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Chris M.

@themulk

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3D Artist - model, texture, lighting, animation

$35 USD / Hour

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Canada (6:09 PM)

Joined on February 14, 2010

$35 USD / Hour

Having worked in both commercial and major feature film studios I'm a vastly experienced 3D Artist. I've worked on films such as Pirates of the Caribbean, Harry Potter and the Deathly Hallows and John Carter to name just a few. I can create photo realistic hard surface or organic models and integrate them in to live action plates or create full CG images/sequences. With experience in texturing, lighting, animation, matchmoving, compositing and rendering I can take any work on from concept art to finished product with the highest quality.

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Experience

3D Modeller & Generalist

May, 2006 - Present

20 years, 2 months

Freelance

May, 2006 - Present

20 years, 2 months

3D Modelling, Texturing, Lighting & Animation - creating hard surface 3D models in Maya for exclusive online content as well as photo realistic rendered stills for advertising.

May, 2006 - Present

20 years, 2 months

3D Generalist

Dec, 2012 - Feb, 2013

2 months

Prime Focus

Dec, 2012 - Feb, 2013

2 months

Working as a 3D Generalist on the Great Gatbsy (2013) - Texturing and modelling/sculpt of environment, digi-double model, textures and rig. VRay look development of assets. Houdini look development for water simulations, shader work. Houdini and VRay rendering and general compositing.

Dec, 2012 - Feb, 2013

2 months

Modelling TD

Mar, 2012 - Dec, 2012

9 months

Digital Domain

Mar, 2012 - Dec, 2012

9 months

Enders Game (2013) - Hard surface and organic modelling. Hero vehicle models and design. Spacecraft models with various LODs, hero props and environments; organic environment sculpts and set model design.

Mar, 2012 - Dec, 2012

9 months

Education

University of Portsmouth

2003 - 2006

3 years

BA (hons) - Computer Animation

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United Kingdom

2003 - 2006

3 years

Qualifications

Visual Effects

2009

Escape Studios London

Learned the complete VFX pipeline, creating CG elements and combining them with live action to create a photo-realistic final sequence.

2009

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