed a similar project optimizing UI and localization for a console game using Unreal Engine Blueprints and C++. This included debugging platform-specific issues and improving performance without rewriting core systems. My rate is $30/hour for initial fixes and optimizations. Additional scope or permanent engagement can be discussed after initial delivery. No extra fees expected unless new third-party tools are introduced. Thanks. Hassan
$30 USD in 40 days
3.3
3.3

Hi, I am an Unreal Engine and C++ game developer with 8 years of rich experience in software development, with a strong background in gameplay systems, Blueprint debugging, UI/HUD work, optimization, and cross-platform game development. I am familiar with Unreal Engine, C++, Blueprints, UMG, UI/HUD systems, localization, profiling, game optimization, Unity, C#, OpenAI Codex, Claude, Git, and debugging. For your existing projects, I can handle Blueprint and C++ fixes, adapt UI/HUD elements, resolve localization and platform-specific issues, profile performance bottlenecks, and support ongoing optimization and maintenance. I'm an individual freelancer and can work on any time zone you want. Please contact me with the best time for you to have a quick chat. Thanks. Emile.
$25 USD in 40 days
3.2
3.2

Hey, Just finished a similar UE/C++ console project – fixed Blueprint bugs, revamped the UI/HUD, handled full Russian localization, and tuned performance for Xbox and PS. Exactly the interlocking system you’re after, no data duplication. We’re the perfect fit. I specialize in clean, high‑performance Unreal Engine code, Blueprint troubleshooting, UI/UX adaptation, localization workflows, platform‑specific fixes, and optimization for console builds. Multiple 5‑star reviews on complex UE projects, Blueprint integration, and localization. Happy to jump on a quick call to discuss your setup – or at least a free consultation with solid ideas. Chris | Lead Developer | Novatech
$50 USD in 7 days
4.2
4.2

Hi, I am interested in this opportunity. I have around 2.5 years of experience in Unity and C# game development. I have worked on both mobile and PC games. I have experience in gameplay systems, UI and HUD, animations, localization, bug fixing, optimization, and working on existing game projects. I have also worked on a few Unreal Engine projects and delivered very good work with positive feedback. I am comfortable working with Unreal Engine and interested in improving my C++ skills as well. I am also familiar with AI development tools like Codex and Claude. I am available for part time hourly work and would be happy to discuss the project and requirements. Thank you.
$45 USD in 40 days
3.1
3.1

I can jump into your existing UE/C++ projects and start fixing the issues without turning this into a rewrite. Your mix of Blueprint fixes, UI/HUD adaptation, localization, platform-specific bugs, and optimization is exactly the kind of work where I’d first reproduce the issue, trace the relevant C++/Blueprint path, make the smallest safe fix, and test it against the affected platform/build. I can also help with Unity/C# when needed, and I’m comfortable using AI development tools as part of the workflow without relying on them blindly. A couple of questions: Which platform is currently causing the most issues? Are the main tasks already tracked as bugs/tickets, or would you like me to investigate and prioritize them? Do you have a current UE version/build I can work against?
$38 USD in 40 days
2.7
2.7

Hello, I’m interested in game development and programming. I also have strong debugging skills, especially with C++ and other programming languages. I’m familiar with Unreal Engine, Unity, and Blueprints, and I’ve also worked with tools like n8n, Claude CLI, MCPs, skills, and other AI-powered development workflows. I’m looking for a long-term opportunity and I’m ready to provide full-time support and commitment.
$25 USD in 40 days
2.7
2.7

Hi, I’m a Senior C++ Engineer with 20+ years in AI and real time software. I have gone through your specific requirement for Unreal Engine development I built something like this for software products, with 20+ years of engineering. I would use Unreal C++ over Blueprint only fixes for core changes because C++ gives better control when platform behavior or performance is involved. I will work inside the existing UE project and fix Blueprint, HUD and localization issues without disturbing working gameplay code. I will profile platform specific problems with Unreal Insights, then use C++ where the bottleneck actually sits. And I can use Claude Code or Codex for repetitive code work, while reviewing the generated changes myself. Relevant C++ and AI development samples can be sent. Which Unreal Engine version and target platforms are these projects using? Are the current issues tracked in Jira or another task list? Which project should I start with, and what is its biggest current blocker? Free for a quick call this week? Or answer those three and I’ll map the first fixes. Dev Singh
$45 USD in 40 days
2.6
2.6

Hello, I can support your existing Unreal Engine projects with focused Blueprint/C++ debugging, UI/HUD adaptation, localization fixes, optimization, and platform-specific implementation work. I’m comfortable joining an established codebase rather than requiring a project to start from scratch. My approach is to first reproduce the issue, trace the Blueprint/C++ execution path, make the smallest safe change, and verify that it does not introduce regressions elsewhere. I can help with: • Blueprint debugging and cleanup • C++ gameplay/system fixes • UMG UI and HUD adaptation • Localization and text/layout issues • Performance profiling and optimization • Platform-specific configuration and debugging • Integration between Blueprint and native C++ • Build/debugging workflows for existing projects I also use AI-assisted development tools such as Claude/Codex-style workflows for codebase navigation, debugging, and refactoring while keeping every change reviewable in Git. I’m comfortable working part-time with an existing team and expanding the workload as the collaboration develops.
$25 USD in 40 days
2.7
2.7

✍️I can adapt UI/HUD and fix localization in Unreal Engine projects while ensuring effective communication in Russian. I understand the importance of optimizing existing game projects like Blueprint fixes and platform-specific adjustments. I have worked on similar console development projects where adapting user interfaces to specific platforms was crucial. So I know the challenges of maintaining performance across different systems. My approach would involve analyzing the current Blueprint setups for efficiency and adjusting the UI/HUD to enhance user experience. I would prioritize localization fixes to ensure the game resonates with the target audience and conduct thorough testing on various platforms to identify optimization opportunities. How do you envision addressing the unique challenges of localization in your current projects? Best, Kurt.
$25 USD in 1 day
1.4
1.4

Hi, The priority is maintaining and improving existing Unreal projects without destabilizing production code. I can handle C++ and Blueprint fixes, UI/HUD adaptation, localization issues, platform-specific debugging, and targeted performance optimization while keeping changes isolated and easy to review. I’m comfortable working in an existing codebase on a part-time hourly basis, documenting fixes and coordinating through regular updates. Unity familiarity and AI-assisted development tools such as Codex or Claude can also support faster debugging and implementation where appropriate. Best Regards, Pavle
$25 USD in 40 days
1.0
1.0

I understand you need a skilled Unreal Engine developer to tackle a range of tasks from Blueprint debugging to platform-specific optimizations. My experience developing and optimizing complex systems in UE4/UE5, particularly with a focus on console performance and efficient Blueprint-to-C++ integration, directly aligns with your project needs. I've successfully implemented similar UI/HUD adaptations and localization pipelines for multi-platform releases, ensuring a smooth player experience. My approach would involve a deep dive into your existing Blueprint logic to identify and resolve issues, leveraging C++ for performance-critical fixes or enhancements where necessary. I'm proficient with Unreal's profiling tools (e.g., Unreal Insights, Console Profiler) to diagnose and address performance bottlenecks. For UI/HUD work, I'll utilize UMG and potentially C++ for dynamic elements, ensuring responsiveness. Localization fixes will involve careful string table management and re-linking. I can also integrate AI tools like Codex for code generation assistance or Claude for code review and documentation. To ensure we're perfectly aligned, could you elaborate on the primary console platforms you're targeting for these projects? Also, what is the current state of your Blueprint codebase in terms of complexity and documentation? I’m keen to discuss how my skills can contribute to your project’s success and would welcome a brief chat at your convenience.
$40 USD in 7 days
0.0
0.0

Batumi, Georgia
Member since Sep 13, 2026
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