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$55 USD / giờ
Cờ của PORTUGAL
caldas da rainha, portugal
$55 USD / giờ
Hiện ở đây là 2:12 SA
Đã tham gia vào ngày tháng 9 10, 2015
2 Khuyến nghị

Rafael S.

@RafSilva

annual-level-two.svgpreferred-freelancer-v2.svgverified.svg
4,9 (11 nhận xét)
7,0
7,0
$55 USD / giờ
Cờ của PORTUGAL
caldas da rainha, portugal
$55 USD / giờ
94%
Công Việc Hoàn Thành
100%
Đúng Ngân Sách
75%
Đúng Thời Hạn
5%
Tỉ Lệ Thuê Lại

Creative Direction | Web | Games | AR/VR | Motion

I've been working in design and multimedia production for the past 6 years. I've been responsible for the user experience and user interface design in many projects including game production, mobile apps, and multiple interactive projects for major brands. I am skilled in UX/UI, Extended Reality, Graphic Design, Illustration, Creative Coding and Motion Graphics, I try to use those skills together in projects when possible and useful. My aim is to innovate, creating projects which are on the edge of technology and aesthetics.
Freelancer Animators Portugal

Liên hệ Rafael S. về công việc của bạn

Đăng nhập để trao đổi thông tin chi tiết thông qua chat.

Mục portfolio

Rift One is a science fiction first-person shooter, where you play a detective who is kidnapped and forced to enter a portal to another world, having to journey into this alien civilisation to find a way home.
The UI is meant to be non-intrusive for a action shooter game but at the same time express the futuristic technology and foreign aspect of the alien world.
Rift One - FPS Game UI
Rift One is a science fiction first-person shooter, where you play a detective who is kidnapped and forced to enter a portal to another world, having to journey into this alien civilisation to find a way home.
The UI is meant to be non-intrusive for a action shooter game but at the same time express the futuristic technology and foreign aspect of the alien world.
Rift One - FPS Game UI
Rift One is a science fiction first-person shooter, where you play a detective who is kidnapped and forced to enter a portal to another world, having to journey into this alien civilisation to find a way home.
The UI is meant to be non-intrusive for a action shooter game but at the same time express the futuristic technology and foreign aspect of the alien world.
Rift One - FPS Game UI
Rift One is a science fiction first-person shooter, where you play a detective who is kidnapped and forced to enter a portal to another world, having to journey into this alien civilisation to find a way home.
The UI is meant to be non-intrusive for a action shooter game but at the same time express the futuristic technology and foreign aspect of the alien world.
Rift One - FPS Game UI
Rift One is a science fiction first-person shooter, where you play a detective who is kidnapped and forced to enter a portal to another world, having to journey into this alien civilisation to find a way home.
The UI is meant to be non-intrusive for a action shooter game but at the same time express the futuristic technology and foreign aspect of the alien world.
Rift One - FPS Game UI
Rift One is a science fiction first-person shooter, where you play a detective who is kidnapped and forced to enter a portal to another world, having to journey into this alien civilisation to find a way home.
The UI is meant to be non-intrusive for a action shooter game but at the same time express the futuristic technology and foreign aspect of the alien world.
Rift One - FPS Game UI
Rift One is a science fiction first-person shooter, where you play a detective who is kidnapped and forced to enter a portal to another world, having to journey into this alien civilisation to find a way home.
The UI is meant to be non-intrusive for a action shooter game but at the same time express the futuristic technology and foreign aspect of the alien world.
Rift One - FPS Game UI
Rift One is a science fiction first-person shooter, where you play a detective who is kidnapped and forced to enter a portal to another world, having to journey into this alien civilisation to find a way home.
The UI is meant to be non-intrusive for a action shooter game but at the same time express the futuristic technology and foreign aspect of the alien world.
Rift One - FPS Game UI
Rift One is a science fiction first-person shooter, where you play a detective who is kidnapped and forced to enter a portal to another world, having to journey into this alien civilisation to find a way home.
The UI is meant to be non-intrusive for a action shooter game but at the same time express the futuristic technology and foreign aspect of the alien world.
Rift One - FPS Game UI
Rift One is a science fiction first-person shooter, where you play a detective who is kidnapped and forced to enter a portal to another world, having to journey into this alien civilisation to find a way home.
The UI is meant to be non-intrusive for a action shooter game but at the same time express the futuristic technology and foreign aspect of the alien world.
Rift One - FPS Game UI
Rift One is a science fiction first-person shooter, where you play a detective who is kidnapped and forced to enter a portal to another world, having to journey into this alien civilisation to find a way home.
The UI is meant to be non-intrusive for a action shooter game but at the same time express the futuristic technology and foreign aspect of the alien world.
Rift One - FPS Game UI
Rift One is a science fiction first-person shooter, where you play a detective who is kidnapped and forced to enter a portal to another world, having to journey into this alien civilisation to find a way home.
The UI is meant to be non-intrusive for a action shooter game but at the same time express the futuristic technology and foreign aspect of the alien world.
Rift One - FPS Game UI
Rift One is a science fiction first-person shooter, where you play a detective who is kidnapped and forced to enter a portal to another world, having to journey into this alien civilisation to find a way home.
The UI is meant to be non-intrusive for a action shooter game but at the same time express the futuristic technology and foreign aspect of the alien world.
Rift One - FPS Game UI
Rift One is a science fiction first-person shooter, where you play a detective who is kidnapped and forced to enter a portal to another world, having to journey into this alien civilisation to find a way home.
The UI is meant to be non-intrusive for a action shooter game but at the same time express the futuristic technology and foreign aspect of the alien world.
Rift One - FPS Game UI
We were challenged to create a VR experience to be used in an underwater VR headset. We felt that an enchanted visit to the lost city of Atlantis was a perfect fit.

It’s the journey of Aiden, a magical sealion which escapes the pollution of the ocean, by finding Atlantis and departing in a spaceship to a new world with all the other sea creatures.

We created original creatures, architecture, environments, from the conception to the final render, which make the experience a magical mix of adventure, thrill and emotion. My role was supervising the CGI production, ensuring high quality in virtual reality and creative vision for the project.
Aiden Atlantis VR
We were challenged to create a VR experience to be used in an underwater VR headset. We felt that an enchanted visit to the lost city of Atlantis was a perfect fit.

It’s the journey of Aiden, a magical sealion which escapes the pollution of the ocean, by finding Atlantis and departing in a spaceship to a new world with all the other sea creatures.

We created original creatures, architecture, environments, from the conception to the final render, which make the experience a magical mix of adventure, thrill and emotion. My role was supervising the CGI production, ensuring high quality in virtual reality and creative vision for the project.
Aiden Atlantis VR
We were challenged to create a VR experience to be used in an underwater VR headset. We felt that an enchanted visit to the lost city of Atlantis was a perfect fit.

It’s the journey of Aiden, a magical sealion which escapes the pollution of the ocean, by finding Atlantis and departing in a spaceship to a new world with all the other sea creatures.

We created original creatures, architecture, environments, from the conception to the final render, which make the experience a magical mix of adventure, thrill and emotion. My role was supervising the CGI production, ensuring high quality in virtual reality and creative vision for the project.
Aiden Atlantis VR
We were challenged to create a VR experience to be used in an underwater VR headset. We felt that an enchanted visit to the lost city of Atlantis was a perfect fit.

It’s the journey of Aiden, a magical sealion which escapes the pollution of the ocean, by finding Atlantis and departing in a spaceship to a new world with all the other sea creatures.

We created original creatures, architecture, environments, from the conception to the final render, which make the experience a magical mix of adventure, thrill and emotion. My role was supervising the CGI production, ensuring high quality in virtual reality and creative vision for the project.
Aiden Atlantis VR
We were challenged to create a VR experience to be used in an underwater VR headset. We felt that an enchanted visit to the lost city of Atlantis was a perfect fit.

It’s the journey of Aiden, a magical sealion which escapes the pollution of the ocean, by finding Atlantis and departing in a spaceship to a new world with all the other sea creatures.

We created original creatures, architecture, environments, from the conception to the final render, which make the experience a magical mix of adventure, thrill and emotion. My role was supervising the CGI production, ensuring high quality in virtual reality and creative vision for the project.
Aiden Atlantis VR
We were challenged to create a VR experience to be used in an underwater VR headset. We felt that an enchanted visit to the lost city of Atlantis was a perfect fit.

It’s the journey of Aiden, a magical sealion which escapes the pollution of the ocean, by finding Atlantis and departing in a spaceship to a new world with all the other sea creatures.

We created original creatures, architecture, environments, from the conception to the final render, which make the experience a magical mix of adventure, thrill and emotion. My role was supervising the CGI production, ensuring high quality in virtual reality and creative vision for the project.
Aiden Atlantis VR
We were challenged to create a VR experience to be used in an underwater VR headset. We felt that an enchanted visit to the lost city of Atlantis was a perfect fit.

It’s the journey of Aiden, a magical sealion which escapes the pollution of the ocean, by finding Atlantis and departing in a spaceship to a new world with all the other sea creatures.

We created original creatures, architecture, environments, from the conception to the final render, which make the experience a magical mix of adventure, thrill and emotion. My role was supervising the CGI production, ensuring high quality in virtual reality and creative vision for the project.
Aiden Atlantis VR
We were challenged to create a VR experience to be used in an underwater VR headset. We felt that an enchanted visit to the lost city of Atlantis was a perfect fit.

It’s the journey of Aiden, a magical sealion which escapes the pollution of the ocean, by finding Atlantis and departing in a spaceship to a new world with all the other sea creatures.

We created original creatures, architecture, environments, from the conception to the final render, which make the experience a magical mix of adventure, thrill and emotion. My role was supervising the CGI production, ensuring high quality in virtual reality and creative vision for the project.
Aiden Atlantis VR
We were challenged to create a VR experience to be used in an underwater VR headset. We felt that an enchanted visit to the lost city of Atlantis was a perfect fit.

It’s the journey of Aiden, a magical sealion which escapes the pollution of the ocean, by finding Atlantis and departing in a spaceship to a new world with all the other sea creatures.

We created original creatures, architecture, environments, from the conception to the final render, which make the experience a magical mix of adventure, thrill and emotion. My role was supervising the CGI production, ensuring high quality in virtual reality and creative vision for the project.
Aiden Atlantis VR
A descent in virtual reality where the user experiences a thrilling skydive. We based ourselves on some real world regions like the Hymalayas and Tibet, creating an atmosphere of mystery and adventure.
The user is accompanied by a group of skydivers, each with his color and personality, which guide him throughout the unique and stunning landscapes.
My role was supervising the CGI production, ensuring high quality in virtual reality and creative vision for the project.
Monk's Skydive VR
A descent in virtual reality where the user experiences a thrilling skydive. We based ourselves on some real world regions like the Hymalayas and Tibet, creating an atmosphere of mystery and adventure.
The user is accompanied by a group of skydivers, each with his color and personality, which guide him throughout the unique and stunning landscapes.
My role was supervising the CGI production, ensuring high quality in virtual reality and creative vision for the project.
Monk's Skydive VR
A descent in virtual reality where the user experiences a thrilling skydive. We based ourselves on some real world regions like the Hymalayas and Tibet, creating an atmosphere of mystery and adventure.
The user is accompanied by a group of skydivers, each with his color and personality, which guide him throughout the unique and stunning landscapes.
My role was supervising the CGI production, ensuring high quality in virtual reality and creative vision for the project.
Monk's Skydive VR
A descent in virtual reality where the user experiences a thrilling skydive. We based ourselves on some real world regions like the Hymalayas and Tibet, creating an atmosphere of mystery and adventure.
The user is accompanied by a group of skydivers, each with his color and personality, which guide him throughout the unique and stunning landscapes.
My role was supervising the CGI production, ensuring high quality in virtual reality and creative vision for the project.
Monk's Skydive VR
A descent in virtual reality where the user experiences a thrilling skydive. We based ourselves on some real world regions like the Hymalayas and Tibet, creating an atmosphere of mystery and adventure.
The user is accompanied by a group of skydivers, each with his color and personality, which guide him throughout the unique and stunning landscapes.
My role was supervising the CGI production, ensuring high quality in virtual reality and creative vision for the project.
Monk's Skydive VR
A descent in virtual reality where the user experiences a thrilling skydive. We based ourselves on some real world regions like the Hymalayas and Tibet, creating an atmosphere of mystery and adventure.
The user is accompanied by a group of skydivers, each with his color and personality, which guide him throughout the unique and stunning landscapes.
My role was supervising the CGI production, ensuring high quality in virtual reality and creative vision for the project.
Monk's Skydive VR
A descent in virtual reality where the user experiences a thrilling skydive. We based ourselves on some real world regions like the Hymalayas and Tibet, creating an atmosphere of mystery and adventure.
The user is accompanied by a group of skydivers, each with his color and personality, which guide him throughout the unique and stunning landscapes.
My role was supervising the CGI production, ensuring high quality in virtual reality and creative vision for the project.
Monk's Skydive VR
A descent in virtual reality where the user experiences a thrilling skydive. We based ourselves on some real world regions like the Hymalayas and Tibet, creating an atmosphere of mystery and adventure.
The user is accompanied by a group of skydivers, each with his color and personality, which guide him throughout the unique and stunning landscapes.
My role was supervising the CGI production, ensuring high quality in virtual reality and creative vision for the project.
Monk's Skydive VR
The client approached us looking for a more modern audioguide to accompany their sightseeing tours in Douro. We designed a simple and elegant mobile app that lets the user see the boat’s position in realtime and navigate the audio.
Douro Audio Guides
The client approached us looking for a more modern audioguide to accompany their sightseeing tours in Douro. We designed a simple and elegant mobile app that lets the user see the boat’s position in realtime and navigate the audio.
Douro Audio Guides
The client approached us looking for a more modern audioguide to accompany their sightseeing tours in Douro. We designed a simple and elegant mobile app that lets the user see the boat’s position in realtime and navigate the audio.
Douro Audio Guides
The client approached us looking for a more modern audioguide to accompany their sightseeing tours in Douro. We designed a simple and elegant mobile app that lets the user see the boat’s position in realtime and navigate the audio.
Douro Audio Guides
Rom is an international brand that builds luxury boats. Their boats look like straight out of James Bond movie, and we enjoyed reflecting this style in the user interface and 3d visualizations. The website is essentially a customizer in which the user can choose his boat model and customize materials.
Rom Boats Configurator
Rom is an international brand that builds luxury boats. Their boats look like straight out of James Bond movie, and we enjoyed reflecting this style in the user interface and 3d visualizations. The website is essentially a customizer in which the user can choose his boat model and customize materials.
Rom Boats Configurator
Rom is an international brand that builds luxury boats. Their boats look like straight out of James Bond movie, and we enjoyed reflecting this style in the user interface and 3d visualizations. The website is essentially a customizer in which the user can choose his boat model and customize materials.
Rom Boats Configurator
Rom is an international brand that builds luxury boats. Their boats look like straight out of James Bond movie, and we enjoyed reflecting this style in the user interface and 3d visualizations. The website is essentially a customizer in which the user can choose his boat model and customize materials.
Rom Boats Configurator
A concept web design for presenting the movie Blade Runner 2049. The site’s visual was based on posters and artwork for the movie, focusing on a visually rich look in the sci-fi mood of the movie.

It features sections like conspiracy theories, the LAPD manual and the Are you a Replicant quiz to engage hardcore fans who which to know every secret of the movie.
Blade Runner Concept Website
A concept web design for presenting the movie Blade Runner 2049. The site’s visual was based on posters and artwork for the movie, focusing on a visually rich look in the sci-fi mood of the movie.

It features sections like conspiracy theories, the LAPD manual and the Are you a Replicant quiz to engage hardcore fans who which to know every secret of the movie.
Blade Runner Concept Website
A concept web design for presenting the movie Blade Runner 2049. The site’s visual was based on posters and artwork for the movie, focusing on a visually rich look in the sci-fi mood of the movie.

It features sections like conspiracy theories, the LAPD manual and the Are you a Replicant quiz to engage hardcore fans who which to know every secret of the movie.
Blade Runner Concept Website
A concept web design for presenting the movie Blade Runner 2049. The site’s visual was based on posters and artwork for the movie, focusing on a visually rich look in the sci-fi mood of the movie.

It features sections like conspiracy theories, the LAPD manual and the Are you a Replicant quiz to engage hardcore fans who which to know every secret of the movie.
Blade Runner Concept Website

Nhận xét

Đã lưu thay đổi
Hiện 1 - 5 trong số 11 nhận xét
Lọc nhận xét theo: 5,0
$1.750,00 USD
Excellent delivery, highly recommended
3D Modelling Snapchat VFX Art
I
Cờ của Irfan A. @irfanarif8
22 ngày trước
1,0
$150,00 USD
It was 2-3 hours max job, freelancer promised he will show what they have done in a day. The videos (which are done almost like didn't care to look at examples,storyboard, referecnes etc.) feels like it was done in 30 minutes rushed job. Even the last comment was "Well good luck, and sincerely I don't think you'll find what you're looking for here." This is worst of the ones we have hired for this project, either didn't care of didn't ahve time and tried to rush it.
Avatar người dùng
Cờ của Ramunas K. @raykarpuska
2 tháng trước
5,0
$3.250,00 USD
Very smart and responsive team.
Mobile App Development iPhone Android Game Design Game Development
Z
Cờ của Zain A. @zainMSA
2 tháng trước
5,0
$87,50 USD
Rafael was an excellent freelancer. They delivered on time and well within budget.
Augmented Reality App Design App Developer Android App Development
Thêm 1
W
Cờ của Karen C. @WixDevRel
2 tháng trước
5,0
$2.000,00 CAD
Raf took our project storyboard and brought it to life better than we had hoped for. He was an absolute pleasure to work with, understood the assignment clearly, turned around the video quickly, and was very patient waiting for payment while our account was getting verified. I would highly recommend him for motion graphics work and look forward to working with him again in the future.
Video Services Animation Sound Design Video Production Sound Effects
T
Cờ của Geoff H. @TRGR
3 tháng trước

Kinh nghiệm

Creative Director

Unloop
thg 5 2019 - thg 9 2021 (2 năm, 4 tháng)
Augmented, Mixed and Virtual Reality; CGI Production; Interactive experience design; Mobile apps, large format apps and web design; Usability and user experience design. Design team management; Art and design direction; Interactive & CGI Production; Creative work and proposals; Communication work with marketing team; Defining art styles and techniques; Ensuring design style, quality and consistency in a project.

Design Director

Edigma
thg 1 2018 - thg 4 2019 (1 năm, 3 tháng)
Interactive experience design; Mobile apps, large format apps and web design; Usability and user experience design; Augmented, mixed and virtual reality; Motion Graphics. Design team management; Art and design direction; Design projects; Creative work and proposals; Communication work with marketing team; Defining art styles and techniques; Ensuring design style, quality and consistency in a project.

UX/UI Designer

Edigma
thg 1 2016 - thg 4 2019 (3 năm, 3 tháng)
Interactive experience design; Mobile apps, large format apps and web design; Usability and user experience design; Augmented, mixed and virtual reality; Motion Graphics.

Học vấn

Master's Degree in Digital Design

Instituto Politécnico do Cávado e do Ave, Portugal 2017 - 2020
(3 năm)

Licenciate degree in Graphic and Multimedia Design

Instituto Politécnico de Leiria, Portugal 2012 - 2015
(3 năm)

Bằng cấp

Public Award

Inframe - 24h Film Fest
2014
Short movie student competition, with the challenge of making a short in under 24h. Team participation.

Best Art, Best Sound and 3rd Prize

IPCA Game Jam 2019
2019
48 hour game jam with the theme of sacrifice. We won 3 awards with Gladihaters, a simple cyberpunk/retro styled game about controlling prisoners with commands, making them survive in a modern-day arena. I worked mostly in the art style, UI, animations and development.

Nội dung đã đăng

Storyworlds in Virtual Reality

Digicom
The project consists in the building of a fiction world and creation of a virtual reality (VR) experience, exploring the potential of this medium for immersion and storytelling. We worked lightly in the world building of maps, regions, civilizations, races and cultures, the project is based on McDowell’s methodology, in which the design of a world precedes the telling of a story.

MIT Media Lab’s Dynamic Identity

Digicom
The research presented in this article studies the change in MIT Media Lab’s graphic identity in both 2011 and 2014 — two moments that reflect the state of digital art then. The logo of 2011 is generative with 40 thousand permutations, a reflex of the artistic and technological image of the laboratory. The identity of 2014 aims to be timeless and even though it is not mutant as 2011’s logo, it’s still quite dynamic in its construction and identity applications.

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