This is very simple for the one who knows how to do it!
I have created a cartoony female character in 3D Max.
I'm kind of new in boning and rigging and I have already
rigged the character but when I move arms and legs, the
mesh is a "total mesh"
I don't have time for adjusting the envelopes but for
the one who is fluid in rigging it should be very easy :)
Here are images of the girl character
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