I have been involved in the UK games industry for over 20 years and have been designing characters and drawing comics for most of my life.
After leaving Ipswich Art College in 1984, I continued work designing, writing and illustrating role playing games whilst also pursuing a career in comics. I came across computer games (whilst answering an ad for comic artists...) and designed my first game ‘Antiriad’ for the Commodore 64, Amstrad and ZX Spectrum in 1986. Since then I have developed games (concept, visualisation, design and in-game graphics) on all the premier platforms current to the time - from simple mobile and web content to full-blown next gen console games. I am responsible for design and graphics on games from Speedball 2 [Amiga] to character model design on SSX Blur [Nintendo Wii]. Past clients include Commodore, Atari, Sega, Nokia, Nintendo, Sony and Microsoft, amongst others.
I have spent a large part of my career living, travelling and working abroad, being influenced, in particular, by extended periods of time in Japan and India.
I currently live and work in Hackney Town, in a studio overlooking the City of London and Canary Wharf.