EXPLORE


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$50 USD / Hour
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Singapore (8:39 AM)
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Joined on August 8, 2009
$50 USD / Hour
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Software Engineer Specializes in Engine Architecture, Advanced Rendering Techniques. Generic Programming: - C/C++ (8 Years) - C# (1 Year) - XCode (1 Year) Graphics Solutions: - DirectX10/11 - OpenGL Parallel Solutions: - CUDA - Intel Thread Building Blocks - OpenMP/OpenCL Currently expressing strong interest in cloud computing. Game Solutions: - Lua, Javascript - Visual Studio - Unity3D - Gamesalad - Corona SDK - Construct 2 - Xcode (Objective-C) for iPhone Apps. - Graphics rasterization for Playstation 3. - Content pipeline programming for Microsoft XNA - Object Orientated Programming (OOP) for accelerated software (games). - Object-Orientated Graphics Rendering Engine (OGRE). - DirectX HLSL Shader - OpenGL GLSL Shader Other Interests: Cloud Computing Artificial Intelligence (Machine Learning/Neural Networks/Genetic Algorithms) Data Compression Computational Geometry (Topology)
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Experience
Software Engineer
Jan, 2015 - Present
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11 years, 6 months
Autodesk
Jan, 2015 - Present
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11 years, 6 months
My roles currently involve: Maintaining the development stack/engine architecture for large data chunking. Developing optimal speed by adapting to heterogeneous computing. Shipped new features: Unlimited graphical fidelity using out-of-core implementation on texture streaming. 3D-XRay Visualization Mode. Fast automatic mesh segmentation & parameterization for large scale models using parallel structures. Multiple-GPU rendering pipeline 3D reconstruction engine deployed on Amazon Web Services.
Jan, 2015 - Present
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11 years, 6 months
Education
Singapore Institute of Technology - Digipen
2012 - 2015
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3 years

Singapore
2012 - 2015
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3 years
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