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@gurucmu
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Member since June, 2005
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gurucmu

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I type at 106 wpm with 99.2% accuracy according to the ABC Business Centers Microsoft Word typing speed test battery. Please help by hiring this quality CMU graduate. Education Bachelor of Science, Interaction Design (Self-Defined Major), Carnegie Mellon University Minors in Art and Multimedia Production Organizational Membership IEEE Professional FAS Scientist (Federation of American Scientists) Career highlights CAFT (Center for Advanced Fuel Technologies), biodegradable fuel research confidential clearance General Motors, product development, H3 "Make it smaller!"* iSee, concept and packaging I coined the term "the path of least surveillance" and authored the concept for IAA operatives during a brainstorming session in 1999. STUDIO for Creative Inquiry, artist/contributor United States Golf Association, technical consultant Other Clients MEDRAD, Inc. Respironics Eaton Cutler Hammer Hilton Law Offices Slice (screenshot)Video Games American Corporation, Unreal Tournament MOD, 1999 Demiurge Studios, insultant Monolith Studios, F.E.A.R., consultant Microsoft Games, Freelancer, consultant Slice, FPS open source, game, texture and level design Spam Assassins, FPS open source, game, texture and level design URBZ: Sims in the City, based on Escape Online, game design and concept, art direction Publications Goto, R., Bingham, B., Collins, T., et al. Ample Opportunity: A Community Dialogue/The Nine Mile Run Greenway Project. STUDIO for Creative Inquiry, Carnegie Mellon University, 1998. Clifton McGill Photo Essay, C. McGill, H. Gilliland. STUDIO for Creative Inquiry 2000. [Ctrl]SPACE, The Rhetorics of Surveillance from Bentham to Big Brother, MIT Press, 2002. The Mod Archive, Amiga music preservation, Fledge/, 1996. Omnicircus CD, F. Garvey, H. Gilliland, 2000. Only in New York, the Daily Show with Jon Stewart, August 2005. Project Club/ESCAPE ONLINE, 1999-2002, Platform Digital LLC, 2000. Polymorphic Server-Model for Multi-modal Agents, ISAL/ECAL, International Conference for Artificial Life, 2002. Sight of Stillness, Carolyn Speranza, Pittsburgh Filmmakers, 2002-2003. Transforming Nine Mile Run: Final Report, T. Collins, R. Goto, B. Bingham, R. Pell, H. Gilliland, STUDIO for Creative Inquiry, Carnegie Mellon University 2000. Influential Writings on Usenet A story that influenced John Wells Another Articles about iSee (a collaboration with the Institute for Applied Autonomy) acmi, exhibition iSee Afterimage, featured article The work of artists in a database society (excerpt) Ars Electronica, honorary mention Net Vision break2.2, workshop Mapping of surveillance cameras in Ljubljana city center CcIaaResidency, workshop CcIaaResidency ctrl[space], featured article iSee - Now more than ever, iSee, 2001 Google Video, video iSee: Now More Than Ever , statement by Golan Levin Prix Ars Electronica 2005: Statement of the Jury in the Net Vision Category Joi Ito's Web, featured thread Surveillance avoidance system iSee Legal Affairs, featured article Camera Shy , IAA press release (one day before my birthday 2001), iSee: Paths of Least Surveillance , featured article Closely Watched Playboy Magazine, featured on Slashdot, featured article iSee: collaborative DiY wireless surveillance avoidance Soundtoys, featured article The Work of Artists in a Databased Society: as on-line activism +presentation Wired Magazine, featured article Routes of Least Surveillance Websites (developer or co-developer, consultant) PHP/MySQL Projects Collaborative Software Project Interactive Fiction Project Semiconductor Lamps (LED alternative super-luminescent lightsources) Founding member of Mod Archive CMU web services department; project called CMU Campus VR-Tour Built some robots and helped publish a book with the STUDIO for Creative Inquiry in 1999/2000 In 2001, the IAA completed work on a prototype of a camera project in which I was involved as a concept designer. iSee :: Articles published on the work reached Wired News, and a variety of other specific publications. Encouraged Al Reed to start Demiurge Studios, and provided him with information that lead to its first successful sale. Education A paper on Interaction Design Minor in Art, Minor in Multimedia and Bachelors Science Interaction Design Involved in Interaction Design Group :: which defines Interaction Design as "Interaction design (IxD) is the professional discipline that defines how interactive products communicate their functionality to users and how users can interact with them." Fan of Jef Raskin 3/9/43-2/26/05 and of Nano Art; Nano-art at UCLA I am a member of the International Society for Artificial Life. Member of the San Diego Game Developers Group. Art Links
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