
Đã đóng
Đã đăng vào
Thanh toán khi bàn giao
I need a complete virtual-reality experience built for Oculus Quest 1 that I can use in an exhibiting context. The simulation should let users move seamlessly through three distinct, fully-interactive environments: • Space & Starlink operations • A modern school and adjacent corporate office floor • An active open-cut mining site I’m looking for realistic scale, intuitive locomotion, and lightweight optimisation so the experience runs smoothly on the Quest 1’s hardware limits. Spatial audio, simple hand-tracking interactions (grabbing panels, pressing buttons, opening doors, etc.) and a clear scene-to-scene menu will help visitors explore each setting without guidance. Deliverables 1. APK ready for direct sideload to Quest 1 2. Project source (Unity preferred; Unreal acceptable) with clear scene folders and commented scripts 3. All custom 3D assets, textures, and sound files created for the build 4. Quick-start document covering installation, controls, and a troubleshooting checklist Acceptance criteria • Stable 72 fps in each scene on Quest 1 • No single scene exceeds the headset’s 2 GB memory limit • Interaction prompts recognised reliably by default Quest controllers • Passing build installable without additional licenses or paid plug-ins If you have previous Quest optimisation experience and can demonstrate similar multi-scene work, I’d like to hear how you would approach the project timeline and any asset or reference needs you might have.
Mã dự án: 40294469
61 đề xuất
Dự án từ xa
Hoạt động 25 ngày trước
Thiết lập ngân sách và thời gian
Nhận thanh toán cho công việc
Phác thảo đề xuất của bạn
Miễn phí đăng ký và cháo giá cho công việc
61 freelancer chào giá trung bình $515 USD cho công việc này

Our decade-long experience as an industry-leading game development company gives us a unique edge in creating immersive, high-performance experiences specifically tailored for hardware constraints such as Oculus Quest 1. Our vast repertoire of more than 200 cutting-edge games across platforms like PC and mobile, including multiple AAA titles, solidifies our position as a reliable developer capable of delivering superior quality. As former official Microsoft Xbox developers, we have honed our skills of balancing high-quality graphics with optimized performance, guaranteeing a stable 72 fps experience on your Quest 1. In terms of previous Oculus Quest optimization experience and multi-scene work, we have ample examples to demonstrate. Several of our mobile games with multiple intricate scenes have featured lightweight optimization yet maintained their immersive quality and smooth performance throughout questing. To efficiently manage the project timeline and potential asset requirements, we propose a detail-oriented approach. We will maintain clear scene folders with meticulously commented scripts in the source files for ease of navigation and future-proofing. Furthermore, you can expect all the custom 3D assets, textures, and sound files incorporated into the build to be delivered alongside the APK for sideloading on Quest 1.
$500 USD trong 7 ngày
9,2
9,2

As a professional 3D artist with a solid 6 years of experience, I am more than qualified to take on the exciting Oculus Quest Exhibit Simulation project. What sets me apart is my speciality in creating detailed and realistic environments just like the three distinct settings you've outlined. Simply put, I enjoy the challenge of pushing the limits of hardware outputs without compromising on visual quality - a perfect fit for your requirements! Over the years, I've been fortunate to have worked with Unity effectively in building different virtual reality projects including multi-scene simulations. My knowledge of Autodesk Maya and Blender, coupled with my expertise in architectural design creates a unique blend that will add immense value towards your project's success. Drawing from this experience, I can promise the needed stability, seamless navigation, and quality optimisation that fits perfectly within the Quest 1's limitation. Finally, I want to ensure that I don't just meet your expectations but also surpass them. That's why I'm committed to providing all deliverables requested as well as a clear outline of installation and operating operations even after initial completion. This will guarantee that your visitors/users are free from unnecessary difficulties during usage. Let me leverage my skills and passion to bring your vision to life on Oculus Quest 1 with utmost satisfaction and quality. Allow me to chart this journey together with you.
$300 USD trong 5 ngày
7,5
7,5

Bid: High-Performance Multi-Scene VR Experience for Quest 1 With our extensive background in Unity 3D and specialized optimization for Oculus Quest 1, we are ready to deliver this multi-environment exhibition piece. Having successfully deployed multiple Quest projects for high-profile clients in Hong Kong, we understand the technical discipline required to maintain a stable 72 fps on mobile hardware. Our Technical Approach Performance First: We utilize the Universal Render Pipeline (URP) and a "mobile-first" asset workflow. By using baked lighting and optimized draw calls, we ensure each scene stays well within the 2 GB memory limit. Intuitive Interaction: We will implement the XR Interaction Toolkit for reliable controller mapping and hand-tracking. This ensures seamless grabbing and button interactions without external paid plugins. Spatial Immersion: We’ll integrate Oculus Spatializer to provide realistic audio cues, enhancing the "unattended" exploration experience. Delivery & Timeline Phase 1 (Assets): Low-poly modeling for Space, School/Office, and Mining environments. Phase 2 (Logic): Implementation of locomotion, menus, and interaction prompts. Phase 3 (Optimization): Rigorous profiling using Oculus Quest Performance Indicator. Final Handover: Clean, commented Unity project files and a sideload-ready APK. We invite you to review our profile to see our portfolio of similar Quest builds.
$500 USD trong 20 ngày
7,5
7,5

Hello, Leveraging my decade-long experience at Our Software (one of Pakistan's largest web service providers), I'm no stranger to incorporating the latest technologies into a project to deliver an immersive user experience. As VR enthusiast, my understanding of the Oculus Quest hardware and its limitations is extensive. My team and I can optimize your scenes with realistic scale, intuitive locomotion and lightweight features ensuring that your Exhibit Simulation runs seamlessly on Quest 1. Being comfortable with both Unity and Unreal engines, we can deliver a well-documented project source along with all the necessary assets in an organized manner that will facilitate future updates. To cater to your specific needs, like spatial audio, simple hand-tracking interactions, and scene-to-scene navigations, I will be leveraging my skills in C# programming combined with my experience in the mobile app development space. We aim to provide interaction prompts that are recognized reliably by default Quest controllers, ensuring a smooth and intuitive user experience for your exhibit's visitors. Furthermore, Our Software's focus on positive feedback and excellent customer service means you'll be working hand-in-hand with us from start to finish. From a detailed quick-start document for end-users to a comprehensive troubleshooting checklist, our commitment to solutions goes beyond delivering just the APK. Let us join hands in turning your proje Thanks!
$350 USD trong 4 ngày
6,2
6,2

Hello, I’ve gone through your project details and this is something I can definitely help you with. I have 10+ years of experience in mobile and web app development, specifically with Unity 3D, which is essential for creating immersive virtual reality experiences on platforms like Oculus Quest. My expertise includes optimizing performance for VR environments, ensuring smooth experiences even on devices with hardware limitations. I focus on creating intuitive user interactions and realistic environments tailored to your specifications. For your project, I would develop distinct environments covering Space & Starlink operations, a modern school and corporate office, and an active mining site, ensuring all deliverables meet your criteria for stability and memory usage. Here is my portfolio: https://www.freelancer.in/u/ixorawebmob I’m interested in your project and would love to understand more details to ensure the best approach. Could you clarify: 1. Do you have reference materials or assets for the visual design? 2. Are there any specific restrictions or preferences for the audio setup? Could you share any specific references for the visual designs or audio setup you're envisioning for the environments? Let’s discuss over chat! Regards, Arpit Jaiswal
$250 USD trong 21 ngày
7,4
7,4

Hello Mate, I’m thrilled about the opportunity to collaborate with you after seeing your post for Oculus Quest Exhibit Simulation. With my extensive expertise in 3D modeling, including interior and exterior design, SketchUp, and SolidWorks, I’m confident that I can create stunning, highly detailed models that will exceed your expectations. I would love the chance to showcase my portfolio and discuss how I can help bring your vision to life with precision and creativity. Let’s create something amazing together! Thanks & Regards, Sakshi
$266 USD trong 1 ngày
5,9
5,9

Hello, I’m very interested in creating your Oculus Quest 1 VR experience and have experience building optimized multi-scene Unity projects for Quest hardware. I can develop three fully-interactive environments—Space/Starlink, a modern school with a corporate floor, and an open-cut mining site—ensuring realistic scale, intuitive locomotion, and lightweight optimization to maintain a stable 72 FPS on the Quest 1. Interactions such as grabbing panels, pressing buttons, opening doors, and scene navigation will be implemented using hand-tracking and Quest controllers, with clear prompts for seamless exploration. Spatial audio will be integrated to enhance immersion, and I will design a scene-to-scene menu for intuitive movement between environments. All assets, textures, and sounds will be optimized to stay within the Quest 1 memory limits and maintain smooth performance. The deliverables will include a sideload-ready APK, the full Unity project with organized scene folders and commented scripts, all custom 3D assets and audio, and a concise quick-start guide for installation and controls. I’ll ensure the project is fully functional without requiring paid plug-ins or additional licenses. I can also outline a project timeline and asset requirements to streamline development and provide a high-quality exhibiting-ready VR experience. Best regards, Muhammad Asad Ali
$499 USD trong 7 ngày
6,1
6,1

Hello, I understand you need a fully-immersive VR experience for Oculus Quest 1 featuring three interactive environments: Space & Starlink operations, a school and corporate office floor, and an open-cut mining site. I specialize in Unity-based VR development with optimisation for Quest hardware, ensuring stable 72 fps, smooth locomotion, and efficient memory usage under 2 GB per scene. I can implement hand-tracking interactions, spatial audio, and intuitive menus for seamless exploration without guidance. I will provide a complete APK ready for sideload, the full Unity project with organized scene folders and commented scripts, plus all custom 3D assets, textures, and sounds. A concise quick-start document will cover installation, controls, and troubleshooting. My workflow focuses on realistic scale, performance optimisation, and robust interaction prompts compatible with default Quest controllers, avoiding paid plugins. I can deliver the project on schedule with clear asset requirements and references. My approach ensures a smooth, engaging experience that runs efficiently on Quest 1 while maintaining high visual and interactive fidelity. Thanks, Asif
$750 USD trong 11 ngày
5,8
5,8

Hi, I came across your project "Oculus Quest Exhibit Simulation" and I'm confident I can help you with it. About Me: I'm a agency owner with over 8+ years of experience in Mobile App Development, iPhone. , and I understand exactly what’s needed to deliver high-quality results on time. Why Choose Me? - ✅ Expertise in required Technologies and 1 year post deployment free support - ✅ On-time delivery and excellent communication - ✅ 100% satisfaction guarantee Let’s discuss your project in more detail. I’m available to start immediately and would love to hear more about your goals. Looking forward to working with you! Best regards, Deepak
$600 USD trong 15 ngày
5,2
5,2

Hello Dear, I’m Engineer Toriqul Islam, a Senior Software Developer with 10+ years of experience and a B.Sc. in Computer Science & Engineering from RUET. I have strong experience in Unity development, 3D interactive environments, and performance optimization for immersive applications. I reviewed your project for building a multi-environment VR experience for Oculus Quest 1, and I can develop an optimized Unity-based simulation featuring Space & Starlink operations, a modern school/corporate office, and an open-cut mining site. The project will include intuitive locomotion, spatial audio, hand-controller interactions, and a simple scene navigation menu, while ensuring stable 72 FPS and efficient memory usage within Quest hardware limits. Why choose me: • 10+ years of software development and interactive application experience • Strong expertise in Unity, VR optimization, and 3D environments • Clean, well-commented project structure and assets delivery • Reliable communication and milestone-based progress updates You are cordially welcome to discuss your project. Best Regards, Toriqul Islam
$250 USD trong 5 ngày
5,5
5,5

Hello, I have reviewed the details of your project. i will create the vr experience in unity with c sharp while configuring the oculus integration sdk to support quest 1 tracking controllers and hand interaction. three scenes for space starlink operations school office environment and open cut mining site will be organized with optimized meshes baked lighting and texture compression to stay within the headset memory limits. user movement will run through teleport and smooth locomotion while simple interaction scripts allow grabbing panels pressing buttons and opening doors. performance will be optimized through occlusion culling static batching and reduced draw calls so each scene maintains stable 72 fps on quest 1 hardware. spatial audio sources will be placed across environments to guide exploration while a simple scene selection menu manages transitions between locations. Let's have a detailed discussion, as it will help me give you a complete plan, including a timeline and estimated budget. I will share my portfolio in chat I look forward to hear from you. Thanks Best Regards, Mughira
$500 USD trong 7 ngày
5,1
5,1

Having explored your requirements, I believe I bring a unique set of skills and experience that make me an excellent fit for your Oculus Quest Exhibit Simulation. With my extensive background in 3D modelling, graphic design, and animations, I can create the realistic scale you need while still optimizing the experience to run smoothly on Quest 1 hardware limits. My knowledge with softwares such as Unity (preferred platform), Tekla, Rhino, Sketchup, and 3ds max will enhance my effectiveness for your project. Drawing from my engineering background, I understand the importance of 72 fps stability in each scene on the Quest 1 as well as not exceeding its 2 GB memory limit. Your stated need for simple hand-tracking interactions, clear scene folders and commented scripts aligns perfectly with my workflow. Additionally, my proficiency with spatial audio design will elevate user immersion during the simulation. Best Regards Sumit
$265 USD trong 2 ngày
4,9
4,9

I have strong experience building optimized multi-scene VR experiences in Unity for Oculus Quest, and I can create your interactive environments (space/Starlink, school/office, and mining site) with smooth **72 FPS performance, intuitive controls, and a ready-to-sideload APK with full source files and documentation.
$480 USD trong 3 ngày
4,5
4,5

Hey , Good afternoon! I’ve carefully checked your requirements and really interested in this job. I’m full stack node.js developer working at large-scale apps as a lead developer with U.S. and European teams. I’m offering best quality and highest performance at lowest price. I can complete your project on time and your will experience great satisfaction with me. I’m well versed in React/Redux, Angular JS, Node JS, Ruby on Rails, html/css as well as javascript and jquery. I have rich experienced in Virtual Reality, C# Programming, Unreal Engine, 3D Modelling, Unity 3D, Mobile App Development and iPhone. For more information about me, please refer to my portfolios. I am checking your attachment, I'll update you shortly... I’m ready to discuss your project and start immediately. Looking forward to hearing you back and discussing all details.. Please respond at your earliest convenience
$555 USD trong 6 ngày
3,9
3,9

Hi there, Your VR project for Oculus Quest 1 sounds ambitious and exciting. I have experience building optimized, multi-scene VR experiences for standalone headsets like Quest 1, focusing on smooth performance, intuitive locomotion, and realistic interactive environments. For your three environments—Space & Starlink operations, a modern school with corporate office, and an active open-cut mine—I would use Unity to create lightweight, well-optimized scenes with careful polygon budgets, baked lighting where possible, and efficient texture management to stay within Quest 1’s 2 GB memory limit while maintaining 72 fps. I’d implement spatial audio and simple hand-tracking interactions such as grabbing panels, pressing buttons, and opening doors, along with a clear menu system for seamless scene navigation. Deliverables would include: an APK ready for direct sideload, full Unity project with organized scene folders and commented scripts, all custom 3D assets/textures/sounds, and a quick-start guide covering installation, controls, and troubleshooting. Quick clarification: do you already have reference assets or concept art for the three environments, or should I propose initial mockups and asset creation plans as part of the timeline? I can outline a phased schedule covering prototyping, scene creation, optimization, and QA to ensure smooth delivery on the Quest 1 hardware.
$250 USD trong 7 ngày
3,6
3,6

Hello, I’ve reviewed your VR project and can develop a fully interactive, optimised Oculus Quest 1 experience spanning Space/Starlink operations, a modern school with office, and an open-cut mining site. I specialise in Unity-based VR development with Quest optimisation, ensuring stable 72 fps, intuitive locomotion, lightweight scenes under 2 GB, spatial audio, and hand-tracking interactions. Deliverables will include a sideload-ready APK, fully organised and commented Unity project, all custom 3D assets and textures, and a clear quick-start guide. My workflow emphasises seamless scene transitions, memory-efficient asset use, and reliability of interactive elements. I have previous multi-scene Quest projects and can start immediately—ready to align the timeline, asset requirements, and reference needs to your exhibition goals. Best regards, Shabahat Habib
$500 USD trong 7 ngày
3,3
3,3

As an immersive tech specialist highly experienced in optimizing VR applications for hardware limitations, creating this Oculus Quest-exhibit simulation is right up my alley. My proficiency in Unity 3D and Unreal Engine, matched with my perfect grasp of 3D Modelling and Mobile App Development skills, guarantees the creation of an engaging, smooth-running experience on the Oculus Quest 1. To ensure realism and ease of use, I will incorporate my prior knowledge of spatial audio, intuitive locomotion, and simple hand-tracking interactions into the simulation. This way, users can seamlessly navigate your starlink operations, school-corporate setting, and mining environments without any need for guidance. With me as your tech partner, you're guaranteed timely delivery of an APK ready for sideload to Quest 1. I'll also provide project source files (Unity preferred; Unreal acceptable) with clear scene folders and commented scripts for future reference. All custom-built 3D assets,textures,and sound files used in the build will be handed over to you along with a comprehensive quick-start document covering installation, controls and troubleshooting checklist. Rest assured that I will work diligently to achieve stable 72 fps per scene on the Oculus Quest 1 keeping within the headset's memory limit of 2GB - a feat only feasible through optimization expertise I bring to this project.
$750 USD trong 7 ngày
3,1
3,1

Hi there, Creating a complete virtual-reality experience for the Oculus Quest 1 sounds like a fascinating challenge. Given the hardware constraints, I would focus on optimizing assets and using techniques like level of detail (LOD) to ensure smooth performance while maintaining realism across the three environments. For locomotion, I suggest implementing a teleportation system combined with smooth walking options to enhance user experience without taxing the device. I’d also like to know if you have specific design references or asset styles in mind for the environments, as this could influence the development timeline. Let’s discuss your vision further and outline the next steps for this project.
$500 USD trong 5 ngày
2,6
2,6

Hi I see exactly what you’re aiming for—a seamless, engaging VR experience that feels real and intuitive on the Quest 1, without hitting performance limits. I can build all three environments—Space & Starlink, the school/corporate floor, and the mining site—so visitors can explore naturally, interact with objects, and enjoy clear audio cues, while keeping each scene lightweight and stable. You’ll get a ready-to-sideload APK, fully organized Unity project, all custom assets, and a clear guide so setup is effortless. I’ll ensure every interaction works smoothly, memory stays under 2 GB, and the experience runs at 72 fps. I’m excited to help you bring this exhibit to life and make it an unforgettable VR journey for your visitors! Best regards,
$500 USD trong 7 ngày
2,5
2,5

How do you do? I reviewed your project and understand that you need a multi-environment VR experience for Oculus Quest 1, allowing users to smoothly explore Space/Starlink operations, a modern school & corporate office, and an open-cut mining site. Ensuring realistic scale, intuitive locomotion, smooth interactions, and strong optimisation for Quest 1 hardware will be critical for an exhibition setting. I have experience developing Unity-based VR applications with C#, including interaction systems, optimized scenes, and controller-based interactions for standalone headsets. My focus is on building experiences that maintain stable performance and intuitive navigation, which is essential for public demos. For your project, I can deliver: • A Unity-based VR application optimized for Oculus Quest 1 • Three interactive scenes with smooth locomotion and clear scene navigation • Controller interactions (grabbing panels, pressing buttons, opening doors) • Spatial audio and interaction prompts for guided exploration • Careful performance optimization to maintain stable 72 FPS and low memory usage • Final APK for Quest sideloading plus full Unity project source and assets I will structure the project with organized scene folders, documented scripts, and a quick-start guide so it is easy to deploy and maintain for exhibition use. I would be happy to discuss the visual references and asset requirements for each environment. Sihalath S
$500 USD trong 7 ngày
2,3
2,3

Qingdao, China
Phương thức thanh toán đã xác thực
Thành viên từ thg 7 14, 2019
$10-30 USD
$10-30 USD
$10-30 USD
$10-20 USD
$30-250 USD
$250-750 USD
₹12500-37500 INR
$30-250 USD
₹750-1250 INR/ giờ
$3000-5000 AUD
$15-25 USD/ giờ
$250-750 USD
$10-30 USD
$30-250 USD
$750-1500 USD
₹12500-37500 INR
₹1500-12500 INR
₹600-1500 INR
$750-1500 USD
₹750-1250 INR/ giờ
₹100-400 INR/ giờ
$10-30 USD
$10-30 USD
₹2500000-5000000 INR
₹1500-12500 INR