Hình đại diện của SpEJay
@SpEJay
Thành viên từ March, 2007
0 Đề xuất

SpEJay

Trực tuyến Ngoại tuyến
Over 15 years experience with 3D modeling & texturing, Maya & Photoshop being my main software. Game art being my speciality. I'm now a full time dedicated freelancer & guarentee the absolute best quality of work, with the dedication & hard working attitude you expect. I'm also looking for long term working relationships & only commit to one project at a time. Please see for my portfolio.
$20 USD/giờ
2 đánh giá
3.5
  • 75%Các công việc hoàn thành
  • 100%Đúng ngân sách
  • 100%Đúng giờ
  • 50%Tỉ lệ thuê lại

Portfolio

Các đánh giá gần đây

Kinh nghiệm

3d Character artist / rigging / animation / environmental artist

Mar 2012 - Jul 2012 (4 months)

Was working in a small team building an indie game development studio, working on a TBA MMORPG game, creating most the art assets alone until recently with another artist onboard. This includes my skills as more than just an artist, with both rigging & animation in my pipeline after building my characters. Parted ways with company after producing what the lead designer required.

Own art

Mar 1999

Self taught over the years in many different areas of 3d & 2d design, creating everything from game assets to websites / banners / logo art & even a school logo which is in progress to becoming there fulltime badge for there uniforms / website etc. I have full mastery of Autodesk Maya & Adobe Photoshop, along with much experience in other software apps. Perectly able to build all media including music & video, with direction, part of a team, in a pipeline or just with my own creative imag

Beta tester / bug tester / QA

Jun 1998 - Dec 2000 (2 years)

Worked in the game development company where i gained a lot of experience within the industry. Beta tested Hogs of War for PC, Driver 2 for consoles & Duke Nukem (don't laugh) Which finally got released this year. Here i learned everything in a multi-team large company known worldwide, got to witness some of the best concept artists on the planet at work & be a part of the whole thing which is game development. I was allowed to access several departments, kid in a candy shop sums it up nic

Giáo dục

A level Maths

2000 - 2002 (2 years)

A level Physics

2000 - 2002 (2 years)

Chứng chỉ

Multiple National Diplomas (2003)

BTEC

Certification aquired within schooling which gained some BTEC diplomas, nothing special, just education.

Các xuất bản

Hogs Of War

Got to experience through concept & design, and took part in beta testing.

Duke Nukem Forever

When the game was in development by Infogrames (Atari), i got access to a lot of the design stages of the game all those years ago, which was finally released in 2011. I also got to see the 3d department & i was a beta tester on the game.

Driver 2

Beta tester for sometime on this game.

Chứng Nhận

  • Maya Level 1
    75%

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