Lwjglcông việc
Programs must be submitted as JAR files containing all source files (Java, shaders, textures) and the compiled class files. Missing source files do not allow an evaluation and the entire project counts as not submitted! The JAR will/need not be executable by itself since the lwjgl-library is not to be packaged. Precise delivery modalities are demonstrated in the exercise. Your program must contain the following functions for the best grade: • Two differently shaped, full-dimensional 3D objects (also in several versions) At least one object must have been created using entered coordinates At least one object must either be created programmatically or read from a file (search for tutorial independently, file must be included in the project!) • Use of transformations...
Programs must be submitted as JAR files containing all source files (Java, shaders, textures) and the compiled class files. Missing source files do not allow an evaluation and the entire project counts as not submitted! The JAR will/need not be executable by itself since the lwjgl library is not to be packaged. Precise delivery modalities are demonstrated in the exercise. Your program must contain the following functions for the best grade: Two differently shaped, full-dimensional 3D objects (also in several versions) At least one object must have been created using entered coordinates At least one object must either be created programmatically or read from a file (search for tutorial independently, file must be included in the project!) Use of transformations (translate...
Programs must be submitted as JAR files containing all source files (Java, shaders, textures) and the compiled class files. Missing source files do not allow an evaluation and the entire project counts as not submitted! The JAR will/need not be executable by itself since the lwjgl library is not to be packaged. Precise delivery modalities are demonstrated in the exercise. Your program must contain the following functions for the best grade: Two differently shaped, full-dimensional 3D objects (also in several versions) At least one object must have been created using entered coordinates At least one object must either be created programmatically or read from a file (search for tutorial independently, file must be included in the project!) Use of transformations (translate...
Построить простую модель и сделать масштабирование, поворот и перемещение сцены по хyz .
...mobile)with auto update,be able to add NPCs,editing tilesets of the map,give a status to a player like(donator or vip) and also the staff will be able to give theirselves pokèmon,exp and other with micro transitions,trades where people will be able to sell pokèmons and items and being able to change rom going to another region after obtaininf a certain number of medals Competence in : Java lwjgl (Light Weight Java Graphic Library) and other tools...
I want to make game using JAVA like libgdx,LWJGL,JMonkey etc. I want to make game quality similar to included pictures. Game logic is very simple. "Please contact if you can" No other languages.
My family and I all want to play minecraft together and we all live at the same physical address and use the same internet. But our sleep/play time varies wildly with each other. I want a server set up that we can all play modded minecraft on. Ideally it would be the FTB Presents Direwolf20 (which includes LWJGL 2 version 2.9.4-nightly-20150209, Minecraft version 1.7.10, and Forge 10.13.4.1558). Right now, we can play together, but it requires my computer to be running the client and for me to be in-game as I'm hosting the server through the client through the LAN. Right now we are all using MultiMC 5 to launch the game and all the mods work and we all have minecraft premium accounts. I have already tried to set up the modded server software myself and I can make this wo...
There is a brilliant free LWJGL 3 book available at in which it is described how to load and render animated 3D models with Assimp and LWJGL 3 (including sources ). However, while this works with the model files included in the samples, it does not for the model that I wish to use. The particular model I need to use is a FBX model file, which contains the base mesh, texture coordinates and bones, however, it does not contain animations. The animations are stored in separate FBX files. They do contain a similar mesh but it is important to use the mesh and bone hierarchy from the base file. In addition, the bone hierarchy contains anchor points for props (e
I have a Windows Server 2016 setup on Amazon EC2 t2 tier without GPU. The problem is I need to run an application which uses OpenGL 2.1 or OpenGL 3 The application will crash with error [LWJGL] GLFW_API_UNAVAILABLE error Description : WGL: The driver does not appear to support OpenGL I have tried to compile MESA but the server is too slow and requires Visual Studio to compile. I have cant find anywhere to download precompiled version for Windows Server 2016. I need a solution that enables me to run the OpenGL application on t2 tier on ec2. The application runs successfully if I add a elastic GPU to the instance, but it too costly and requires m3/m4 instance.
i need a base 2d game writed in java with slick2d, library lwjgl and tiled maps with the basic features because is for development. the game wanna consist on a simple menu where you can start the game changing to the next world where we have the player, then i can add manually"credits" "tutorial" "ranking" etc. the player can move to right or left (you can add only one direction, then based in your code i will add the additional movements, also i need the code to "jump" "jump to right" or "jump to left" also is possible to make enemy autoattack like metal slug soldiers? is nice. i dont have much money because still im student but please give me something the equivalent to my balance i think is hard for me make the sy...
I'm looking for someone to write a low polygon terrain generator in Java, preferably using LWJGL. My long term plan is develop something like the attached images (please ignore all objects/trees in the images as that is not part of the terrain) - but all I am asking for in this project is the following: - Random terrain generation (possibly using the Perlin Noise algorithm, and maybe the LWJGL framework) - Biome colouring (colour the terrain differently for different kinds of biomes/areas) - Lighting/shading to all polygons Any questions - let me know.
Help to implement point light with shadows and spot light with shadows in LWJGL 3d engine using shaders.
I'm in need of a simple OpenGL LWJGL model with a few very simple animation methods. I will provide a pre-made project that needs the Model creating (it's very, very simple) flat ground plane and sky. I will provide 100% of all textures
need rendering and 3d collision detection in java of OBB oriented bounding box objects (not in java 3D, not in LWJGL, not in JMonkeyEngine)
Software programming 1-2 days per week to assist with build a new multi-agent architecture business tool
Hi, for a job I'm following this tutorial, when I load the file as shown in the video shows me the message "LWJGL Renderer Thread, 5, main NullPointerException" Enter all the material only to those who are able to solve the problem.
I need to do my school project around Java and OpenGL. Message me for more details
I've got this FPS that I wanna get a problem sorted out on Z sorting. My Camera moves with my Player as per normal FPS games, but I need to Z sort my map items (billboarded Enemies, billboarded props, etc) and I just can't figure it out. Your job is to rewrite the Method: public static Vector<MapI...Enemies, billboarded props, etc) and I just can't figure it out. Your job is to rewrite the Method: public static Vector<MapItem> sortByZ(Vector<MapItem> unsorted, Player player, boolean lastToFirst) So that it'll return a list of every MapItem in the unsorted Vector<MapItem> and sort them with the player's position as the origin, and the player's yaw as forward. Note: This is Java using LWJGL. I've attached the MapIt...
I am writing a media player in Java and currently have to pull data from the video library into the JVM and then write it back out to a texture id in OpenGL. This obviously creates a performance issue and is wasteful. What I want is a JNI library that I can pass the texture id for the OpenGL texture (the OpenGL context created from LWJGL) and it updates the texture for that frame (currently playing video in libvlc) into the OpenGL texture. The library will also need to have other accessibility to work with loading, controlling, etc. of a video into libvlc from Java. Very similar to VLCJ (unfortunately VLCJ is GPL and additionally requires data to be pulled into the JVM before written back to OpenGL) as far as functionality. Please feel free to contact me directly to discuss...
I am looking for someone to help me with a problem with Java. I am developing a 2D game in OpenGL and Java, and I need to make a deliverable that I can share with people. I used to be able to package it as a JAR with some image and sound files, but recently when I try to bundle it, I get an error that says that OpenAL will not work on 64-bit systems, and ...deliverable that I can share with people. I used to be able to package it as a JAR with some image and sound files, but recently when I try to bundle it, I get an error that says that OpenAL will not work on 64-bit systems, and is no longer supported. I need someone to help me to figure out how to make the game deliverable again, be it by solving the OpenAL problem, or changing the codebase to use LWJGL, or some other...
I am creating a small 3d game engine in Java, and I wanted to hire a GLSL programmer to help out with shaders. What kind of shaders I need: -3d Shadows cast from many light points (also need smoothed shadows) -Lights with different colors -Different light types (point, directional, cone, ect) -SSAO What you need to know: -Java -LWJGL -GLSL My current Java project as been added to this page. I need these GLSL shaders to be efficiently coded, and integrated into my current project.
Hi there! I am creating a small 3d game engine in Java, and I wanted to hire a GLSL programmer to help out with shaders. What kind of shaders I need: -3d Shadows cast from many light points (also need smoothed shadows) -Lights with different colors -Different light types (point, directional, cone, ect) -SSAO What you need to know: -Java -LWJGL -GLSL My current Java project as been added to this page. I need these GLSL shaders to be efficiently coded, and integrated into my current project.
I’m looking to put together a team of developers to make my game concept a reality. Here’s a list of what I need: 1) Two game developers <LWJGL 3D and 2D> 2) Concept Artist 3) Music Producer 4) Game Designer a.k.a Project Director <Must be adept in LWJGL and java networking> 5) 2D Sprite Designer 6) Web Master Payment depends on how many hours you are able to put into the project each day. Tasks will be given out mainly by the Project Director. I’m not very experienced in game development so the Project Director will be in charge of putting the gears into motion. We will have frequent meetings every week to discuss progress. Beta gameplay would be released to the public for testing and purchase. After the budget is in the clea...
sound visualization in Lwjgl with java you can use libraries input a mp3 file convert it to frequencies then draw cubes in ( 3D )the sound visualization real time so it color and size change with the sound (see attachment )
sound visualization in Lwjgl with java you can use libraries input a mp3 file convert it to frequencies then draw in ( 3D )the sound visualization real time so it move with the sound it can be as ( 3D ) cubes , its size and color changes with frequencies (see attachment ) or something creative but must be in 3D
...job will be creating a core of video player that will use openGL texture for output. Also you need to make sound playback with Java Sound. For that you will use ffmpeg libraries (maybe xuggler). Also, if video is HD (h264) you must use video acceleration API (vaapi). I have hardware that supports that. My program is written in java with openGL library (LWJGL). That is why I need you to make java program that will use LWJGL and on one texture to render the video. That's how I will implement that in my program - I will add video to one texture. You will need to provide me with functions to initialize all videos, get video information (like height, width and language), functions to play, pause, rewind, fast-forward, stop ... etc ... to show and choose subt...
...job will be creating a core of video player that will use openGL texture for output. Also you need to make sound playback with Java Sound. For that you will use ffmpeg libraries (maybe xuggler). Also, if video is HD (h264) you must use video acceleration API (vaapi). I have hardware that supports that. My program is written in java with openGL library (LWJGL). That is why I need you to make java program that will use LWJGL and on one texture to render the video. That's how I will implement that in my program - I will add video to one texture. You will need to provide me with functions to initialize all videos, get video information (like height, width and language), functions to play, pause, rewind, fast-forward, stop ... etc ... to show and choose subt...
I'm developing a media player in Java for Linux. I need you to create c program that uses ffmpeg libs to decode video and audio streams. That program will be used as Java native library. In java, you need to create opengl texture (using lwjgl) that will display the video. Audio should be played via openAL from c (or from java if you have better idea). Program should be simple and opened for modifications, as I will build media player from it using openGL and java. VIDEO --------- I need you to make a callback function i c that passes all data needed for openGL to display an image in java. Video must be fluid and without any bugs in playback. Also, if video is h264, it should be decoded via vaapi because my hardware supports that. AUDIO --------- audio needs to b...
...an interface like this: - Includes a form with title, question, tags and the option to register or login. *Users should have their own detailed profiles like this: *All questions should have individual pages where users are able to leave answers like this: - with the same option of registering or logging in to do so. *Registered users should be able to vote on their favorite questions and answers. *Based on the votes, users should be able to sort questions by what's hot today, this week and this month as displayed on the homepage: *Each question should have a log of every time it is viewed, answered
I need an example of how to create a 3D frame that I can add other 3D objects to. The frame should act similar to a window frame , eg JFrame Features of the frame: 1) 3D 2) The frame must be able to go flat or sink into a "C" shape to create a rounded indent (the z co-ordinate of the edges stay the same but the middle z co-ordinate moves away from the screen) 3) the frame should h...of a 3D item added inside the frame 4) any items attached to the frame should resize with the frame 5)An example of how to listen for key/mouse events on the frame This doesn't need to be anything fancy but it must be commented well. I am learning opengl and you can also let me know if you will be interested in my next project which will be to teach me some more on opengl. Example must ...
I need an example of how to create a 3D frame that I can add other 3D objects to. The frame should act similar to a window frame , eg JFrame Features of the frame: 1) 3D 2) The frame must be able to go flat or sink into a "C" shape to create a rounded indent (the z co-ordinate of the edges stay the same but the middle z co-ordinate moves away from the screen) 3) the frame should h...of a 3D item added inside the frame 4) any items attached to the frame should resize with the frame 5)An example of how to listen for key/mouse events on the frame This doesn't need to be anything fancy but it must be commented well. I am learning opengl and you can also let me know if you will be interested in my next project which will be to teach me some more on opengl. Example must ...
I need a SIMPLE prototype/PROOF OF CONCEPT of a first person shooter game in JAVA that allows the user to pick up an object, use the object on one character. However, I'd like the JAVA engine to simple read files containing the information -- like DXF, JPG, Etc. I see these external files as XML like. Using LWJGL () or another open source JAVA game engine, I need a small application that loads games through external files (like characters, path, functions, etc). The gameplay should be similar to DOOM or IMMUNEATTACK () where the first person character must collect an object , use the object on another character (i.e. shoot the character with the object). For this stage of the project I simply need a proof of concept
I need a simple prototype of a first person shooter game in JAVA that allows the user to pick up an object, use the object on one character. However, I'd like the JAVA engine to simple read files containing the information -- like DXF, JPG, Etc. I see these external files as XML like. Using LWJGL () or another open source JAVA game engine, I need a small application that loads games through external files (like characters, path, functions, etc). The gameplay should be similar to DOOM or IMMUNEATTACK () where the first person character must collect an object , use the object on another character (i.e. shoot the character with the object). For this stage of the project I simply need a proof of concept application that
I need a simple prototype of a first person shooter game in JAVA that allows the user to pick up an object, use the object on one character. However, I'd like the JAVA engine to simple read files containing the information -- like DXF, JPG, Etc. I see these external files as XML like. Using LWJGL () or another open source JAVA game engine, I need a small application that loads games through external files (like characters, path, functions, etc). The gameplay should be similar to DOOM or IMMUNEATTACK () where the first person character must collect an object , use the object on another character (i.e. shoot the character with the object). For this stage of the project I simply need a proof of concept application that
I need a 3D modeller whose only use is to compose plans and room layouts for virtual houses. One pane contains a "library" of 3D objects - e.g. "bed", "table", "chair", etc. Each object is rendered in this pane as a thumbnail ima...ready-to-run condition) on the platform(s) specified in this bid request. 3) Exclusive and complete copyrights to all work purchased. (No GPL, 3rd party components, etc. unless all copyright ramifications are explained AND AGREED TO by the buyer on the site). ## Platform Standard Java only. OpenGL components must use JOGL (sun's semi-official OpenGL Java implementation) or LWJGL (Lightweight Java Games Library). LWJGL will only be accepted with supporting evidence for why this will be used instead ...