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I have written a complete horror story and can already picture the abandoned house where everything unfolds, the key characters who drive the plot, and the tense cinematic moments that punctuate the experience. What I need now is a partner who can translate those clear ideas into a full-fledged game inside Unreal Engine. The core of the project is an exploration-centric gameplay system: smooth first-person controls, flashlight and inventory logic, interactive objects, dynamic sound cues, and progression that relies on atmosphere rather than combat or puzzle grinding. Think creaking floorboards, reactive lighting, and carefully scripted events that reward players for paying attention to the environment as they move deeper into the house. Alongside the mechanics, I want multiple fully animated characters (both playable and NPC) and a series of in-engine cinematic sequences that advance the narrative seamlessly—no loading screens, just story beats triggered by player actions. I will supply detailed scene breakdowns, dialogue, and reference mood boards; you handle modeling, texturing, rigging, animation, sequencer setup, and blueprint/C++ implementation. Deliverables • A playable Unreal project (UE5 preferred) featuring the abandoned-house level, all characters, and integrated cinematics • Polished exploration system with interaction prompts, save/checkpoint flow, and menu UI • Optimized lighting, post-processing, and audio that maintain stable performance on mid-range PCs • Source files and clear documentation so I can expand the game after hand-off Final build should launch without errors, run at 60 fps on a GTX 1060 class machine, and include controller and mouse/keyboard support. If you love crafting immersive horror and know Unreal’s toolset inside out, let’s bring this nightmare to life.
Project ID: 40432533
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26 freelancers are bidding on average $175 USD for this job

Working with Falcon Interactive is like having a passport to the gaming industry's elite club. Our track record includes over 300 projects, including AAA and mobile games, ensuring we are well-versed in creating experiences for all platforms and genres. Our expertise reaches deep into Unreal's toolset, ensuring we can execute your vision for a terrifying horror game. I understand that immersion and atmosphere are at the core of your project. As an experienced developer, I’m familiar with bringing detailed stories to life through dynamic tools like sequencers and blueprints. Crafting tension with realism is an art I understand well—creating reactive lighting, ambient audios, and utilizing dynamic sound cues—exactly what you’re looking for. But our commitment doesn't stop at delivery. We offer around-the-clock support services guaranteeing that any changes or improvements you require post-launch will be addressed promptly and diligently. So trust us to build your legacy-making game; we always go the extra mile to ensure our clients' success becomes ours, and this project would be no exception.
$140 USD in 7 days
9.2
9.2

Hi Mazen F., Last week I delivered a very similar UE5 first‑person horror build (abandoned house, sequencer beats, reactive audio), so I’m confident to handle this really well. I would like to know the below. - Which exact UE5 version do you want, and are we using Lumen/Nanite or do you prefer baked lighting for the GTX 1060 perf target? - Do you want Wwise/FMOD for audio, or native Unreal Audio with convolution reverb and audio volumes? I think we should. - Use a data‑driven interaction system (DataAssets + Gameplay Tags) so you can add items, prompts, and events later without touching code. - Stream the house by sublevels with async loads to keep 60 fps and hide any loads behind player actions (no visible loading screens). Lets follow a plan like this. 1) I block out the house, set first‑person controls, flashlight, inventory, prompts, and basic interactables; share a graybox to lock feel. 2) I build a modular environment kit, hero props, decals; texture and light; profile and tune to hit 60 fps on a 1060. 3) I create, rig, and animate characters; wire NPC logic; author Sequencer scenes triggered by Blueprint; add save/checkpoints and menu UI. 4) I mix audio and post, finalize controller + KBM input, fix bugs, then document everything and hand off full source cleanly. May I know if you are the project owner or part of the direct client team? I usually work directly with the customer and do not engage through agents or middle parties. Dont mind.
$250 USD in 16 days
8.9
8.9

Hello; We are interested in your Unreal Horror Game Production project. We are a professional team of expert architects from all over the world. Our team offers the highest quality and most effective projects with over 14 years of experience and works with a focus on 100% customer satisfaction. When you choose us, you will have a final delivery that exceeds your expectations. We look forward to working with you! Take a look at our past work on our portfolio: https://www.freelancer.com/u/worldarcpart Kind Regards WORLD ARCHITECTURE PARTNERS
$30 USD in 1 day
6.3
6.3

Hello Mate!Greetings , I’ve carefully checked your requirements and really interested in this job. I’m working as a freelance graphic designer with U.S. and European teams. I’m offering best quality and highest performance at lowest price. I can complete your project on time and your will experience great satisfaction with me. I have rich experienced in 3D Rendering, 3D Animation, Unreal Engine, 3D Rigging, Game Development, C++ Programming, 3D Modelling and Unity 3D. For more information about me, please refer to my portfolios. I’m ready to discuss your project and start immediately. Looking forward to hearing you back and discussing all details.. Thanks for giving opportunity
$30 USD in 1 day
6.5
6.5

مرحباً، يسعدنا تحويل فكرتكم إلى لعبة رعب تفاعلية متكاملة داخل Unreal Engine 5، تعكس القصة السينمائية التي تتخيلونها وتحوّلها إلى تجربة لعب غامرة تعتمد على الاستكشاف والأجواء بدلاً من القتال أو الألغاز التقليدية. نحن فريق متكامل من غزة ومقيمون في تركيا، نمتلك خبرة تتجاوز 10 سنوات في تطوير الألعاب، البرمجة باستخدام Unreal Engine، تصميم البيئات ثلاثية الأبعاد، الأنيميشن، وإخراج المشاهد السينمائية التفاعلية (In-Engine Cinematics). سنقوم ببناء نظام لعب كامل من منظور الشخص الأول يشمل حركة سلسة، نظام إضاءة ديناميكي (Flashlight System)، تفاعل مع العناصر داخل البيئة، نظام صوتي تفاعلي يعزز التوتر، ونظام تقدم يعتمد على استكشاف المنزل وتفعيل الأحداث بشكل ذكي. كما سنعمل على تصميم الشخصيات (Playable & NPCs) مع التحريك والـ Rigging، وإضافة مشاهد سينمائية داخل المحرك باستخدام Sequencer بحيث تنتقل القصة بسلاسة دون شاشات تحميل، فقط عبر أحداث داخل اللعبة. نلتزم بتسليم مشروع قابل للتشغيل بالكامل على UE5، مع تحسينات أداء لضمان عمله بسلاسة على أجهزة متوسطة، ودعم كامل للكيبورد والماوس واليد تحكم، إضافة إلى نظام حفظ (Save/Checkpoint) وواجهة مستخدم بسيطة وواضحة. كما نوفر جميع الملفات المصدرية والتوثيق الكامل ليكون بإمكانكم تطوير اللعبة لاحقاً بسهولة. نتقن اللغتين العربية والإنجليزية بطلاقة، مما يضمن تواصلاً دقيقاً وفهماً كاملاً لرؤيتكم وتحويلها إلى تجربة رعب لا تُنسى. نتطلع لبناء هذا العالم المرعب معكم خطوة بخطوة.
$140 USD in 7 days
5.2
5.2

Hi! could you please share your target game length, the number of cinematic sequences/characters planned, and whether you already have concept references or mood boards ready so I can scope the Unreal Engine production properly?
$280 USD in 1 day
4.8
4.8

9 years experience in Game Development and design (Full Time Game Development Freelancer ) (Work completion at very low rate than yours) Hello sir ! Happy to tell you that I already did this kind of multiple works and can see my portfolio below and check profile reviews too. Portfolio link will be shared in chat . With 9 years of experience in Game Development, I am ready to start the work right now.
$30 USD in 1 day
2.8
2.8

Hi, This is Abhiram from UK. I understand the core challenge of translating a detailed horror story into a seamless Unreal game experience. With a focus on exploration-centric gameplay, my expertise in Unreal Engine will ensure smooth controls, interactive elements, and dynamic sound cues to enhance the atmosphere. Let me ask you a couple of things so I understand it better: Q1- Are there specific character animations or cinematics you envision for key story moments? Q2- Should the game support different difficulty levels for player engagement? If you're ready to bring this nightmare to life, I'm eager to discuss further details and collaborate on this project.
$100 USD in 3 days
0.0
0.0

Hi, atmosphere-driven horror projects live or die on pacing, environmental storytelling, lighting, and audio timing rather than pure gameplay complexity. Unreal Engine is definitely the right choice for this kind of cinematic exploration-focused experience. I’ve worked with Unreal Engine on gameplay systems, cinematic workflows, interaction mechanics, and immersive environment-focused projects. Please check my portfolio on my profile to see my Unreal Engine work and experience directly. I can help with: First-person exploration systems Interaction/inventory mechanics Sequencer cinematics Blueprint/C++ gameplay implementation Horror atmosphere and event scripting Lighting/post-processing optimization Character integration and animation workflows Controller + keyboard/mouse support What stands out in your brief is the focus on: seamless narrative transitions environmental tension reactive atmosphere cinematic pacing without combat-heavy distractions A few things I’d like to clarify: Stylized or photorealistic visual direction? Single large house level or segmented progression? Will voice acting/audio assets already exist? Are character models/concepts already designed? Any VR support considerations later? The key here is building the atmosphere systems and scripted sequences modularly so tension, pacing, and narrative flow remain easy to iterate on throughout development.
$200 USD in 10 days
0.0
0.0

Undoubtedly, your project embarks on a truly thrilling journey and my skills in game development, specifically with Unreal Engine,put me at the forefront of taking on this challenge. I understand that the core of the project lies in crafting an exploration-centric gameplay system that gradually unfolds your horror story. With my extensive experience, I can confidently handle all aspects – from modeling to animation and from lighting to sound- that make it happen. Notably, I've worked on varied projects that required deep understanding of game narrative, creating a seamless connection between interactive gameplay and well-paced storytelling. I'm versed not only in blueprint use but C++ implementation giving you an added advantage of more options in your game design. Commitment to delivering beyond client expectations is my watchword. This translates into ensuring stability and performance across mid-range PCs such as GTx 1060 which your final build targets. You can count on me for concise documentation, providing you with a clear road map for future expansion. Hire me Shalton, and let's give players an immersive experience they won't forget.
$140 USD in 7 days
0.0
0.0

Hello, I can see the challenge is to create an immersive exploration-centric game that seamlessly integrates narrative and gameplay mechanics in Unreal Engine. I will design a modular architecture focusing on the character and environment interaction systems, ensuring smooth first-person controls with fluid inventory and flashlight logic. The event system will be scripted to trigger narrative sequences without loading screens, utilizing Unreal’s blueprint and C++ for performance optimization. I will handle character modeling, rigging, and animation while ensuring all assets align with the provided mood boards. The deliverable will be a fully functional Unreal project featuring the abandoned house level, animated characters, a polished exploration system, and integrated cinematics, all optimized for performance on mid-range PCs. With extensive experience in Unreal Engine and game development, I can ensure a high-quality output. I am open to work immediately. Best Regards.
$140 USD in 7 days
0.0
0.0

Hello, I am a perfect fit for your project. You’re aiming to create an immersive, exploration-driven horror experience in Unreal Engine with seamless storytelling and atmospheric gameplay. I specialize in UE5 development, character animation, blueprint and C++ programming, and cinematic sequencing. Though new to freelancer, I bring extensive experience delivering polished interactive environments with dynamic lighting, sound, and UI optimized for smooth performance. I am excited to collaborate on crafting your abandoned house’s tense ambiance, integrating your detailed scenes and characters into a fluid, engaging gameplay experience. Let’s discuss how to bring your vision to life with precision and passion. Regards, Nabeel Ismail
$150 USD in 14 days
0.0
0.0

I'll handle it, don't worry. You’re aiming for a seamless atmospheric experience where player immersion isn’t broken by clunky mechanics or technical hiccups which is a gap many overlook in favor of flashy effects. Your vision for a smooth first-person exploration centering on environmental storytelling, dynamic sound and scripted events calls for precision and deep Unreal Engine expertise especially when balancing animation with performance on mid-range rigs. Although I am new to the Freelancer platform, I bring a wealth of real-world experience and a proven track record of successfully delivering projects beyond this platform. On a recent project, my work on integrating reactive lighting and interactive AI elevated player engagement and boosted retention by focusing on subtle environmental cues rather than combat which perfectly mirrors your goals. Let's connect and explore how we can bring your vision to life. Regards, Ahead Solutions P.S. If you're not happy with our work — which we doubt — you don't pay.
$100 USD in 14 days
0.0
0.0

IF YOU’RE NOT HAPPY YOU DON’T PAY. I see you want a smooth, exploration-driven horror game in Unreal Engine, focused on atmosphere over combat, with immersive lighting, dynamic sound, and seamless in-engine cinematics that reward attention to detail. My small team will build your abandoned house level with responsive first-person controls, interactive objects, and multiple animated characters, ensuring stable 60 fps performance on mid-range PCs. We’ll deliver clean source files and documentation for your future expansions. While new to Freelancer, I’ve crafted similar narrative-driven gameplay off-platform that truly grips players. Let’s chat! Worst case, you get a free consultation. Regards Pietie L.
$200 USD in 14 days
0.0
0.0

I am a perfect fit for your project because I understand your need for a clean, professional, and user-friendly exploration system that emphasizes seamless integration of dynamic sound, interactive objects, and atmospheric progression without relying on combat or puzzles. With expertise in Unreal Engine 5, I specialize in modeling, rigging, animation, blueprint/C++ programming, and cinematic sequencer setup to create immersive narratives and polished gameplay. While I am new to Freelancer, I have tons of experience and have done other projects off site, ensuring smooth first-person controls, optimized lighting, and stable 60 fps performance on mid-range PCs. I would love to chat more about your project, if you're not happy you will get to walk away with a free consultation. Regards, Toufeeq
$200 USD in 14 days
0.0
0.0

Transforming your horror story into an immersive Unreal Engine experience is an exciting challenge that I'm ready to tackle. With a strong foundation in game development and a passion for creating atmospheric gameplay, I will ensure that every detail of your vision is brought to life. My approach will focus on crafting smooth first-person controls, interactive objects, and dynamic sound cues that enhance the eerie atmosphere of your abandoned house. I will develop fully animated characters and seamless in-engine cinematic sequences to engage players without disruptive loading screens. You can count on meticulous attention to detail in the modeling, texturing, rigging, and animation processes. I will also optimize the performance for mid-range PCs to guarantee a smooth experience at 60 fps. Throughout the project, I'll provide clear documentation and source files to empower you for future expansions. Let's collaborate to create a hauntingly memorable game that players will be talking about long after they've finished it.
$160 USD in 30 days
0.0
0.0

Experienced in UE5 Blueprint/C++ development. I can build immersive first-person horror gameplay, interaction systems, atmosphere events, and optimization with clean source delivery. Efficient communication and scalable architecture for future expansion.
$170 USD in 7 days
0.0
0.0

Hi, Your vision for a long-term harness racing and breeding management game is genuinely compelling, especially the focus on strategic breeding, progression depth, and long-term ecosystem design rather than shallow simulation loops. I’m a Unity/C# developer experienced with gameplay systems, progression mechanics, simulation-driven features, and scalable mobile-first architecture. I’m particularly interested in projects involving: * breeding/inheritance systems * progression & economy balancing * simulation gameplay loops * long-term scalable architecture The phased MVP approach makes sense: * horse generation * race simulation * breeding/genetics * progression/economy systems * lean but functional UI I can contribute both technically and strategically, helping shape clean modular systems that are scalable long term rather than building short-term prototypes that become difficult to maintain later. I’m comfortable with Unity + C#, startup-style collaboration, and discussing an equity-first structure with milestone-based development. I’d be interested in learning more about your roadmap, validation strategy, and long-term vision to see whether we’re aligned for a long-term partnership.
$140 USD in 7 days
0.0
0.0

Abha, Saudi Arabia
Member since Oct 5, 2024
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