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Unreal Engine 5 integrate Advanced Locomotion System V4 with my NPC -- 2

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I have an NPC with a developed Behavior Tree and AI (VisAI attached below) but no animation.

I need an animated NPC which runs this behavior tree.

I want to use the ALS NPC integrated into my class hierarchy (see my class hierarchy as attached), either replacing or between the locomotion layer and the AI layer, so that the AI layer can communicate with ALS layer.

The VisAI behavior task classes need refactoring to communicate with the ALS layer.

UE5 coding standards and naming conventions (as detailed in my readme e.g. (link removed)) need to be followed.

Considering ALS4 is super popular I would prefer you to have experience with it.

You need a good understanding of blueprints and familiarity with how game animations work. ALS is not a plug-and-play system and can be confusing if you are new to Unreal.

You need to include the corresponding ALS animations for all behavior states. Align with me on which animations should be used per state.

The NPC needs to work as described in the behavior states diagram with the corresponding ALS animation when the player approaches it.

Development presumably only in blueprint, but character base class is C++, so ability to read C++ code may be helpful.

Kĩ năng: Unreal Engine, Phát triển game

Về khách hàng:
( 0 nhận xét ) Frankfurt am Main, Germany

ID dự án: #34803492

2 freelancer chào giá trung bình€60 cho công việc này

rvtechsolution

Hi, I am Vijay 7 years experienced 2d and 3d games developer working as Unity Game developer and ready to work on your Game. Price is negotiable. Please have a discussion. Please check video portfolio here - http Thêm

€40 EUR trong 7 ngày
(2 Nhận xét)
2.2
hamzamalik412675

CAT Hi, I read job description carefully and I can do this task. I am expert in c++. I also gone through attachments. Send me a message to start work I'm expert in unreal engine 5 and 4.

€80 EUR trong 5 ngày
(0 Nhận xét)
0.0