Blending regions

bởi cvalero
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Using the marching squares algorithm to render implicit blended curves.

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Giới thiệu

1. PhD (DPhil) in Mathematics from the University of Oxford, specializing in Differential Geometry/Topology and Mathematical Physics. 2. Ten years experience as a Software Engineer, specializing in 3d-graphics, Computational Geometry, Game-Physics, Computer Vision and Oil Reservoir Simulation. 3. Computer Languages and libraries: C, C++, Java, C#, Python, Javascript, Julia, Tensorflow, OpenGL, PyTorch 4. Mathematica

$40 USD/Giờ

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