drewnorthcott
drewnorthcott
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Item portfolio
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Forza Horizon 2 Xem
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FW109 Line and wash drawing Xem
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Collapsed World Xem
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Forza Horizon Microsoft / Turn 10 ( XBox360 ) Xem
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Crysis 2 Crytek/EA ( PC, PS3, XBox360) Xem
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Mercury series - Awesome / Ignition Ent ( PSP PS2 Wii ) Xem
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Crazy Penguin Xem
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Strange Tales - The Cult of Skaa Xem
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Strange Tales - Rat Xem
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Strange Tales -Eye of Ra Xem
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Strange Tales - Goliath Xem
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Your Planet Needs You Xem
Các nhận xét gần đây
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Level Artists Needed for Unity Android Title
$15.00 CAD
“Fantastic work. Drew did excellent work, was easy to contact and very availible. He was fast, his poly count was low, the final product looked great, and he was easily able to adjust to the style we gave him.”
Mark B. Jul 4, 2013 -
Rosie the Riveter in the Roy Lichtenstein Style
$110.00 USD
“drewnorthcott was fantastic! The image came out better than I could have imagined and I am sure that my wife is going to love it. I'd hire him again-- very much worth the money and a very good experience with a total professional!”
Scott B. May 6, 2013 -
Pop Art Replica
£99.00 GBP
“Delivered exactly what I'd asked. I would hire Drew again, he did a brilliant job.”
Dawn F. Apr 27, 2013
Trải nghiệm
Forza Horizon 2 - Outsourcing artist
Dec 2013 - Sep 2014 (9 months)I was invited back to Playground for the next installment of their award winning (and BAFTA nominated) open-world racing game. This time helping to bring the stunning countryside of the south of France and northern Italian coast to life. Quality with performance is what Playground is known for, and as always we pushed hard on both for this one. I was overseeing outsourcing of environmental assets, supevising other outsourcing artists creating Buildings / props / Street furniture and set-dressing. I was also building and surfacing game assets and cinematic props.
Various
Jan 2013 - Dec 2013 (11 months)! spent a year freelancing, doing lots of images / murals / web graphics, and also a few iOS games. Most notable of these were "Collapsed World" a surreal point-and-click adventure game for Spiritlevel, and "9 Lives: Casey and Sphynx" a fun platform game with a twist, for Hungry Moose.
Idol Hands
Jul 2012 - Jan 2013 (6 months)Fun with Furlings in this cute god-game. Originally created as a demo game for a new gesture based camera technology for Intel. For this I created lots of sparkly particle effects, and a few bits of menu and background work. I also designed the basic Furlings and did the pitch animations for them.
Forza Horizon - Outsourcing artist
Jan 2012 - Jul 2012 (6 months)Seconded to Playground Games for a five month stint to help out with the outsourcing for "Forza Horizon" the beautiful open-world incarnation of the Forza Motorsport franchise. Briefs & feedback for external art teams, Also modelling and texturing 3D in-game and cinematic assets myself.
Senior artist / Outsourcing artist
Jan 2011 - Jan 2013 (2 years)A wide variety of pre-rendered backdrops (using both Max and Maya), in-game assets, animated characters and visual effects. Liaising with the artists in our office in India, creating briefs, concepts, feedback and art direction.
Outsourcing Artist
Apr 2010 - Oct 2010 (6 months)Contracted as an outsourcing artist working on Crysis2. Management and concept art, briefs & feedback for external art teams, integrating their assets into the Cryengine. Also modelling and texturing 3D game assets myself.
Senior Artist
Feb 2007 - Mar 2010 (3 years)Worked on Star Wars battlefront: elite squadron and Aliens vs Predator among others.
Senior Artist
Jul 2000 - Feb 2007 (6 years)Worked on the multi-award winning "Mercury " series, and some unusual pool and snooker games. Also a bunch of games covers, magazine ads, and various other marketing materials, as well as animated 3D characters.
Artist/ Art Manager
Apr 1991 - Dec 1999 (8 years)Creating a full range of game related art, both 2D and 3D as well as supplying artwork for marketing materials, and video editing. Lots of in-game graphics, animated characters, vehicles.
Freelance
Apr 1987 - Apr 1991 (4 years)Mostly games industry work, but I also created artwork for the IBM "Helpware" campaign as well as Record/book covers and other non-games work.
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