PROFILE AND TECHNICAL SKILLS
Dynamic, accomplished software developer with over 20 years IT experience in Windows C#, C++/GUI and database application development. I have done several big projects for companies I have worked at. I have done much development and medium to large projects at the current company I work at. I am also a 3D Modeler proficient with Blender. I have done everything from modeling, some texturing and weight painting, animation and even some video editing with Blender. I have even written plug ins for Blender in Python as well. I have written several custom scripts to make some of my work easier and have rudimentary familiarity with how the Blender API works in general.
Languages: C#, C/C++, Python (I have more but they are not exactly mainstream)
Databases: SQL database design. MS-SQL , Schema design, Stored procedural programming and user defined functions
Game Engines: Unreal Engine 4, 5 C++ programming included. Unity with C# programming included
API’s: [login to view URL], ADO, Microsoft Foundation Classes (MFC), Windows Sockets 2, DirectX, OpenGL
3D Modeling: Blender, some 3DSMax
Compilers: Visual Studio, Python