Replaykit startcapturecông việc

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    ...that the best approach is to use MutationObserver , here is the blog article that talks about it https: // You must write a standalone Typescript project, this project will be composed of the and component will expose a startCapture and stopCapture function, data transmission must be done in WebRTC and PeerJS will display a canvas containing the remote screen on which it will be possible to interact. Useful links : - WebRTC - PeerJS - PeerJs & WebRTC demo - Blog

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    I'm looking for a truly expert iOS developer experienced with ARKit, RealityKit, AVKit and ReplayKit. We have been developing an AR app that plays videos on anchors and allows users to place and manipulate 3D objects for mixed-reality photo ops. To do this app we are using the latest and greatest from SwiftUI and RealityKit, but we also need elements from the old UIKit and other frameworks to enable photos and videos through our app. I'm looking for someone who can mentor me as we run into issues.

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    We are looking for Senior iOS Developer, having a great experience in audio processing, audio merging, AUGraph, AVAudioEngine & AVFoundation. 
 We have a module to Live Streaming device screen recording over RTMP sever. We are using the apple ReplayKit framework for capturing CMSampleBuffer for device internal and microphone audio at the same time And for streaming, we are using a third-party library named as- Haishinkit The issue we are facing:- Choppy noise at the output while sending both audios at the same time. 
 The solution we are looking for:- solution for Mixing/Merging/Overlapping two different audio CMSampleBuffer into single CMSampleBuffer. The audio mixer that inputs two or more AudioBuffers and outputs a mixed audio buffer. The output stream must have a clea...

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    We have this front end: We I need it to be integrated with WS taking da...CRUD operations against Backend database. When click on this : I need capture screen in backgoud, with a timer, from 5 to 5 minuts, automatically - using following or similar javascript code and call a backend web-service to save the file into the backend. (null, {}, function (image) { // You can add that image HTML5 canvas, or Element. }); async function startCapture(displayMediaOptions) { let captureStream = null; try { captureStream = await (displayMediaOptions); } catch(err) { ("Error: " + err); } return captureStream; } Alerts should be displayed from chrome live this: „Print screen saved automatically”

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    I need someone with experience encoding/decoding cast data. Please do not bid if you've never done it! We have iOS application that cast it's screen (possibly also camera and sound) using `().startCapture(handler)`. The handler periodically provides video and audio data. I've created a sample app that does this which I can provide to speed up development. I need this handler's cast data to be properly encoded and shown inside a Mac OS application. Your solutions should: 1. Have an iOS app casting its screen 2. Have an Mac OS app receiving and showing this screen. 3. Be written in Swift using latest stable Xcode (please do not use SwiftUI) Dynamic encoding quality depending on connection speed is a must. Can be tested with iOS device connection throttling. Th...

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    Need help with IOS Đã kết thúc left

    I am looking for iOS expert for my app. Please bid when you know apple's framework "Replaykit".

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    I need a Cordova plugin built which allows for using and controlling the iOS ReplayKit Broadcast API (RPBroadcastSampleHandler) to screen record other apps. You can find more information on the relevant API here: More information on Cordova iOS plugins: What it needs to do: * Firing when any of the following events occur: * broadcastStarted - Self explanatory, should fire JavaScript event * broadcastPaused * broadcastResumed * broadcastFinished * processSampleBuffer - This pass the buffer itself into the JavaScript context as well so that it can be processed in JS. * Processing of video buffer in the background with JavaScript You

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    I need a Cordova plugin built which allows for using and controlling the iOS ReplayKit Broadcast API (RPBroadcastSampleHandler) to screen record other apps. You can find more information on the relevant API here: More information on Cordova iOS plugins: What it needs to do: * Firing when any of the following events occur: * broadcastStarted - Self explanatory, should fire JavaScript event * broadcastPaused * broadcastResumed * broadcastFinished * processSampleBuffer - This pass the buffer itself into the JavaScript context as well so that it can be processed in JS. * Processing of video buffer in the background with JavaScript You

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    I am looking for an iOS Developer who had a great experience in audio muxing and AVFoundation. I want someone to create a module or solution for Mixing/Merging/Overlapping two different audio CMSampleBuffer into single CMSampleBuffer. We are using the apple ReplayKit framework for capturing CMSampleBuffer for device internal and microphone audio at the same time. I am facing an issue of Choppy noise at the output while Mixing /Overlapping two different audio CMSampleBuffer into single CMSampleBuffer.

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    I have some ios app to be updated something. I will provide detail information for interview.

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    This project is to create a react native module for iOS which implements features of ReplayKit I have an existing implementation that needs to be extended with some additional functionality to implement ReplyKit’s broadcast capability. In essence, the module should be able to start/stop recording of the screen while running in the background, while delivering the recording as a media feed to a given URL.

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    We need someone to develop a feature where video chatting can be recorded. The video chatting is taken through Kurento Media Server (webrtc) We tried using replaykit from ios but it asks permission every 10 minutes. We can't use this feature. We plan to implement the recording button just like snapchat. But of course, once the recording is done, the video should play only 2 screens. Video recording button should be on the recorded video. It also needs to be saved on the app. Not on the local phone. Thus, 1. It shouldn't ask permission again. 2. It shouldn't save on the local phone. It should be saved on the app. 3. it needs to support in ios 10 as well

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    i need iptv app but i want watch iptv channel to share in online periscope app. Replaykit Live pulign. for example app Dream League Soccer living sharing periscope channel

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    Upgrade existing iOS Game Đã kết thúc left

    We need new features added to a SpriteKit game written in Objective-C. Example of game, not actual game but similar (). All new graphics will be provided. ONLY bid if you have at least 2-years prior expe...least 2-years prior experience with SpriteKit and are excellent at objective-c. Complete detailed project details will be provided to our selected developer. This project has a very strict time-frame of two weeks after start date, please keep this in mind when placing a bid. Project Details * Add store for in-app purchases. * Add new in-game graphics. * Create a new credit system. * Add replaykit. * Redesign new screens for the start and the end of games. * Add sdk's to track purchases and present advertisements. * Two-week deadline!

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    A Java C...width/height. The following functionality is required: 1. function enumWebCams to enumerate all available webcams 2. function selectWebCam(int) - sets the active webcam to use. 3. function setFrameRate(int) - set the frame rate in fps at which a bufferedImage is produced 4. function setImageSize(Dimension) - set the width and height of the output BufferedImage 5. function startCapture - starts the capturing thread 6. function stopCapture - stops the capturing Each time a frame is captiured the registered listeneres are notified through the a simple event mechanism and the BufferedImage is passed to the event listeners. IMPORTANT! Must be cross platfomr to work on MAC OSX, Windows and Linux. No problem to use native libraries for the three ...

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    We need program module, which can: * capture snapshots from web-camera (as BMP or JPG image); * capture video stream from web-camera and pass data captured after some interval ...should be made with main program only via some API; * do not create intermediate files in the process of capturing, at least warn us in your bid if these files are required, and what files and where will be created. API of the module created should be simple and easy to use, for example as follows: void Initialize( pointer to callback function for error reporting); int StartCapture(DWORD CameraID, pointer to some callback function for data transfer) StopCapture(CameraID) GetSnapshot(CameraID, LPBYTE data, DWORD cbData) DisplayCapture(HWND wnd, LPBYTE data, DWO...

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    Video Screen Capture Class Đã kết thúc left

    I need a .NET class dll that I can call to handle my multithreaded screen capture needs. There should be 2 methods... **startCapture()** - This starts a **new thread** that starts capturing the screen in WMV format. **stopCapture(string pvsFileName, string pvsFileLocation)** - This method will place the recorded .wmv of the screencapture to a file location with the file name given. Calling startCapture() will start a thread that starts capturing video of the screen until the method stopCapture() is called. You should use Windows Media Encoder 9 SDK available here <> More information here <> I will also need

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