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KHÁM PHÁ
Android Game Design iPhone Mobile App Development Unity 3D
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$15 USD / giờ
Cờ của RUSSIAN FEDERATION
$15 USD / giờ
Hiện ở đây là 2:06 CH
Đã tham gia vào ngày tháng 5 21, 2013
1 Khuyến nghị

Dmitry K.

@NEBR1985

5,0 (5 nhận xét)
4,4
4,4
$15 USD / giờ
Cờ của RUSSIAN FEDERATION
$15 USD / giờ
100%
Công Việc Hoàn Thành
100%
Đúng Ngân Sách
100%
Đúng Thời Hạn
25%
Tỉ Lệ Thuê Lại

Game developer and coder with 5+ years experience.

Hello! I'm Dmitry (UTC +3). I have expert skills in Unity (both 2D and 3D) and C#, use legal Unity 5 PRO Standalone (prize from Unity Technologies). I love gamedev, always looking for oportunieties to work on interesting projects. I look forward to work with you!
Freelancer Android Developers Russian Federation

Liên hệ Dmitry K. về công việc của bạn

Đăng nhập để trao đổi thông tin chi tiết thông qua chat.

Mục portfolio

It's a minimalistic runner with randomly obstacles. Check out the video, please https://www.youtube.com/watch?v=hgWpwe5jr-g
Greed Land
You are playing for the cube, changing his size from time to time. The gravity is changing by tap on screen. You need to avoid obstacles. Game was made in minimalistic, ketchapp style. Was made for iOS and android. Check gameplay video here, please :-)
 https://www.youtube.com/watch?v=Kx5jzJbXcmo
King Size
Client wanted a one-tap game in minimalism style on iOS. Hi provided description of his idea and send me sprites from designer. There are many things: crystals (in game currency), in app purchases, leaderboards, many characters, many obstacles and complex random system. 
   There are 8 music tracks also and obstacles must be synchronized with music 
(line in geometry dash). Obstacles must be random as well. I integrated 6 patterns of obstacles for each track and my code was choosed one of them randomly. Sometimes after game session player get a gift (crystals, unlocking any character).

   Take a look at video: https://youtu.be/rZw2UjUsrJg
Reflection
Client wanted a one-tap game in minimalism style on iOS. Hi provided description of his idea and send me sprites from designer. There are many things: crystals (in game currency), in app purchases, leaderboards, many characters, many obstacles and complex random system. 
   There are 8 music tracks also and obstacles must be synchronized with music 
(line in geometry dash). Obstacles must be random as well. I integrated 6 patterns of obstacles for each track and my code was choosed one of them randomly. Sometimes after game session player get a gift (crystals, unlocking any character).

   Take a look at video: https://youtu.be/rZw2UjUsrJg
Reflection
Client wanted a one-tap game in minimalism style on iOS. Hi provided description of his idea and send me sprites from designer. There are many things: crystals (in game currency), in app purchases, leaderboards, many characters, many obstacles and complex random system. 
   There are 8 music tracks also and obstacles must be synchronized with music 
(line in geometry dash). Obstacles must be random as well. I integrated 6 patterns of obstacles for each track and my code was choosed one of them randomly. Sometimes after game session player get a gift (crystals, unlocking any character).

   Take a look at video: https://youtu.be/rZw2UjUsrJg
Reflection
Client wanted a one-tap game in minimalism style on iOS. Hi provided description of his idea and send me sprites from designer. There are many things: crystals (in game currency), in app purchases, leaderboards, many characters, many obstacles and complex random system. 
   There are 8 music tracks also and obstacles must be synchronized with music 
(line in geometry dash). Obstacles must be random as well. I integrated 6 patterns of obstacles for each track and my code was choosed one of them randomly. Sometimes after game session player get a gift (crystals, unlocking any character).

   Take a look at video: https://youtu.be/rZw2UjUsrJg
Reflection
Client wanted a one-tap game in minimalism style on iOS. Hi provided description of his idea and send me sprites from designer. There are many things: crystals (in game currency), in app purchases, leaderboards, many characters, many obstacles and complex random system. 
   There are 8 music tracks also and obstacles must be synchronized with music 
(line in geometry dash). Obstacles must be random as well. I integrated 6 patterns of obstacles for each track and my code was choosed one of them randomly. Sometimes after game session player get a gift (crystals, unlocking any character).

   Take a look at video: https://youtu.be/rZw2UjUsrJg
Reflection
Client wanted a one-tap game in minimalism style on iOS. Hi provided description of his idea and send me sprites from designer. There are many things: crystals (in game currency), in app purchases, leaderboards, many characters, many obstacles and complex random system. 
   There are 8 music tracks also and obstacles must be synchronized with music 
(line in geometry dash). Obstacles must be random as well. I integrated 6 patterns of obstacles for each track and my code was choosed one of them randomly. Sometimes after game session player get a gift (crystals, unlocking any character).

   Take a look at video: https://youtu.be/rZw2UjUsrJg
Reflection
Client wanted a one-tap game in minimalism style on iOS. Hi provided description of his idea and send me sprites from designer. There are many things: crystals (in game currency), in app purchases, leaderboards, many characters, many obstacles and complex random system. 
   There are 8 music tracks also and obstacles must be synchronized with music 
(line in geometry dash). Obstacles must be random as well. I integrated 6 patterns of obstacles for each track and my code was choosed one of them randomly. Sometimes after game session player get a gift (crystals, unlocking any character).

   Take a look at video: https://youtu.be/rZw2UjUsrJg
Reflection
Client wanted a copy of IceCreamDown game on iOS and Android. It's a game, where you can to move the lion character horizontally and to avoid enemies (robots, cats), collect coins and bonuses and try don't fall down of screen. Each level has random generation (obstacles, platforms, enemies, decor objects, bonuses, coins etc.), but each next platform is harder than previous. I created a simple useful generation editor (client wanted to add levels himself in future) and recorded a video turorials for him.

Take a look at video: https://youtu.be/eIwkkzeL7wQ
Lion Down
Client wanted a copy of IceCreamDown game on iOS and Android. It's a game, where you can to move the lion character horizontally and to avoid enemies (robots, cats), collect coins and bonuses and try don't fall down of screen. Each level has random generation (obstacles, platforms, enemies, decor objects, bonuses, coins etc.), but each next platform is harder than previous. I created a simple useful generation editor (client wanted to add levels himself in future) and recorded a video turorials for him.

Take a look at video: https://youtu.be/eIwkkzeL7wQ
Lion Down
Client wanted a copy of IceCreamDown game on iOS and Android. It's a game, where you can to move the lion character horizontally and to avoid enemies (robots, cats), collect coins and bonuses and try don't fall down of screen. Each level has random generation (obstacles, platforms, enemies, decor objects, bonuses, coins etc.), but each next platform is harder than previous. I created a simple useful generation editor (client wanted to add levels himself in future) and recorded a video turorials for him.

Take a look at video: https://youtu.be/eIwkkzeL7wQ
Lion Down
Client wanted a copy of IceCreamDown game on iOS and Android. It's a game, where you can to move the lion character horizontally and to avoid enemies (robots, cats), collect coins and bonuses and try don't fall down of screen. Each level has random generation (obstacles, platforms, enemies, decor objects, bonuses, coins etc.), but each next platform is harder than previous. I created a simple useful generation editor (client wanted to add levels himself in future) and recorded a video turorials for him.

Take a look at video: https://youtu.be/eIwkkzeL7wQ
Lion Down
Client wanted a copy of IceCreamDown game on iOS and Android. It's a game, where you can to move the lion character horizontally and to avoid enemies (robots, cats), collect coins and bonuses and try don't fall down of screen. Each level has random generation (obstacles, platforms, enemies, decor objects, bonuses, coins etc.), but each next platform is harder than previous. I created a simple useful generation editor (client wanted to add levels himself in future) and recorded a video turorials for him.

Take a look at video: https://youtu.be/eIwkkzeL7wQ
Lion Down
Client wanted a copy of IceCreamDown game on iOS and Android. It's a game, where you can to move the lion character horizontally and to avoid enemies (robots, cats), collect coins and bonuses and try don't fall down of screen. Each level has random generation (obstacles, platforms, enemies, decor objects, bonuses, coins etc.), but each next platform is harder than previous. I created a simple useful generation editor (client wanted to add levels himself in future) and recorded a video turorials for him.

Take a look at video: https://youtu.be/eIwkkzeL7wQ
Lion Down
Client wanted to port his NES game to PC and STEAM with supporting keyboard and joysticks. It's a pixel platformer.

   It's a pretty big game, there are 50 scenes (different menus, worlds, cut scenes etc...). Character can to fight (several combos). Many type of enemies. Different 
behaviours, locations, platformer mechanicks, sounds. The most complex thing it's 
clients requirement to create EXACTLY clone. So, I played in NES emulator, created
screenshots and putted each object exactly to his place in NES version.

   There was a hard deadline, I worked just 1 week, without resting and almost without sleeping.

   Take a look at video: https://youtu.be/hET-S3yRkdI
Haunted: Haloween 85
Client wanted to port his NES game to PC and STEAM with supporting keyboard and joysticks. It's a pixel platformer.

   It's a pretty big game, there are 50 scenes (different menus, worlds, cut scenes etc...). Character can to fight (several combos). Many type of enemies. Different 
behaviours, locations, platformer mechanicks, sounds. The most complex thing it's 
clients requirement to create EXACTLY clone. So, I played in NES emulator, created
screenshots and putted each object exactly to his place in NES version.

   There was a hard deadline, I worked just 1 week, without resting and almost without sleeping.

   Take a look at video: https://youtu.be/hET-S3yRkdI
Haunted: Haloween 85
Client wanted to port his NES game to PC and STEAM with supporting keyboard and joysticks. It's a pixel platformer.

   It's a pretty big game, there are 50 scenes (different menus, worlds, cut scenes etc...). Character can to fight (several combos). Many type of enemies. Different 
behaviours, locations, platformer mechanicks, sounds. The most complex thing it's 
clients requirement to create EXACTLY clone. So, I played in NES emulator, created
screenshots and putted each object exactly to his place in NES version.

   There was a hard deadline, I worked just 1 week, without resting and almost without sleeping.

   Take a look at video: https://youtu.be/hET-S3yRkdI
Haunted: Haloween 85
Client wanted to port his NES game to PC and STEAM with supporting keyboard and joysticks. It's a pixel platformer.

   It's a pretty big game, there are 50 scenes (different menus, worlds, cut scenes etc...). Character can to fight (several combos). Many type of enemies. Different 
behaviours, locations, platformer mechanicks, sounds. The most complex thing it's 
clients requirement to create EXACTLY clone. So, I played in NES emulator, created
screenshots and putted each object exactly to his place in NES version.

   There was a hard deadline, I worked just 1 week, without resting and almost without sleeping.

   Take a look at video: https://youtu.be/hET-S3yRkdI
Haunted: Haloween 85
Client wanted to port his NES game to PC and STEAM with supporting keyboard and joysticks. It's a pixel platformer.

   It's a pretty big game, there are 50 scenes (different menus, worlds, cut scenes etc...). Character can to fight (several combos). Many type of enemies. Different 
behaviours, locations, platformer mechanicks, sounds. The most complex thing it's 
clients requirement to create EXACTLY clone. So, I played in NES emulator, created
screenshots and putted each object exactly to his place in NES version.

   There was a hard deadline, I worked just 1 week, without resting and almost without sleeping.

   Take a look at video: https://youtu.be/hET-S3yRkdI
Haunted: Haloween 85
Client wanted to port his NES game to PC and STEAM with supporting keyboard and joysticks. It's a pixel platformer.

   It's a pretty big game, there are 50 scenes (different menus, worlds, cut scenes etc...). Character can to fight (several combos). Many type of enemies. Different 
behaviours, locations, platformer mechanicks, sounds. The most complex thing it's 
clients requirement to create EXACTLY clone. So, I played in NES emulator, created
screenshots and putted each object exactly to his place in NES version.

   There was a hard deadline, I worked just 1 week, without resting and almost without sleeping.

   Take a look at video: https://youtu.be/hET-S3yRkdI
Haunted: Haloween 85
Client wanted to port his NES game to PC and STEAM with supporting keyboard and joysticks. It's a pixel platformer.

   It's a pretty big game, there are 50 scenes (different menus, worlds, cut scenes etc...). Character can to fight (several combos). Many type of enemies. Different 
behaviours, locations, platformer mechanicks, sounds. The most complex thing it's 
clients requirement to create EXACTLY clone. So, I played in NES emulator, created
screenshots and putted each object exactly to his place in NES version.

   There was a hard deadline, I worked just 1 week, without resting and almost without sleeping.

   Take a look at video: https://youtu.be/hET-S3yRkdI
Haunted: Haloween 85
Client wanted to port his NES game to PC and STEAM with supporting keyboard and joysticks. It's a pixel platformer.

   It's a pretty big game, there are 50 scenes (different menus, worlds, cut scenes etc...). Character can to fight (several combos). Many type of enemies. Different 
behaviours, locations, platformer mechanicks, sounds. The most complex thing it's 
clients requirement to create EXACTLY clone. So, I played in NES emulator, created
screenshots and putted each object exactly to his place in NES version.

   There was a hard deadline, I worked just 1 week, without resting and almost without sleeping.

   Take a look at video: https://youtu.be/hET-S3yRkdI
Haunted: Haloween 85
Client wanted to port his NES game to PC and STEAM with supporting keyboard and joysticks. It's a pixel platformer.

   It's a pretty big game, there are 50 scenes (different menus, worlds, cut scenes etc...). Character can to fight (several combos). Many type of enemies. Different 
behaviours, locations, platformer mechanicks, sounds. The most complex thing it's 
clients requirement to create EXACTLY clone. So, I played in NES emulator, created
screenshots and putted each object exactly to his place in NES version.

   There was a hard deadline, I worked just 1 week, without resting and almost without sleeping.

   Take a look at video: https://youtu.be/hET-S3yRkdI
Haunted: Haloween 85
Client wanted to port his NES game to PC and STEAM with supporting keyboard and joysticks. It's a pixel platformer.

   It's a pretty big game, there are 50 scenes (different menus, worlds, cut scenes etc...). Character can to fight (several combos). Many type of enemies. Different 
behaviours, locations, platformer mechanicks, sounds. The most complex thing it's 
clients requirement to create EXACTLY clone. So, I played in NES emulator, created
screenshots and putted each object exactly to his place in NES version.

   There was a hard deadline, I worked just 1 week, without resting and almost without sleeping.

   Take a look at video: https://youtu.be/hET-S3yRkdI
Haunted: Haloween 85
Client wanted to port his NES game to PC and STEAM with supporting keyboard and joysticks. It's a pixel platformer.

   It's a pretty big game, there are 50 scenes (different menus, worlds, cut scenes etc...). Character can to fight (several combos). Many type of enemies. Different 
behaviours, locations, platformer mechanicks, sounds. The most complex thing it's 
clients requirement to create EXACTLY clone. So, I played in NES emulator, created
screenshots and putted each object exactly to his place in NES version.

   There was a hard deadline, I worked just 1 week, without resting and almost without sleeping.

   Take a look at video: https://youtu.be/hET-S3yRkdI
Haunted: Haloween 85
Client wanted to port his NES game to PC and STEAM with supporting keyboard and joysticks. It's a pixel platformer.

   It's a pretty big game, there are 50 scenes (different menus, worlds, cut scenes etc...). Character can to fight (several combos). Many type of enemies. Different 
behaviours, locations, platformer mechanicks, sounds. The most complex thing it's 
clients requirement to create EXACTLY clone. So, I played in NES emulator, created
screenshots and putted each object exactly to his place in NES version.

   There was a hard deadline, I worked just 1 week, without resting and almost without sleeping.

   Take a look at video: https://youtu.be/hET-S3yRkdI
Haunted: Haloween 85
Client wanted to port his NES game to PC and STEAM with supporting keyboard and joysticks. It's a pixel platformer.

   It's a pretty big game, there are 50 scenes (different menus, worlds, cut scenes etc...). Character can to fight (several combos). Many type of enemies. Different 
behaviours, locations, platformer mechanicks, sounds. The most complex thing it's 
clients requirement to create EXACTLY clone. So, I played in NES emulator, created
screenshots and putted each object exactly to his place in NES version.

   There was a hard deadline, I worked just 1 week, without resting and almost without sleeping.

   Take a look at video: https://youtu.be/hET-S3yRkdI
Haunted: Haloween 85
It's a memory game for children on iOS and Android. 3 levels of difficulty, many items (improved random items system, without repeating). Each levels has different back of card sprite. Player can to crack objects (balls, umbrellas, baloons) after each levels.
Client wanted to add items himself in future and I provided a simple editor for him.

Take a look at video, please: https://www.youtube.com/watch?v=TDtxC1kfoWU
Find Mommies
It's a memory game for children on iOS and Android. 3 levels of difficulty, many items (improved random items system, without repeating). Each levels has different back of card sprite. Player can to crack objects (balls, umbrellas, baloons) after each levels.
Client wanted to add items himself in future and I provided a simple editor for him.

Take a look at video, please: https://www.youtube.com/watch?v=TDtxC1kfoWU
Find Mommies
It's a memory game for children on iOS and Android. 3 levels of difficulty, many items (improved random items system, without repeating). Each levels has different back of card sprite. Player can to crack objects (balls, umbrellas, baloons) after each levels.
Client wanted to add items himself in future and I provided a simple editor for him.

Take a look at video, please: https://www.youtube.com/watch?v=TDtxC1kfoWU
Find Mommies
It's a memory game for children on iOS and Android. 3 levels of difficulty, many items (improved random items system, without repeating). Each levels has different back of card sprite. Player can to crack objects (balls, umbrellas, baloons) after each levels.
Client wanted to add items himself in future and I provided a simple editor for him.

Take a look at video, please: https://www.youtube.com/watch?v=TDtxC1kfoWU
Find Mommies
It's a memory game for children on iOS and Android. 3 levels of difficulty, many items (improved random items system, without repeating). Each levels has different back of card sprite. Player can to crack objects (balls, umbrellas, baloons) after each levels.
Client wanted to add items himself in future and I provided a simple editor for him.

Take a look at video, please: https://www.youtube.com/watch?v=TDtxC1kfoWU
Find Mommies
It's a memory game for children on iOS and Android. 3 levels of difficulty, many items (improved random items system, without repeating). Each levels has different back of card sprite. Player can to crack objects (balls, umbrellas, baloons) after each levels.
Client wanted to add items himself in future and I provided a simple editor for him.

Take a look at video, please: https://www.youtube.com/watch?v=TDtxC1kfoWU
Find Mommies

Nhận xét

Đã lưu thay đổi
Hiện 1 - 5 trong số 5 nhận xét
Lọc nhận xét theo: 5,0
$677,00 USD
NEBR1985 is excellent developer and I will hire him Again. Thank you for perfect work Dmitry.
Mobile App Development Android Unity 3D Game Development
J
Cờ của Vladimir A. @johnmalgob
6 năm trước
5,0
$160,00 CAD
Amazing freelancer, one of the best I have ever worked with.
iPhone Android Game Design Unity 3D
Avatar người dùng
Cờ của Robert B. @robertseoman
6 năm trước
5,0
$277,00 USD
High quality work, timely and proficient in programming and the Unity engine. I would recommend Dmitry to others for gaming projects and look forward to working with him again.
Mobile App Development iPhone Android C# Programming Unity 3D
Avatar người dùng
Cờ của Brian D. @BadRespawn
7 năm trước
5,0
$151,00 USD
I must again said that Dmitry is absolutely perfect developer. He create perfect game and he also helps me with graphics and sound for this game. Dmitry big THANKS to you.
Mobile App Development iPhone Android Unity 3D
J
Cờ của Vladimir A. @johnmalgob
7 năm trước
5,0
$277,00 USD
Dmitry is excellent Unity\C# programmer. His work is perfect and I want to hire him again for another game project. I must say I have never worked with such a professional. Thank you
Mobile App Development Android Unity 3D
J
Cờ của Vladimir A. @johnmalgob
7 năm trước

Liên hệ Dmitry K. về công việc của bạn

Đăng nhập để trao đổi thông tin chi tiết thông qua chat.

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