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I’m building a first-person prototype in Unreal Engine and just need the underlying character setup—no gameplay movement, no fancy animations, only a clean camera-driven foundation. Here’s what I’m after: • Use the default Unreal Engine mannequin. • One full-body mesh visible to the player so looking down shows torso, legs and feet. • A separate first-person mesh with only arms and hands, kept perfectly aligned to the camera at all times. • First-person camera only; I don’t require walking, running, crouching, or any other locomotion logic. • No animation work beyond whatever is strictly necessary to verify the meshes line up (idle pose is fine). • Blueprints are preferred. The end result should be a small Unreal project (or clearly organised folder) that I can drop into my main game and extend later.
Project ID: 40682383
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Active 8 days ago
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9 freelancers are bidding on average $20 USD for this job

I’d be glad to handle your Unreal Engine FPS full-body setup. I can create a clean, well-organized Blueprint-based foundation using the default Unreal Engine mannequin, with the full-body mesh visible when looking down and a separate first-person arms/hands mesh aligned consistently with the camera. I’ll keep the setup focused exactly on your requirements—no unnecessary locomotion or gameplay logic, and only minimal idle/pose setup needed to verify proper alignment. I’ll organize the project/folder structure so it can be easily migrated or dropped into your main game and extended later. I have experience with 3D modeling, Unreal Engine workflows, character setup, meshes, Blueprints, and game-ready assets. I’ll ensure the final setup is clean, functional, and easy to modify. Give me one opportunity to handle your project. I assure you of dedicated work, accuracy, and professional delivery within the agreed timeline.
$30 USD in 3 days
3.6
3.6

I have completed similar Unreal Engine character setups and first-person prototypes, including camera-driven character meshes, Blueprint systems, and aligned first-person/third-person body configurations. I can build your setup using the default Unreal Engine mannequin and keep it clean, lightweight, and easy to integrate into your main project. I’ll configure one full-body mesh so the player can see the torso, legs, and feet when looking down, plus a separate first-person arms-and-hands mesh that stays correctly aligned with the camera. The entire setup will be Blueprint-based with only the minimum idle setup required to verify alignment. Deliverables: Small Unreal Engine project or organized folder Default Unreal mannequin Full-body visible player mesh Separate first-person arms/hands mesh First-person camera setup Camera-aligned arm configuration Basic idle-pose verification Clean and organized Blueprints Properly structured assets/folders Easy-to-integrate project files I will not add unnecessary movement, running, crouching, gameplay mechanics, or advanced animations. The goal is a solid first-person foundation that you can extend later. Best Regards, Sidra
$30 USD in 2 days
0.4
0.4

Hi , You need an expert in Game Development, Unreal Engine, 3D Game Art, 3D Design and 3D Modelling, and I have a tailor-made solution ready for you. Your project brief instantly reminded me of a recent client who faced similar challenges, and I know exactly how to execute this flawlessly for your specific needs. To ensure we hit the ground running, I have three quick questions: Are there any additional technical details or constraints not mentioned in the brief? What is the primary hurdle currently blocking your progress on this? What is your strict timeline for completion? Why trust me with your project? The Record: 250+ Projects. 6+ Years. 100+ consecutive 5-star reviews. The Standard: Zero misses. I don’t just finish the job; I guarantee flawless execution. The Availability: Full-time freelancer, online 9 AM - 9 PM EST. My biggest "heavy-hitter" projects are kept off my public portfolio to protect client confidentiality. Click 'CHAT', and I’ll immediately send over relevant, private samples so you can see the standard of my work firsthand. Best regards, Muhammad Arsalan
$10 USD in 3 days
0.0
0.0

Hi, I like this project because a good FPS body setup should feel natural when looking down, without adding unnecessary movement or animation logic. I’ve worked with Unreal Engine Blueprints, character meshes, skeletal meshes, first-person cameras, and mesh visibility setups. I’d use the default mannequin, keep one full-body mesh for the world view, and create a separate arms/hands mesh attached to the camera with the correct transform and alignment. I’ll keep the Blueprint structure simple and modular so you can drop it into your main project easily. I’ll also verify the camera/body alignment from different viewing angles and make sure the setup behaves correctly in first person. Quick question: which Unreal Engine version are you using?
$20 USD in 7 days
0.0
0.0

Hi, I can build this clean first-person character foundation in Unreal Engine using Blueprints. I understand that you only need the underlying character/camera setup, without locomotion or unnecessary gameplay logic. I’ll set up the default Unreal mannequin with a full-body mesh visible from the first-person perspective, including the torso, legs, and feet when looking down. I’ll also configure a separate arms-and-hands first-person mesh and keep it properly aligned with the camera. I’ll keep the Blueprint and folder structure clean and modular so the resulting project can be easily integrated into your main game later. I’ll also test the camera, mesh positioning, visibility, and alignment to ensure everything works as expected. I can provide a small, organized Unreal project ready for you to extend. Best regards, Zhai Kun
$20 USD in 1 day
0.0
0.0

Hi there, I’ve got a solid handle on Unreal Engine and have set up character foundations before, so I’m confident I can deliver exactly what you need. Your project sounds straightforward and I appreciate the clarity in your requirements. You’re looking for a clean, professional setup with a full-body mesh and a first-person view that keeps the arms perfectly aligned to the camera. I’ll ensure everything is seamlessly integrated with the default mannequin and provide a well-organized folder for easy implementation in your main game. I specialize in Unreal Engine development and have a knack for creating user-friendly blueprints. I’m committed to speedy communication and a fast turnaround to keep your project on track. Let me know if you are available for a quick chat! Regards, Wonita
$10 USD in 7 days
0.0
0.0

Hi, I can set up the Unreal Engine first-person character foundation using the default Unreal mannequin, with a full-body mesh visible when looking down and a separate arms/hands mesh aligned correctly to the first-person camera. I’ll keep the implementation focused on the requested camera-driven setup without adding unnecessary locomotion or animation systems. I’ll build it primarily in Blueprints and organize the character, camera, meshes, and supporting assets cleanly so the setup can be dropped into your existing project and extended later. I’ll also verify the first-person mesh alignment and basic idle presentation before delivery. Question: Which Unreal Engine version is your main project using, such as UE5.3, UE5.4, or UE5.5? Best regards
$20 USD in 7 days
0.0
0.0

Hello, I’d be glad to set up the clean first-person character foundation for your Unreal Engine prototype using the default mannequin. My skills in Unreal Engine, Blueprint development, character setup, camera configuration, and mesh handling would allow me to create the full-body and separate first-person arms/hands setup exactly around your requirements. My approach would focus on configuring the first-person camera, keeping the arms and hands properly aligned to the camera, and ensuring the full-body mesh remains visible when looking down. I would keep the implementation intentionally lightweight, with no unnecessary locomotion or animation systems, and organize the Blueprints and assets so they can be easily transferred into your main project. You can expect clean project organization, attention to alignment and rendering details, and a straightforward setup that is easy to extend later. I’d be happy to discuss your Unreal Engine version and preferred project structure before starting. Thank you,
$20 USD in 7 days
0.0
0.0

Hi, I can build the clean first-person character foundation you need in Unreal Engine, using the default mannequin with a full-body mesh visible from the camera and a dedicated arms/hands mesh positioned correctly for first-person presentation. I’ll keep the implementation intentionally lightweight, with no unnecessary locomotion or animation systems. The setup will be Blueprint-based and neatly organized for easy integration into your main project. I’ll configure the first-person camera, mesh visibility, alignment, and basic idle verification, then package everything as a self-contained project or clearly structured folder that you can extend as development progresses. Question: Which Unreal Engine version are you currently using, and are you using the newer or legacy mannequin assets? Best regards
$20 USD in 7 days
0.0
0.0

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